New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Jet Dancer | |
Developer | Jonathan Price Art | |
Publisher | Jonathan Price Art | | |
Tags | Indie Singleplayer | | |
Release | Coming soon | |
Steam |
|
News | 14 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  n/a  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/2084470  |
Public Linux depots | [772.76 M]
|
LINUX STREAMERS (0)
Update notes 9.23.2023 |
Fixed a glitch that stuck the player in a loop when dying off screen on the Highway Level (thanks to PolySteamgames from Twitter for discovering this glitch).
|
[ 2023-09-24 02:36:44 CET ] [ Original post ] |
Update Notes 7.16.2023 |
Corrected an issue that erroneously did not reset all data when using the 'Initialize' option in the Options Menu.
Various tweaks and bug fixes.
|
[ 2023-07-16 06:58:03 CET ] [ Original post ] |
UPDATE 7.9.2023 |
Thank you for bearing with me as I go through the trials and tribulations of releasing and tightening up my very first game. I've gone through the game extensively to update and enhance the gameplay experience as best I could, based on feedback received both on Steam and elsewhere. The main updates are:
- Edited Lovely Gauntlet boss fight to prevent bug that prevents the game from continuing upon winning the boss fight.
- Edited graphical issue on Surf level causing the sky image in the background to reposition itself erroneously.
- Edited [Final Boss] phases to make the overall fight less punishing.
- Increased player's base health by 20%
- Increased score multiplier to better enable High Score achievement
- Edited a certain boss fight's ending for better narrative continuity.
- Added extra information on the Tutorial Level.
- Reprogrammed controls for better compatibility with multiple devices and gamepads.
- Added Dash and Dash Jump (but not Dash Kick) to the list of invulnerable moves. Removed tooltip about Dash not being invulnerable.
- Added a new mini-boss.
I appreciate everyone who has taken the time to try my game and give me feedback. I hope to absorb this experience and make my next game project that much better.
|
[ 2023-07-10 05:39:45 CET ] [ Original post ] |
Patch Notes 11.28.2022 |
- Overhauled Game Over/Continue System. Now if the player runs out of lives, the 'END' option has been replaced by 'Return To Title' which will return to the title screen and remember the last level played.
- Score milestones now lead to extra lives. Obtain an extra life at every 50,000 points (threshold increases upon continuing a New Game after beating the game).
- Minor balancing and tweaks to attacks and damage dealt to enemies/bosses.
- Minor aesthetic changes.
|
[ 2022-11-29 04:57:42 CET ] [ Original post ] |
Addendum: 11.23.2022 |
Fixed an error preventing the Kick Cannon command from working correctly. Holding Y on Gamepad / X on keyboard (with energy) should function normally now.
|
[ 2022-11-24 06:04:50 CET ] [ Original post ] |
Patch Notes 11.23.2022 |
Continues are no longer limited. The player can continue as many times as desired. No change to the functionality of the Game Over shop.
- Fixed an issue with the Stalker enemy that sporadically prevented its sprite from being removed after its health was depleted.
- Fixed a minor issue of the Dash Exhaust effect not spawning correctly.
- Added boss names to their health gauges.
- Fixed an issue that caused a certain boss' health to restore to full under rare circumstances.
|
[ 2022-11-24 05:26:02 CET ] [ Original post ] |
Patch Notes 11.22.2022 |
- Fixed an issue where the Dragon Crab boss lost some of its health at the start of the battle.
- Fixed an issue that caused the player to always jump at full strength no matter how long the button was held down if jumping while flashing from damage.
- Fixed an issue that prevented the proper music from playing when transitioning from a cutscene to a following stage.
- Modified some obstacles on the second Flying Fortress level.
- Altered command for Kick Cannon on keyboard. A recent update made the usual method of holding the [X] key to fire nonfunctional. New command: keyboard [S] executes the Charge Kick and fires a Kick Cannon if the player has energy. (Controls unchanged for Gamepad, which is still greatly recommended for optimal play.)
|
[ 2022-11-22 16:36:16 CET ] [ Original post ] |
Patch notes 11.19.2022 |
Fixed an issue where it was possible to get the player stuck inside level tiles when hitting a ceiling during a Dash Jump
- Fixed an error on the Pause Menu's instructions. Incorrectly wrote "Z key to Select", now correctly says "Spacebar to Select"
- Lowered the score threshold to obtain continues.
|
[ 2022-11-20 05:47:09 CET ] [ Original post ] |