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Version 0.956 Update

Bug Fixes & System Changes

  • Fixed a bug where Marv jumping C would always beat neutral+B, not just when the B attack is out of range
  • Fixed a bug where Marv jumping B would play no sound when hitting Marv's Blazing Ent
  • Fixed issue where Marv would be hit instantly by a vine if it would connect with Jayne's limb. The timing of this hit is now more plausible.
  • Fixed a bug where Noel's partial Vine damage bonus would stack with the direct hit Vine bonus in the corner (not intended)
  • Fixed a bug where Noel would add the full damage of her attack to vine damage on a trade, even if her slower attack is interrupted.
  • Fixed an odd situation where Noelswould not delay the same amount of time if trading vines.
  • When a trade happens involving a vine, the vine will now knock down more consistently
  • If Noel's plant armor triggers, she is no longer immune to side switching.
  • Billy's stomp no longer makes a sound if it is interrupted at the exact wrong timing
  • Adjusted Nick's back walk to end in the idle pose.
  • Adjusted timing of anti airing jumping C moves so the interaction looks more natural
  • If you change the resolution to an approved aspect ratio while you are displaying an aspect ratio warning, it should clear the warning.
=== Thanks to our community on Discord for finding these issues. You can press F8 in game at any time to report a bug or give feedback.


[ 2024-09-23 06:56:55 CET ] [ Original post ]



Mega Knockdown
dhamster
  • Developer

  • Counter Hit Studios
  • Publisher

  • 2022-07-29
  • Release

  • Indie Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (25 reviews)


  • Review Score

  • https://megaknockdown.com/
  • Website

  • https://store.steampowered.com/app/1492750 
  • Steam Store



  • [796.53 M]

  • Public Linux depots

  • The 2D Fighting Game With a Twist: It's Turn-Based!



    Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

    Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

    Gameplay Highlights
    • Simple controls with no timing requirement
    • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
    • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
    • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
    • Enrage and astound your friends with a well placed 'tick throw'!
    • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

    How does it work?

    Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

    The basic actions are attacks, blocks and throws:


    • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
    • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
    • Throws can break an opponent's guard, but have short range.

    The game's six characters also have unique special moves which change how they play the game.



    Want to give it a try? Scroll up to check out the free demo!

    Modes and Features:

    • Arcade Mode (with story scenes)
    • Local Versus
    • Online Versus (via Steam Remote Play)
    • Interactive Tutorial
    • Survival Mode
    • Blitz speed variants
    • Training Mode with frame data display
    • Controller Support
    • Accessible difficulty settings
    • 6 Playable Characters
    • 2 Selectable Art Styles



    Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel i5-6300HQMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 530
    • Storage: 300 MB available space
    GAMEBILLET

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    17.59$ (56%)
    3.33$ (78%)
    3.20$ (79%)
    8.69$ (13%)
    12.89$ (14%)
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    6.66$ (78%)
    21.24$ (15%)
    3.99$ (80%)
    4.00$ (80%)
    4.00$ (80%)
    5.40$ (70%)
    7.98$ (80%)
    27.59$ (8%)
    0.68$ (86%)
    4.14$ (17%)
    17.59$ (12%)
    2.20$ (80%)
    3.43$ (14%)
    2.22$ (78%)
    20.74$ (17%)
    1.69$ (15%)
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    0.98$ (92%)
    0.68$ (77%)
    15.0$ (62%)
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    1.84$ (74%)
    1.0$ (90%)
    8.09$ (46%)
    5.78$ (71%)
    0.89$ (87%)
    5.25$ (65%)
    1.13$ (92%)
    1.25$ (75%)
    6.0$ (80%)
    4.69$ (81%)
    1.05$ (85%)
    3.8$ (81%)
    1.31$ (81%)
    1.5$ (62%)
    31.5$ (55%)
    1.32$ (91%)
    14.62$ (51%)
    2.88$ (71%)
    7.5$ (81%)
    9.45$ (73%)
    19.79$ (34%)
    0.53$ (92%)
    1.92$ (81%)
    9.89$ (34%)

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