Iron Roads
Cowleyfornia Studios Developer
Cowleyfornia Studios Publisher
2023 Release
🎹🖱️Keyboard + Mouse
Mostly Positive
(22 reviews)
0.4.5 update - A new scenario for the playtest(NB the quality of life fixes from this update will arrive in the demo version in the near future)
0.4.5 Adds a new scenario, the snow-capped Futura, to the playtest. It introduces the vac-train, very slow on the surface, and very fast through tunnels. Futura also adds a new cargo-hauling chain to Iron Roads.
There are also a few gameplay changes
- Towns no longer grow unless the town badge is green. This rewards you for keeping passengers happy, and stops runaway growth when you are not on top of the traffic already produced by the town
- All scenarios have star targets to provide a sense of completion to that scenario (3 stars being the maximum). Eventually the star status will apply globally across multiple plays of the same level, be linked to Steam achievements, and show on the chooser screen
- There is an option to pay to expand a town, with the cost increasing each time you do so. With the increased use of cargo, sometimes you run short of workers, and this allows you an occasional boost to your workers
Some quality of life changes
- If you draw track over water, the game will automatically substitute a bridge. Similarly it will swap to a tunnel under towns
- There are multiple columns of stops when adding to a route
- The train window profit display is clearer
- The town info window has been reformatted for clarity
- There is an option to hide train details in the buy screen
- The service window displays profit and occupancy statistics so you know which lines are full and making money
- A warning is shown on the routes screen when a train is waiting for a route to be completed
- We added an option to run the game in the background. This defaults to off, to avoid wasting battery
- There are new tutorial screens to notify players about orders the first time they encounter stuck trains
And we fixed
- A bug where the maintenance record didnt show non-spike currencies
- An issue where disconnected towns were affecting the town growth cooldown
- The routefinder to choose the shortest option when there are two routes with the same number of stops to a destination, and one is significantly longer than the other
[ 2024-11-15 12:50:05 CET ] [ Original post ] Build train networks to connect people to the towns and places they need to go to. Turn remote wilderness into a thriving metropolis brimming with colour and life as you set up routes to link tourists to resorts, grapes to wineries, and aspiring sleuths to detectiving conventions, among others. See the fruits of your efforts reflected in your burgeoning bank balance while making sure your reputation stays intact.
Iron Roads is a game where you set up train networks connecting your towns and industries. Build infrastructure, buy trains, and fine-tune their routes and timetables to optimise your network. But don't get complacent! As you progress, further towns, industries, events, opportunities, and natural disasters may come your way and threaten to upheave the little train utopia you've just built.
A whimsical top down 2D indie offering for players looking for a streamlined interface and a touch of offbeat humour.
MINIMAL SETUP- OS: Ubuntu 20.04. 22.04
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Open GL 3.1+
- Storage: 128 MB available space
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