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Noel Update

Full color Noel sprites!

  • This patch marks our 5th character with finished-quality art: Noel!
  • Noel was partially done in the last patch, but now (almost) all of her animations are in. The one missing piece is the devouring animation on her ground throw, which will get finished up later.
  • Noel's air throw animation has been redesiged, and as a result we have reduced the push it causes to 1 square (from 2).
  • Marv will be the next to get finished sprites, which may take about 2 months because of how complex his animations are. A few of his 'being hit' animations are in this build, but we haven't turned on his color shader yet.
New Opponent Character: Nils
  • At the end of Nick's arcade mode, you may remember a fight with a character named Wooly, named after Nilson "Wooly" Seegmiller, a character from my previous game 'Nick Beard: The Fedora of Destiny' and the short lived Nick Beard comic.
  • Wooly, now calling himself Nils, is now his own character. His move set is modeled after "charge" based zoners like Guile. His art is currently in an early draft state (similar to what other characters were looking like last year) while we flesh out his gameplay.
  • You can fight Nils at the end of Nick's arcade mode, but we are also testing him out as a playable character. Join our Discord if you're interested in helping out with the testing process.
Improved Replay System
  • To help you analyze your matches, the replays viewer now has controls to pause or resume playback, or step through the replay a turn at a time. These controls are attached to the mouse driven 'Strategic View' interface which can be toggled on or off.
  • You can now record replays in single player if you finish matches in the "One on One" (versus CPU) mode.
  • There is now a slight delay at the beginning of a replay before the action starts. Previously the characters would jump the gun a little bit.
New Color Choices and Unlocks
  • The number of color palettes per character has been increased from 6 to 10.
  • A few existing palettes have been reorganized to different slots.
  • Most of these new colors are unlocks that you can earn by playing the game, effectively adding a some mini-achievements for each character.
  • Color 7 is unlocked when you beat Arcade mode on Normal or higher difficulty.
  • Color 8 is unlocked when you beat Arcade mode on Hard difficulty. Colors 7 and 8 will require a fresh Arcade run because of how Arcade progress was tracked in the past.
  • Color 9 requires a score of 5+ in Survival mode to unlock. This may already be unlocked for some of your characters.
  • You can actually skip doing the unlock process for the above colors by toggling on "Unlock Everything" in the options. This will not affect your saved progress, it just bypasses the requirements while this option is turned on.
  • Color 10 is unlocked with purchase of the Supporter Colors DLC. (The old Color 6 palettes were moved to this slot).
https://store.steampowered.com/app/3067270/Mega_Knockdown__Supporter_Colors/ Gameplay and System Changes
  • Now if someone blocks an attack which is minus, the blocking player appears to stay in blockstun for less time. This is a cosmetic change to help the flow of the game--the actual frame advantage of moves is not affected.
Bug Fixes
  • Fixed an uncommon issue where the game wouldn't know when to hand off a controller to Player 1 in some gamepad related situations, causing problems with navgating menus.
  • Thanks to King9999 for helping hunt down this bug. To report a bug or send feedback, you can always press F8 in game.


[ 2024-12-23 21:53:25 CET ] [ Original post ]

Mega Knockdown
dhamster Developer
Counter Hit Studios Publisher
2022-07-29 Release
Game News Posts: 73
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (25 reviews)
Public Linux Depots:
  • [796.53 M]

The 2D Fighting Game With a Twist: It's Turn-Based!



Mega Knockdown's simultaneous turn-based gameplay system makes it a unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.

Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs. Learn fighting games, or teach them to your friends!

Gameplay Highlights
  • Simple controls with no timing requirement
  • Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
  • Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
  • Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
  • Enrage and astound your friends with a well placed 'tick throw'!
  • Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?

How does it work?

Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.

The basic actions are attacks, blocks and throws:


  • Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
  • Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
  • Throws can break an opponent's guard, but have short range.

The game's six characters also have unique special moves which change how they play the game.



Want to give it a try? Scroll up to check out the free demo!

Modes and Features:

  • Arcade Mode (with story scenes)
  • Local Versus
  • Online Versus (via Steam Remote Play)
  • Interactive Tutorial
  • Survival Mode
  • Blitz speed variants
  • Training Mode with frame data display
  • Controller Support
  • Accessible difficulty settings
  • 6 Playable Characters
  • 2 Selectable Art Styles



Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel i5-6300HQMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 530
  • Storage: 300 MB available space
GAMEBILLET

[ 6101 ]

16.79$ (16%)
17.54$ (12%)
20.65$ (17%)
8.49$ (15%)
6.79$ (15%)
42.46$ (15%)
16.59$ (17%)
9.95$ (17%)
12.29$ (18%)
50.96$ (15%)
16.01$ (11%)
8.17$ (18%)
14.42$ (15%)
16.96$ (15%)
9.95$ (17%)
8.39$ (16%)
17.79$ (11%)
29.56$ (16%)
38.21$ (15%)
21.47$ (14%)
2.40$ (84%)
16.96$ (15%)
13.19$ (12%)
25.19$ (16%)
41.99$ (16%)
7.43$ (17%)
17.19$ (-15%)
4.44$ (11%)
16.90$ (15%)
33.19$ (17%)
GAMERSGATE

[ 1296 ]

1.5$ (85%)
9.0$ (64%)
1.7$ (91%)
7.92$ (74%)
5.0$ (75%)
0.75$ (85%)
5.78$ (71%)
4.95$ (67%)
8.0$ (80%)
3.38$ (92%)
14.99$ (40%)
5.52$ (82%)
0.3$ (85%)
0.75$ (85%)
3.0$ (85%)
14.99$ (50%)
0.6$ (85%)
1.7$ (90%)
1.5$ (85%)
0.9$ (85%)
0.6$ (85%)
6.0$ (80%)
19.79$ (34%)
0.75$ (85%)
0.6$ (85%)
1.2$ (80%)
11.69$ (10%)
12.0$ (60%)
0.75$ (75%)
1.0$ (80%)

FANATICAL BUNDLES

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