Now that Steam NextFest is winding down, we'd like to share our plans for the next couple of months:
- Catch up with bugs We've pushed a lot of updates recently, and there are new and old issues to be cleared out
- Add the ability to reserve tiles, and buy back town tiles We worked on most of the serious QoL issues reported by you all so far, but this one is still on our to-do list, to be addressed shortly
- Optimisation As you've played for longer, larger and more complex layouts, have sometimes caused lag issues, so we need to take a little time to optimise Iron Roads
- Cargo Larger layouts will enable us to build the next scenario. A number of you have asked for cargo in the game, so that will be coming soon. Artistically we'd like to try a different biome, and we are interested in the deeper gameplay a large scenario with complex cargo networks would provide
One slight change is that although we'll push bug-fixes as we make them, we'll work on larger updates and push these less frequently. We found that it takes quite a bit of time to properly playtest and balance an update, so such updates will likely be fortnightly rather than weekly
Longer term, our goal is Early Access. To that end we'll continue developing the fundamentals of Iron Roads, rotating new scenarios through the demo, and adding a sandbox mode and mod support. We've really enjoyed the last six weeks since pushing the first build, seeing how you play, discussing the game with you, and updating it based on that feedback, and we are looking forward to continuing on!
[ 2023-06-25 15:18:03 CET ] [ Original post ]