Mega Knockdown
dhamster Developer
Counter Hit Studios Publisher
2022-07-29 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(26 reviews)
March UpdateNew Sprites for Marv & Nils!
- Color has been enabled for Marv's animations, and several finished quality full color animations have been added. He's a very complicated character to animate so he's maybe 60% finished now. We hope to have him finished, or mostly finished, by the next regular content update.
- A few of Marv's animations have been tweaked & retooled slighty. For instance, Jayne now vanishes briefly into smoke on a ground hit, and Marv will react more to Jayne doing different attacks.
- In parallel, work has been started on getting Nils some finished full-color animations. Nils, being much simpler in design, is maybe 30 or 40 percent finished now. (Nils is a new character currently under test. Information on how to access Nils is on the official Discord.)
- Nils' color palettes have been overhauled. Previously he mostly had copies of Paul's palettes, now he has 10 of his own.
Performance Improvements
- The game will now preload several textures and other assets when it launches. This should mitigate longer-than-usual load times when you enter a match for the first time that session.
- Fixed an issue where the combat log would use too much memory late in the match, leading to possible performance impacts.
- Several assets now have "crunch" compression, significantly reducing their size on disk and load times. For most textures this should not lead to a noticeable loss in quality. Hard disk footprint is down roughly 15% compared to the last patch (950mb->810mb).
- A few scripts have been cleaned up to reduce their performance impact.
[ 2025-03-09 23:40:14 CET ] [ Original post ] The 2D Fighting Game With a Twist: It's Turn-Based!

Mega Knockdown's
simultaneous turn-based gameplay system makes it a
unique, beginner-friendly fighting game experience that is easy to learn, but hard to master.
Fighting game veterans and newbies alike can jump right in to advanced level mindgames without spending a lot of time learning execution or complex inputs.
Learn fighting games, or teach them to your friends!Gameplay Highlights- Simple controls with no timing requirement
- Experience classic fighting game archetypes: the fireball-throwing martial artist, the grappler, the long-limbed poke specialist, and more!
- Jockey for position and weave in and out of range of attacks. Are you a true master of fighting game footsies? Prove it!
- Get the upper hand on your opponents with a knockdown, and press the advantage with a 'meaty attack' on their wakeup!
- Enrage and astound your friends with a well placed 'tick throw'!
- Express yourself! Do you carefully block and punish your way to victory, or do you assert dominance with a wild and aggressive gameplan?
How does it work?
Each turn, players choose a combat action and a movement action in secret. Then, both players' actions resolve simultaneously over the course of a few seconds. Predicting the opponent's actions and choosing the right counterplay is the key to victory.
The basic actions are
attacks,
blocks and
throws:

- Attacks can beat out other moves through superior range or speed. Some attacks also knock players down, restricting that player's movement and slowing their attacks next turn. This emulates the "wakeup game" seen in most fighting games.
- Blocking prevents damage from attacks, and usually puts the defender at an advantage next turn, or grants a free counter-attack ("punish") against the opponent.
- Throws can break an opponent's guard, but have short range.
The game's six characters also have unique special moves which change how they play the game.

Want to give it a try? Scroll up to check out the free demo!
Modes and Features:
- Arcade Mode (with story scenes)
- Local Versus
- Online Versus (via Steam Remote Play)
- Interactive Tutorial
- Survival Mode
- Blitz speed variants
- Training Mode with frame data display
- Controller Support
- Accessible difficulty settings
- 6 Playable Characters
- 2 Selectable Art Styles
Fun fact: Mega Knockdown was originally developed as a card game for the 2017 season of the CUDO Plays design competition.MINIMAL SETUP- OS: Linux
- Processor: Intel i5-6300HQMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 530
- Storage: 300 MB available space
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