Despite the innocuous version number increase, in this update weve changed the way towns grow. It is a big change to how the game is balanced, and wed love to hear thoughts on it. The new system sets a clear target for on-time arrivals, and when the target is met, the town grows. We hope this gives clarity on what needs to be done for a town to grow, and adds an incentive to not keep passengers waiting too long. While doing this we also reworked the town information screens to make them easier to read with large numbers of towns. There is more detail about on this on our blog. Other than the growth system work we have:
- Added images for the scenario chooser
- Added buttons to the town screens so you can cycle between them
- Added icons to the town screen to show what cargo is accepted by that stop
- Split the town screen and route information windows
- Sped up the mouse wheel on Windows
- Added icons to the contract window to make it clear when there is money to be collected
- Fix for mouse with scaled displays under Wayland
- Smoothed out the volume changes on background notes
- Fixed an issue where houses would spawn on stations far from a town centre
[ 2024-03-09 12:09:30 CET ] [ Original post ]
Iron Roads is a game where you set up train networks connecting your towns and industries. Build infrastructure, buy trains, and fine-tune their routes and timetables to optimise your network. But don't get complacent! As you progress, further towns, industries, events, opportunities, and natural disasters may come your way and threaten to upheave the little train utopia you've just built.
A whimsical top down 2D indie offering for players looking for a streamlined interface and a touch of offbeat humour.
- OS: Ubuntu 20.04. 22.04
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Open GL 3.1+
- Storage: 128 MB available space
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