Iron Roads has been out in Early Access for a week, and the dust has settled, so we have started planning our first updates. Before that though it has been great to see so many new players, and thank you to all of you who have sent feedback!
Challenge update and bugfixes
The first small update later this week will attend to some bugs, and also the challenge mode. It turns out the January challenge had some loopholes, so well improve those for February!
Sandbox
The first significant update will add the sandbox mode sometime in February. This will be a map generator with parameters you can set to choose the experience you have with the game. The scenarios and challenges in Iron Roads right now are very directed and opinionated from our side, so this will be an opportunity for you to choose how you play!
Beta branch
Up until now, we have always playtested privately, but it wouldnt be fair to keep any features of Iron Roads gated now that it is released, so we will be starting a beta branch once we have the Sandbox ready for testing!
Build train networks to connect people to the towns and places they need to go to. Turn remote wilderness into a thriving metropolis brimming with colour and life as you set up routes to link tourists to resorts, grapes to wineries, and aspiring sleuths to detectiving conventions, among others. See the fruits of your efforts reflected in your burgeoning bank balance while making sure your reputation stays intact.
Iron Roads is a game where you set up train networks connecting your towns and industries. Build infrastructure, buy trains, and fine-tune their routes and timetables to optimise your network. But don't get complacent! As you progress, further towns, industries, events, opportunities, and natural disasters may come your way and threaten to upheave the little train utopia you've just built.
A whimsical top down 2D indie offering for players looking for a streamlined interface and a touch of offbeat humour.