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Dev Preview: Color Sprites

As we indicated in our earlier Dev Goals post (below), one thing we're working on is our final transition into full-color character sprites with shading and color swapping. https://store.steampowered.com/news/app/1492750/view/3888359911119183911?l=english
The first character to get this upgrade will be Paul. We are making steady progress on his art and hope for full-color Paul to be playable in-game later this month. The next will be Billy, then either Noel, Lewis or Nick. The last to get upgraded will be Marv since his animations are the most complex.
In our finished sprites we will actually use two layered images per frame of animation. One has only lineart and shadows with a standard sprite shader (written for us by TooMuchAbstraction, the developer of Waves of Steel--check his game out when you get a chance!), then a second sprite contains only flat shades of gray which is run through the swap shader. Before rendering a sprite set up for color swapping, this shader reads the intensity (lightness/darkness) of its pixels. Each shade of gray maps to different color within a palette texture, and the shader assigns that color. Then to change character color palettes we just switch palette textures. Each of those is just an 8x1 pixel image, so they're easy to make and, in theory, anyone could do it.
Thanks for your continued support. Hand drawn art is very labor intensive and time consuming, but we're really excited to be entering this stage of development.


[ 2024-04-05 15:20:51 CET ] [ Original post ]

Mega Knockdown
dhamster Developer
Counter Hit Studios Publisher
2022-07-29 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (25 reviews)
Public Linux Depots:
  • [796.53 M]

The 2D Fighting Game With a Twist: It's Turn-Based!



Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

Gameplay Highlights
  • Simple controls with no timing requirement
  • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
  • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
  • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
  • Enrage and astound your friends with a well placed 'tick throw'!
  • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

How does it work?

Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

The basic actions are attacks, blocks and throws:


  • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
  • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
  • Throws can break an opponent's guard, but have short range.

The game's six characters also have unique special moves which change how they play the game.



Want to give it a try? Scroll up to check out the free demo!

Modes and Features:

  • Arcade Mode (with story scenes)
  • Local Versus
  • Online Versus (via Steam Remote Play)
  • Interactive Tutorial
  • Survival Mode
  • Blitz speed variants
  • Training Mode with frame data display
  • Controller Support
  • Accessible difficulty settings
  • 6 Playable Characters
  • 2 Selectable Art Styles



Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel i5-6300HQMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 530
  • Storage: 300 MB available space
GAMEBILLET

[ 6138 ]

7.50$ (50%)
8.39$ (16%)
9.89$ (34%)
4.17$ (83%)
4.28$ (79%)
3.37$ (78%)
5.70$ (81%)
4.29$ (14%)
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5.11$ (66%)
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4.15$ (79%)
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14.44$ (15%)
8.10$ (82%)
8.59$ (14%)
1.22$ (80%)
6.14$ (68%)
50.39$ (16%)
10.00$ (50%)
13.19$ (12%)
25.47$ (15%)
1.26$ (87%)
2.07$ (79%)
GAMERSGATE

[ 3464 ]

41.99$ (30%)
8.0$ (50%)
17.49$ (30%)
5.0$ (90%)
1.25$ (75%)
7.49$ (63%)
15.0$ (75%)
1.31$ (91%)
12.49$ (50%)
14.0$ (60%)
3.33$ (76%)
3.6$ (82%)
1.0$ (80%)
5.22$ (74%)
4.19$ (30%)
3.28$ (78%)
15.0$ (70%)
1.5$ (85%)
12.59$ (37%)
1.2$ (80%)
0.58$ (92%)
4.0$ (75%)
8.49$ (58%)
19.8$ (67%)
4.8$ (88%)
2.0$ (80%)
1.13$ (91%)
6.0$ (80%)
5.0$ (75%)
9.0$ (70%)

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