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Colors Update & DLC Release

Full Color Sprites for Billy

  • About 90% of Billy's animations have been revamped with finished art, with the exception of a few throw-related animations. We plan to finish the rest this week or so.
  • The next character to get final-quality art will be Nick, who should be finished in about 2 months.
New Alternate Palettes!
  • Every character now has five color palettes to choose from in addition to the legacy green screen and abstract art styles, the latter you can now "unlock" by completing Arcade mode for that character.
  • If you activate the Green Screen Jeremy DLC, which has been available for free since launch, the legacy art styles will all unlock for you immediately.
  • We plan to add many more color options to the base game in the future, and the game has robust palette modding capabilities--see this guide to learn more about how to make custom colors:
https://steamcommunity.com/sharedfiles/filedetails/?id=3240256603 Overhauled Character Select
  • Character Select has been rebuilt from the ground up with a new design and more functional UI.
  • Char Select has a new submenu for easy selection of character color, timer settings, "Strife" mode, as well as stage & music when in Versus mode.
  • A few visual improvements are planned to this screen (such as enhanced portraits), but this is a starting point.
  • Added Random Select to offline play.
  • Favorite color is now remembered per-character.
  • The rebinding menu within char select has a new look, and it is now a small submenu for each individual player instead of a fullscreen two-player menu. These submenus can be opened or closed without affecting what the other player is doing in character select.
Supporter Colors DLC

  • In addition to the 5 initial colors we've added to start for each characater, a 6th palette per character is available for owners of the new Supporter Colors DLC. This is a small cosmetic perk we're selling to raise money for further development of the game. It's five bucks adjusted for your region, and you can grab it here:
https://store.steampowered.com/app/3067270/Mega_Knockdown__Supporter_Colors/ Other Menu Improvements
  • Online lobbies have full color selection just like offline, though stage and music options will come later to online.
  • Making a Private lobby is now done via a button instead of toggling a hotkey before making a lobby.
  • More menu strings have been set up for future localization.
  • Several minor improvements have been made to the functioning of the Options and Arcade menus
System Changes
  • Replays will now remember your chosen colors, stage and music.
  • If you select one of the legacy art styles, the AI will pick that too, otherwise it will default to the new art style.
  • If both players pick the same color (except the legacy art styles), player 1 gets priority and player 2 will be switched over to Color 2 or 3.
  • Certain keys such as L3 and the Function keys, which used to be "protected" to control certain menus, can now be bound to other things.
  • Billy and Paul's air moves now (mostly) travel in a more parabolic arc. Other chars will get this enhancement with their new art.
  • As you progress through Survival or Paul Zone, the color of opponents is now randomized in the higher stages.
Bug Fixes
  • Fixed an issue where certain types of throw wouldn't push back during a tech.
  • Fixed some very rare and specific hit detection issues


[ 2024-07-15 10:45:26 CET ] [ Original post ]



Mega Knockdown
dhamster
  • Developer

  • Counter Hit Studios
  • Publisher

  • 2022-07-29
  • Release

  • Indie Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (25 reviews)


  • Review Score

  • https://megaknockdown.com/
  • Website

  • https://store.steampowered.com/app/1492750 
  • Steam Store



  • [796.53 M]

  • Public Linux depots

  • The 2D Fighting Game With a Twist: It's Turn-Based!



    Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

    Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

    Gameplay Highlights
    • Simple controls with no timing requirement
    • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
    • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
    • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
    • Enrage and astound your friends with a well placed 'tick throw'!
    • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

    How does it work?

    Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

    The basic actions are attacks, blocks and throws:


    • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
    • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
    • Throws can break an opponent's guard, but have short range.

    The game's six characters also have unique special moves which change how they play the game.



    Want to give it a try? Scroll up to check out the free demo!

    Modes and Features:

    • Arcade Mode (with story scenes)
    • Local Versus
    • Online Versus (via Steam Remote Play)
    • Interactive Tutorial
    • Survival Mode
    • Blitz speed variants
    • Training Mode with frame data display
    • Controller Support
    • Accessible difficulty settings
    • 6 Playable Characters
    • 2 Selectable Art Styles



    Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel i5-6300HQMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 530
    • Storage: 300 MB available space
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