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Hi all- Interior Worlds' newest and biggest post-release update is now live with version 1.1.0! This is a major content update, with lots of new little things going on. You can expect these in version 1.1.0:
Hey all- Been awhile! Wanted to give everyone the heads up that Interior Worlds is getting a huge content update, containing all sorts of new goodies, and it's nearly ready to go. Things you can look forward to in the update are:
It's that time of year again- which means both Interior Worlds and Hypnagogia are on MEGA SALE for only $6.99!
Grab them both at this rare winter price until January 5th
https://store.steampowered.com/app/1665500/Hypnagogia__Boundless_Dreams/
https://store.steampowered.com/app/2207970/Interior_Worlds/
Hi all- Pushed an update to the Linux version that hopefully fixes the issue of not being able to launch the game natively. The fix involved reconfiguring how Unity handles the libsteam_api.so plugin for the Linux platform on Steam. It didn't look like the plugin folder was being created when downloading the game, so it crashed when looking for data that didn't exist. If any Linux users are still encountering a segfault or any similar crash-related errors when launching natively, let me know and I will continue to investigate. Thanks, sodaraptor
Hi all- So Interior Worlds has been out for well over a month now, and while I'm still in the middle of working on polishing certain aspects of the game, I'm beginning to think on what new additions I'd like to save for a future update. It's not much, but as of now this is what I have brewing for that update:
Hi all- I've updated the release version of Interior Worlds to 0.3.0, which includes the following:
Hi all- First off, my unending thanks to everyone who's played, enjoyed, and reviewed Interior Worlds so far, as well as those who've joined the discord server. It all means so much to me, and really keeps my inspiration train going for more updates, more content, and more future games. Anyways- an update is planned for this Saturday, 4/15, which will contain the following:
Hey all-
It's finally done and out! After what started out as a small month-long project, Interior Worlds has blossomed into something I'm very proud of and excited for you to experience.
With a lot of help from @normalhumansixx, I was able to create a game about a subject I've been interested in for years now. Liminal spaces. Using the unique SLR camera mechanic, you can create YOUR OWN photos in this aesthetic- crustified, timestamped, and drenched in that moody liminal atmosphere we've all come to love- right out of the box.
Also- in order for me to test properly, there will be an upcoming patch out by next week which will include builds for both MAC and LINUX.
Hey all-
The official Steam release for Interior Worlds is upon us, and just like I did with Hypnagogia: Boundless Dreams, I'm starting up another round of fan art submissions!
A quick breakdown:
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