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Sensei Bob's Tutorial Update

You may be wondering, who's the guy on the poster?
That's Sensei Bob. He runs Greenville's only karate dojo, although he is techically a master of Bob-Kyu, a martial art he invented himself. He claims to have won some kind of secret underground tournament in Southeast Asia back in the 70s or 80s, but we're not sure if that's true or not. Revamped Tutorial

  • In this update, Bob replaces the disembodied narrator of Tutorial mode, which has a new HUD and support for glyphs representing game actions and dynamic hotkeys which respond to your actual key/button bindings and choice of controller.
  • Lesson Select has a new look and some extra flavor text.
  • Bob now appears in Arcade Mode's Smart Tips (now Sensei's Tips) to remind you of important game mechanics. He'll offer some encouragement if you lose in Arcade Mode, at least the first couple times. These tips only appear once each, but you can reset them in the options mode at any time.
Improved Rebinding Menu
  • The Rebinding menu has a new look which includes the same new Glyph system as the Tutorial. In Character Select, the menus can now be opened or closed independently on a per-player basis (so Player 2 can adjust their settings while Player 1 is customizing their controls, or vice versa).
  • Observe that A, B and C attacks now have proper names: Light, Medium and Spicy. (C attacks, while slow, tend to be "tricky" rather than "heavy" attacks.)
Expanded Localization
  • Several more text fields, including the full tutorial, have been set up for localization and mostly translated into Brazillian Portuguese thanks to community member Stealphie. (To play the partially translated portuguese localization type -language=pt-BR into the Steam launch options) Other languages are not as far along, but this work will help future translations.
Other System Changes
  • The game has been updated to a newer version of the Rewired Input Manager plugin, which manages game inputs and controller support.
  • Various text fields have been moved over to TextMeshPro from UI Text
Bug Fixes
  • Fixed some problems with controller navigation of the Online menu
  • Fixed an issue where a B attack would not combo at some ranges
  • Fixed an issue where Billy's armored attacks would sometimes excessively push Billy


[ 2024-08-04 08:13:57 CET ] [ Original post ]



Mega Knockdown
dhamster
  • Developer

  • Counter Hit Studios
  • Publisher

  • 2022-07-29
  • Release

  • Indie Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (25 reviews)


  • Review Score

  • https://megaknockdown.com/
  • Website

  • https://store.steampowered.com/app/1492750 
  • Steam Store



  • [796.53 M]

  • Public Linux depots

  • The 2D Fighting Game With a Twist: It's Turn-Based!



    Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

    Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

    Gameplay Highlights
    • Simple controls with no timing requirement
    • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
    • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
    • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
    • Enrage and astound your friends with a well placed 'tick throw'!
    • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

    How does it work?

    Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

    The basic actions are attacks, blocks and throws:


    • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
    • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
    • Throws can break an opponent's guard, but have short range.

    The game's six characters also have unique special moves which change how they play the game.



    Want to give it a try? Scroll up to check out the free demo!

    Modes and Features:

    • Arcade Mode (with story scenes)
    • Local Versus
    • Online Versus (via Steam Remote Play)
    • Interactive Tutorial
    • Survival Mode
    • Blitz speed variants
    • Training Mode with frame data display
    • Controller Support
    • Accessible difficulty settings
    • 6 Playable Characters
    • 2 Selectable Art Styles



    Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel i5-6300HQMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 530
    • Storage: 300 MB available space
    GAMEBILLET

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    6.48$ (64%)
    4.25$ (79%)
    1.31$ (81%)
    1.46$ (89%)

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