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Hey everyone, Way of Rhea is currently 25% off for the Back To School Games Celebration! Thanks to everyone who already picked up a copy, you can always ask for hints in our Discord if you get stuck! Also, apologies for taking so long to get the OST out--should be ready by the next sale. :) Cheers, Mason
Hey everyone! Way of Rhea is 20% off for the Steam Summer Sale. If you haven't yet picked up a copy, or have been meaning to gift one to a puzzle loving friend, now's your chance. :) Since releasing in May I've:
A few minor fixes...
Fixes another alternate secret solution that was less interesting than the intended secret! [spoiler]It was previously possible to steal a green orb from the first ice level by bringing it through the entrance portal after having Snow Crab pick it up.[/spoiler] Find a way to cheese a puzzle? Have feedback? Just need a hint? The quickest way to get a hold of me is our Discord. Cheers, Mason
Fixes an alternate solution to the last secret, that would possibly result in the [spoiler]wrong orb color.[/spoiler] [spoiler]It was possible to bring an orb from a previous puzzle in a way that was not intended.[/spoiler] Find a way to cheese a puzzle? Have feedback? Just need a hint? The quickest way to get a hold of me is our Discord. Cheers, Mason
Fixes issue where you could bypass the second to last ice puzzle in the second ice level by: [olist]
Hey everyone--thanks so much for a great launch day. After having worked on this game for so long, it's an amazing feeling seeing so many folks enjoy it. :)
I wanted to let you know that we're going to be part of the Cerebral Puzzle Showcase running on Steam running from May 23rd to May 30th. If you haven't picked up Way of Rhea yet, I'm extending the launch discount to cover the full showcase.
If you've already picked up WoR, the festival is gonna have a lot of other great puzzle and puzzle-adjacent games on discount or with free demos. I'm gonna try to take a break here and there throughout the festival to try out the featured games--if I have time I'll share cool games I find in the #gaming channel in my Discord server. If you find anything cool definitely share it with us there!
I hope you all have a great week, and thanks again for all the support. As always if you have questions, concerns, issues with the game, or just need a hint on one of the puzzles hit me up on our Discord, or shoot me an email.
Cheers,
Mason
A heartfelt thank you to everyone who's helped in any way to make this happen, this is the culmination of years of hard work--I don't even wanna say how many years it's been here, if you know you know. As of posting this, Way of Rhea is out on Steam! I hope you all enjoy playing it as much as I enjoyed making it. [previewyoutube=4wDiteWKQS4;full][/previewyoutube] If you want to support me, the best thing you can do is purchase a copy of the game. If you want to support me further, consider leaving a review or gifting a copy to a friend. In the meantime I'll continue to patch Way of Rhea in response to feedback, and get started on Game 2. If you wanna keep up to date with what I do next, here are some ways to stay in touch:
Cheers, MasonWay of Rhea is releasing TOMORROW!
This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers The End Game.
For many players, the biomes up until this point will be sufficiently challenging, and some players may be happy to solve most of those puzzles and stop.
However for avid puzzlers, everything we've seen so far is just set up for the real challenge: the end game.
The end game combines everything we've learned so far into 4 levels of very challenging puzzles.
Way of Rhea is releasing in 2 days!
This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers The Professor's Biome.
The professor is kind of a jerk.
This area introduces The Professor, and a new way to change colors using staves.
Way of Rhea is releasing in 3 days!
This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers Rhea's Biome.
This area introduces Rhea, and color circuits.
Way of Rhea is releasing in 4 days!
This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers The Overworld.
Way of Rhea releasing in 5 days!
This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers the second area in the game, Snow Crab's Biome.
Hermie got lost in the Ice Caves trying to help his dad, you need to save him!
This area introduces Snow Crab, and how you can use his behavior patterns to solve puzzles.
In celebration of Way of Rhea releasing on Steam in 6 days, I'm making a post a day about a different aspect of the game.
Let's look at the first area of the game: Shrew's Biome.
Be warned--this blog series features mild spoilers!
Shrew is your excitable friend who's very invested in you solving the forest puzzles tonight for some reason.
Way of Rhea releases in 7 days! In celebration, starting tomorrow I'm making a post a day, each about a new aspect of the game starting tomorrow. In the mean time, if you want to support me the best thing you can do is mark May 20th, 2024 on your calendar, and share the game with others who you think would enjoy it! Cheers, Mason
Hey everyone! This is likely the last closed beta release, unless we find any major issues.
This release better mixes the audio, fixes a number of alternate solutions, greatly increases the difficulty of the last two crab + circuit puzzles, and more...
[previewyoutube=vFsO436r2Pw;full][/previewyoutube] Today I'm excited to announce: Way of Rhea is coming to Steam on May 20th, 2024! I want to thank everyone who've been patiently waiting for the game to come out--your support means a lot. If you're excited for the game, the best way to help is: [olist]
New beta release!
We've gotten a lot of positive feedback about the music, so we added an in-game Jukebox so you can listen to the tracks without having to change to hunt down the level each track is from.
We also finished the dialogue sounds for The Professor, and the player.
This update got a bit delayed by GDC, but here it is! If you're interested in joining the beta, ping me on Discord.
Notable changes this release include dialogue dialogue sounds for Snow Crab and Hermie, a number of puzzle tweaks, and an in game achievements UI:
You guys already found an alternate solution to the modified secret. This small patch resolves an ambiguity that solution created. :) If you're interested in joining the beta, ping me on Discord.
Another update to the closed beta! If you're interested in joining the beta, ping me on Discord.
Notable changes in this release include...
A built in timer (tracks total time per level as well as segmented runs.) You can turn the timer UI in Options > Game > Timer, and view the stats screen from the pause menu. Segmented runs are shown by switching tabs on the stats screen.
A number of inadvertent solutions to the secrets that were easier than the intended ones were also removed, and one of the intended secrets was made more difficult.
This is a small patch addressing a few issues that couldn't wait until next week's update that this week's closed beta testers ran into. If you're interested in joining the beta in a future week, ping me on Discord!
Another round of addressing beta feedback! If you're interested in joining the beta, ping me on Discord.
Notable changes from this release include...
The addition of a reset button for when undo is tedious:
Better speech bubbles that identify the speaker:
Long elevators moving faster, speed being saved across level changes, and more.
v0.4.0 addresses feedback from recent beta tests--in particular, some puzzle and achievement bugs were fixed, and it's now clearer how auto save works. If you'd like to be added to the waitlist for the closed beta, ping us on Discord! The next round of testers will be drawn early next week, if not sooner.
v0.3.0 addresses feedback from our recent beta tests--in particular, colliders are now well aligned on all levels. In addition, Rhea's voice is now in game! If you'd like to be added to the waitlist for the closed beta, ping us on Discord! The next round of testers will be drawn early next week, if not sooner.
We've started beta testing Way of Rhea! We're only adding a couple people at a time so that we have time to address feedback between participants. If you're interested in beta testing, feel free to ping us on Discord and if we need more testers we'll let you know. Future beta updates will be announced here.
Way of Rhea's demo now runs natively on Linux, and Steam Deck! The demo is available to try now, if you run into any issues please let me know. :) The new demo also has some quality of life improvementsnamely the ability to pause and fast-forward time. Please note that if youve ever run the game through Proton, Steam will default to Proton despite the presence of a native build. The UI does not always reflect this correctly, you need to toggle Proton on and back off. Unfortunately, this post is also announcing dropping of the planned macOS support. For more information about that, and some technical background on the port itself, you can read more on our blog. Cheers, Mason
I'll be playing through select parts of the game and answering any questions you have! :) Cheers, Mason
Way of Rhea is part of the Steam Puzzle Fest this week! If you're trying it out for the first time, feel free to leave any feedback or questions in discussions. If you're a returning player, apologies for not posting in a little while--I've been hard at work behind the scenes getting Way of Rhea to a state where I'll be able to announce a release date. If you want a chance to beta test the game before release make sure to sign up for our Discord server or mailing list. Cheers, Mason
This patch improves the first level tutorial for first time players--thanks to everyone who gave feedback! :)
Cheers,
Mason
Hey everyone, We're gonna be at PAX West again this year! If you're gonna be there, stop by Booth #1426 and say hi. :) Cheers, Mason
Hey everyone! We just updated the demo for PAX. There's no new content in the demo itself, but we made some changes in response to your feedback, added some new visuals, and fixed a couple bugs. :)
Way of Rhea is going to be a part of PAX Rising Online alongside a bunch of other awesome games this weekend! I'll be a part of the Game Design Round Table at 2pm PT on the official PAX Twitch channel. Behind the scenes I've been making a lot of progress on the end game puzzles. I'm really excited for all of you to get to try them out when they're ready. :) Cheers, Mason
Stop by and watch me stream Way of Rhea, and talk puzzle design! Missed the first live stream? This one will cover a lot of the same territory!
Way of Rhea is a puzzle adventure with hard puzzles, but forgiving mechanics. Solve mind bending color puzzles, unlock new areas of a vibrant hub world, chat with townsfolk, and undo any mistake with the press of a button.
Cheers,
Mason Remaley
Stop by to watch me stream Way of Rhea, and talk puzzle design!
Way of Rhea is a puzzle adventure with hard puzzles, but forgiving mechanics. Solve mind bending color puzzles, unlock new areas of a vibrant hub world, chat with townsfolk, and undo any mistake with the press of a button.
Cheers,
Mason Remaley
Thanks to the folks who shared their crash reports, the startup crash affecting some players should be fixed now! If you continue having any problems definitely reach out and let me know. :) Cheers, Mason
A couple people sent in crash reports (thanks!)this update logs more information when things goes wrong to help me catch the problem. The game will always ask consent before sending me any logs. If you got a crash, running this update and sending me logs again will help me track it down! You can also enable debug mode after a crash by clicking the "restart in debug mode" option that appears which will gather even more info at the expense of performance. If you're a super fan and hit a crash and really wanna help out, you can also add "--force-mixer-fail" as a launch option (right click on the game in steam, properties, launch options) and see if that fixes it for you. If it does, let me know! Cheers, Mason
I'm gonna be streaming some of the unreleased levels of Way of Rhea for the Cerebral Puzzle Showcase shortly. :) Cheers, Mason
Way of Rhea is part of the Cerebral Puzzle Showcase! :) We've made a few updates to the demo since our last patch.
Minor post-PAX patch notes:
As part of PAX East, we've uploaded an update Way of Rhea demo! The new build contains a number of bug fixes, quality of life tweaks, and improvement to the narrative. On top of that, the full game has a lot of new content in it that isn't available in the demo build.
A number of minor improvements to the demo.
Fixed a few Proton compatibility problems in the demo. If you run into any others, feel free to let me know here or email me at mason@anthropicstudios.com! * Warns instead of crashing if WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB is not supported (some setups incorrectly report not supporting it, despite supporting one of the relevant extensions) * The crash handler's "view report" button now functions properly when running through Proton * The crash handler's "send report" button now functions properly when running through Proton * Some drivers were incorrectly complaining about framebuffer initialization in debug mode, framebuffer initialization reorded to avoid the superfluous notification Cheers, Mason
We made a few small changes in response to issues we saw at PAX:
Hey everyone, the Way of Rhea demo just got a few updates for PAX + we just posted a new trailer! If you're gonna be at PAX in person, stop by and say hi! If not, you can still check out the demo on our store page. :) [previewyoutube=46ELQYaH0uw;full][/previewyoutube] Demo changes since the last patch: * Replaced the dialogue animation with one that's easier to read in response to feedback from Play NYC * Fixed bug where the game crash if started with no audio card * Improved controls tutorial (was previously suggesting arrow keys instead of WSAD even though both are bound by default) Demo changes since Play NYC: * Added support for adaptive vsync (hint is enabled by default) * Made dialogue interaction less finnicky (widened trigger area, got rid of the requirement to face the * character) * Fixed a bug that could cause infinite undo loops Cheers, Mason
Way of Rhea now has a new demo! You can download it from the game's store page for free.
This demo contains new art, a first look at the game's narrative, and various polish and improvements. If you've played past demos, I recommend starting a new save as many of the changes are to existing levels you may have already completed.
Post Play NYC Patch Notes:
While the focus of Way of Rhea will always be on the puzzles, visuals are important. Visuals are what build the world, they dictate entire vibe of the game. Without them the game loses its context, and the pieces of the puzzles lose their meaning. If you've played past demos, you've seen that most of the levels lack environmental artwe always block puzzles out before committing to them. This is also why the Steam trailer only shows off the first level!
This past month, we've started work on a new process for getting art into the game that lets us add art to the puzzles before they "go gold". We no longer have to wait until we're certain we won't tweak a puzzle to get its visuals in place.
Using this new process, we started adding artwork to the Ice Biome. These visuals aren't final yet, but they're close, so I wanted to share them with you!
If you want more frequent behind the scenes updates, or just to hang out and chat about your favorite puzzle games, you can join our Discord here!
Until next time,
Mason
Hey everyone! We just activated our new demo build for Indie Maker Syndicate. We threw in something special at the end for people who beat the demo--don't worry though, if you already beat the Boston FIG demo your save will still work automatically. You can just load up and walk over to the end area to retrieve it. You can check out the build on our store page, and participate in the event on Discord. Here's a non-exhaustive list of changes we've made since the Boston FIG demo:
We just released a new Way of Rhea demo as part of the virtual Boston Festival of Indie Games! The event only runs today, but our demo will be up on Steam all week.
The build has a bunch of new puzzles, some new mechanics, a first look at how the game's hub world will work, and a bunch of improvements to feel of the existing levels. If playtests are representative, it's about two hours of content, though I imagine many of you will be able to beat it more quickly having seen the game before.
The demo is freely available via our Steam store page. You don't need to sign up for the main event to download the demo, but the event seems super cool so far--they built an entire 2D RPG-like environment linking all the booths together w/ video chat at each booth, so you if you wanna stop by and say hi you can sign up here!
I'm looking forward to hearing what everyone thinks about the demo! :) Getting feedback after these demos is always super helpful, you can get in touch with us via the the feedback thread for this event or our Discord!
Cheers,
Mason
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