
Iron Roads is a game where you set up train networks connecting your towns and industries. Build infrastructure, buy trains, and fine-tune their routes and timetables to optimise your network. But don't get complacent! As you progress, further towns, industries, events, opportunities, and natural disasters may come your way and threaten to upheave the little train utopia you've just built.
A whimsical top down 2D indie offering for players looking for a streamlined interface and a touch of offbeat humour.
I've just pushed an update to the beta branch to improve passenger routing on services that call at the same town multiple times in their route. For example in the screenshot shown passengers at Trembley for Neptunia should not board until the train calls at Trembley the second time on the way back from Mercy. Previously the passengers would board immediately, hog seats on the way to Mercy, and sadly this skewed the game quite strongly towards 2 city routes.
This is fixed on the beta branch now - please let me know if you find any issues with it. We'll be working through a number of issues like this, and other UI issues, in the 0.6.x series of updates. Generally we'll push them to the beta branch as we make them, and group/test these into updates from time to time!
Minimum Setup
- OS: Ubuntu 20.04. 22.04
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Open GL 3.1+
- Storage: 128 MB available space
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