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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This update removes emails from the game and replaces them with the (similar, but different) concept of contracts. For this update we are experimenting with making a short video of us playing through and discussing the changes for those who are interested [previewyoutube=AyUBIn83E50;full][/previewyoutube] We've spelt out the reasons for this in detail in a blogpost, but the core problem was that the email system had led the scenarios in a more linear direction than we had hoped for. We want the game to present you with a range of possible, and optional, goals you can opt in and out of. Giving a player this choice frees us from keeping the difficulty down in all tasks. Even the humble Forgotten Valley scenario now has some challenging contracts. We've also nipped and tucked the desert scenario to incorporate your feedback, added a warning when trains are locked up, and stopped trains from loading and unloading carriages that are not on a platform. We've also fixed some issues:
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