





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
From everyone at Skeleton Studios, we are grateful for the many visitors to Ooblterra, across both OYH and WTO. It makes us incredibly happy to have seen so many of you enjoy your time with this world we all poured our hearts and souls into, to have such a connection to the gameplay, characters, and worldbuilding. Today we are proud to finally release several pieces of major content for On Your Hands, as a sendoff for the property before we move on into our next chapter as a company.
On Your Hands has been updated to Version 5.10 to celebrate the release of the Founder's Edition. In addition to a large set of bugfixes, this update also includes some cool QoL features, like sliders to adjust the intensity of post-processing filters, extended content warnings, and more.
Deluxe Edition Bundle
On Your Hands is now featured in a Deluxe Edition Bundle, which includes:
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On Your Hands version 5.9.5 is released, featuring bugfixes, more robust controller support, and some new easter eggs and secrets. In celebration of release and as part of the Steam Summer Sale, On Your Hands is 20% off! This is planned to be the last versioned update to On Your Hands for the foreseeable future, other than miscellaneous bug fixes. Thank you all for your support, and we're excited to see you all when Skeleton Studios announces our next project.
A new version of On Your Hands has released, version 5.9. The update should be automatically applied when you restart the game. The changes include: -Intro sequence now starts with Skeleton Studios logo -Addressed an issue with inconsistent data log counts -Prot is now left handed as god intended (can be switched via the options menu) -Collecting every power crystal now unlocks the Developer's Console -Map00: Addressed a few issues with the level select -Map00: Level select now shows overall crystal count -Map02: Modified the grabber pickup animation to reflect Prot's lefthandedness -Map02: Activate prompt is no longer sticky -Map02: Fixed a bug where players could return to the grabber after loading a checkpoint to break the animation -Map06: A voice line is now triggered if the player takes the battery from Map08, quits to the menu, and then accesses Map06 via the level select and inserts the battery -Map08: Slight tweak to address a skip -Map09: Dying to the Grinder will now permanently enable the Force Field -Episode 3: Level configuration is now based on the state of your runes instead of the state of which level you just came from -Map14: Direction change -Map15: Further tweaks to right side puzzle -Episode 4: The Codex now lists relevant synthesis bolts and the valid targets for each one. The Codex will dynamically update with the function of each synthesis bolt once the player uses them. -Episode 4/5 Orange colored magic bolts are now more orange -Map16: Troopers should perform significantly better when firing -Map18: Modified the first puzzle to force players to use Indigo-Yellow Synthesis -Map18: Added a keyprompt for Indigo-Yellow Synthesis -Map18: Fixed an issue where the player could not interact with the elevator after loading the second checkpoint -Map18: Blue-Indigo synthesis now has a visual effect associated to make it more obvious -Map20: Hallway after first Ghost Player puzzle is tweaked to address a potential softlock -Map20: Second puzzle tweaked -Map21: Various exploit fixes -Map22: Final Mack tape now has music -Map22: Added Credits Sequence -Map00: Post-game main menu now lets you display the trinkets on the shelf by clicking on the Grabber -Map00: Post-game level select now allows the player to select a configuration of Map06 and Map11 KNOWN ISSUES These problems are known internally and will be addressed in a 5.10 patch: -Level Select Menu lacks controller support -Codex lacks controller support -Map11 wire sequence lacks controller support -Linux users have reported issues with seeing the oxygen meter or tanker meter -Colorblind option currently doesn't indicate the player's equipped magic As usual, any issues can be reported and feedback given on the available channels. This is the last major push for a while, as all the devs are going on break, barring some admin work. Of course, we'll still do our best to address any bugs or issues. Thank you all for your continued support.
A new version of On Your Hands has released, version 5.1. The update should be automatically applied when you restart the game. The changes include: -Codex: Addressed various issues -Map03: Fixed the "Who is He?" Achievement -Map04: Dying to the Hunter bot should maintain debug step progress -Map04: Fixed one of the hints not appearing properly -Map06: Add big red obvious arrow to the battery recepticle by the statue -Map06: Adjusted the path to Map07 to be more obvious -Map06: Fixed floating object in police station -Map08: Added ice stain decals to some puzzles -Map08: Now more obviously directs the player to return to the city if they grab the battery -Map11: Addressed an issue where players would sometimes have to restart the level in order to progress -Map12: Addressed an issue where if the player exits after grabbing the lantern, they would not have it back upon loading the checkpoint -Map17: Removed a puzzle for the sake of pacing -Map18: Removed a puzzle for the sake of pacing -Map19: Removed a puzzle for the sake of balance (this time) -Map20: Reworked last puzzle -Map21: Added some direction -Map22: Reworked final sequence KNOWN ISSUES These problems are known internally and will be addressed in a 5.2 patch: -Episode 4 and 5 Mack lines lack Subtitles -Data log counts are sometimes incorrect As usual, any issues can be reported and feedback given on the available channels.
After finding your way out of the Nameless Temple, you find yourself back at the city. Your companion points you toward the Founder's City memorial, to find the last battery needed to power on the city.
To find it, you'll need to go deep into Xeracthin Territory.
Closer you get to the truth, to finding your friend... will you survive your greatest challenge?
This update should be applied automatically when you restart On Your Hands. The major changes include:
EPISODE 4: XERACTHIN TERRITORY
Featuring:
On Your Hands has been updated for native linux support! It's been a long time coming, and we're still working out some of the kinks, so as always, your feedback is appreciated. This release will be receiving updates at about the same rate as the windows release. If you're a linux user who has been playing the windows build, restarting steam should automatically reset you to the native version. If you find any bugs, platform specific or otherwise, please let us know. NOTICE: You may need to go to the betas tab and switch to the "linux" branch if any errors come up.
An update to On Your Hands has been released, version 3.2. The update should be applied automatically when you restart On Your Hands. The major changes include:
You've boarded the alien spaceship and started the engines, but you're not at your intended destination. You find yourself before a strange temple, unlike anything you've seen before in your short time on this planet.
Despite you and Mack's wishes to the contrary, you find yourself forced to enter and see what this place has in store. Are you prepared to face new monsters, solve more puzzles, and master a new magic ability?
This update should be applied automatically when you restart On Your Hands. The major changes include:
EPISODE 3
Featuring:
An update to On Your Hands has been released, version 2.3. The update should be applied automatically when you restart On Your Hands. The major changes include:
The Ooblterran architects of the Followers Research Division have been hard at work, refining the look and feel of Ooblterra. They've made massive improvements to all the environments you know and love, with special attention and care given to their two research facilities, the Security Bot Factory, and the Research Headquarters.
This update should be applied automatically when you restart On Your Hands. The major changes include:
LEVEL SELECT
Upon clicking "Load Game", you will now be greeted with a new screen that displays your latest save.
Clicking "Next" will bring you to a level select menu, divided by chapters. Previous saves will stick! You can also track your secret crystals found, so happy hunting!
GENERAL
- Player movement has been improved
- Held Buttons have been remodeled
- Keys have been remodeled
- Keys no longer pick up automatically
- New music for several levels
- New "puzzle complete" jingle
- Interactive objects should be more responsive
- Several new sound effects
- HUD now notifies player when codex entry is added
- Player is now notified of new codex entries in pause menu/codex menu
- Right click now exits UI
- Console password has been changed
- Settings menu navigation should be more intuitive
- Performance Improvements
EPISODE 1
- Map01: Added Staretrees
- Map01: Added Yagullfs
- Map01: Added dubious creatures all over the place
- Map01: Other minor and major visual changes
- Map01: Voice line improvements
- Map02: Added dubious creatures in certain areas
- Map02: Improved bridge physics
- Map02: Added more detailing to secret tower
- Map02: Added ranger station at end of level
- Map02: Added Map05 preview
- Map02: Added important feature
- Map02: Added caves
- Map03: All puzzles reworked
- Map03: He moved.
- Map04: First two sections reworked to communicate story
- Map04: Hunter Bot hints reworked
- Map05: Lighting Improvements
- Map05: Prot now draws the battery on his hand when he obtains it
- Map05: "Episode End" menu added
EPISODE 2
- Map06: Added Police Station interior
- Map06: Added Firehouse interior
- Map06: Added Government Building interior
- Map06: Minor changes to Security Bot puzzle
- Map06: New voice lines added
- Map06: Teleporter replaced with path to Cathedral
- Map07: Teleporter replaced with path from City
- Map07: First puzzle reworked
- Map07: New voice lines added
- Map07: Purple Held Button puzzle reworked
- Map08: Entirely Revamped! New visuals, creatures, rooms, and lore to find!
- Map08: New choice added to end of level
- Map08: Added Sprint Totem
- Map09: Grinder AI rework
- Map10: New voice line
- Map10: Minor rework to right side puzzle
Future changes are still to come, but we hope you'll enjoy the new changes!
As always, please let us know if you find any bugs or have any suggestions.
An update to On Your Hands has been released, version 1.12. The update should be applied automatically when you restart On Your Hands. The major changes include:
An update to On Your Hands has been released, version 1.10. The update should be applied automatically when you restart On Your Hands. The major changes include:
An update to On Your Hands has been released, version 1.8. The update should be applied automatically when you restart On Your Hands. The major changes include:
On Your Hands has been updated. The changes include: -Added full controller support! -Completely remade all textures -Completely redid environment art for Map07, 08, and 09 -Expanded upon writing and worldbuilding -Completely redesigned Menu and some UI visuals -removed flashlight breaking mechanic in map08 -added magic particle and visual effects -added some new models for certain objects -lost our can of Lurker Repellent -made touchups to some puzzles in Map07 and Map09 -improved sound implementation -smoothed camera look -fixed an uncountable number of bugs
-Fixed a nasty bug where the Grinder wouldn't reach the player properly -Yeah that's it :)
-Fixed a bug where the "Click arrows" message would display over the brightness screen -Fixed a bug where data logs wouldn't close properly if used multiple times -Added a password to the console -Restored Post-Processing filters onto main menu screen -Fixed certain ambient tracks being put on the sound mix instead of the music mix (more audio classes coming soon!) -Fixed a couple of button indicators being in weird positions -Fixed the glasses overlap to be impossible to miss on Map08 Known Issues: -It's currently impossible to scroll through the console responses -Clicking on the console output section causes it to lock up; press tab until a typing indicator appears on the input line to exit -Lots of visual optimizations for the settings screen to come
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