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This update affects both the Demo and the main build for any testers with access to that Many testers have rightly pointed out that money comes too easily, so we've added maintenance costs. Running a train will now cost money, so you have to carry enough passengers to break even on that service. This shouldn't be hard to achieve, but you will need to run the right number of trains rather than just spamming more now. Let us know how this goes! Passengers left standing on a platform long enough will now leave in disgust. This is a minor penalty for long waiting times, and it avoids a huge backlog building up early game. You can find out how many passengers have left using the upgraded town info window. Also check out the new train info window. You can see the passage of time via a clock on the top right. We made the demo public last week on Steam. A heartening number of people played, but we realised we needed a tutorial for players unfamiliar with the conventions of train games. We've expanded the tooltips, and as before these can be turned off in the settings. The tutorial can be ignored. A few minor tweaks
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