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We're largely working on the Endless Mode now. While that is not quite ready for playtesting, we have made fixes and tweaks that apply throughout all the modes of play. This is a bundle of those changes. We've developed Neptunia's characteristic mechanics this week. You can now make more money by setting up routes to Neptunia, and doing so will encourage Neptunia itself to expand. However it will now do so at the cost of any nearby fields, which in turn limits your ability to make money out of fares to and from Appleberry Farm. We want there to be choices with who you serve and how, with payoffs either way. Another significant change is that passengers no longer give up on journeys. It was difficult to communicate when and why this was happening, and it can be especially annoying when passengers gave up on their journey at a transfer station. Other minor changes
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