ARTIFICIAL - DEVLOG 03
Welcome to another bi-weekly devlog about the development of ARTIFICIAL! This time I was mostly solving technical issues and working on performance improvements, but I'm also going to show you some of ARTIFICIAL's gameplay features in closer detail and talk about my past projects.
Unity decided to give me trouble once again. It suddenly started spitting out errors about missing libraries. At first, I thought that I broke something in my project but the problem remained even when I tried opening older projects or creating new ones. I spent a whole day trying to resolve this issue while searching for possible solutions on the internet. Even reinstalling Unity & Visual Studio didn't solve the issue, so in the end, I had to reinstall my whole system.
I decided to disassemble my 5-year-old laptop in the meantime and discovered some of the first unity projects I ever made on its hard drive. Enjoy this sneak peek at the quality games I made back in 2011. :)
Lasers are one of the first obstacles you will encounter in ARTIFICIAL. Touching them results in instant death. At first, they take the form of mostly static obstacles, but they get more dynamic as you progress through the game. They can switch on & off, change their rotation and even move on rails. https://youtu.be/bqUIFV767l4 At the programming side of things, each laser has its own set of instructions which control its behavior. This way, I can easily create different laser behaviors by writing down different sets of commands. Each laser is a little state machine that waits for the next instruction and carries it out.
Interacting with objects is a big part of every ARTIFICIAL level. Objects can be picked up, dropped and thrown. Those which are too heavy to be carried can be still pushed around to uncover secret passages or used to reach otherwise inaccessible places. https://www.youtube.com/watch?v=MUic8GKHDYw&feature=youtu.be Object interaction is a big part of puzzles and it's closely tied to numerous game mechanics. https://youtu.be/nKzZBv9Cuug This is how object throwing looked like back in 2018 when I first programmed it. I kinda forgot to change "isHoldingObject" state to false after throwing an object so I accidentally created a brick machine-gun. https://www.youtube.com/watch?v=geS_piDIq7o
Also, During last weekend I attended the Slovak Game of The Year Awards. My short experimental game "The Flood" from 2018 got nominated and received honorable mention for best visual design. Yay!
ARTIFICIAL is mostly a one person Indie game and that's why I'm often relying on opinions of people from my Discord community. Feel free to join in if you would like to chat, or just see more screenshots and videos from development!
JOIN OUR DISCORD! FOLLOW ME ON TWITTER Thanks for reading this far and see you in two weeks! - Ondrej
[ 2019-06-05 00:35:14 CET ] [ Original post ]
WELCOME
Welcome to another bi-weekly devlog about the development of ARTIFICIAL! This time I was mostly solving technical issues and working on performance improvements, but I'm also going to show you some of ARTIFICIAL's gameplay features in closer detail and talk about my past projects.
TECHNICAL DIFFICULTIES
Unity decided to give me trouble once again. It suddenly started spitting out errors about missing libraries. At first, I thought that I broke something in my project but the problem remained even when I tried opening older projects or creating new ones. I spent a whole day trying to resolve this issue while searching for possible solutions on the internet. Even reinstalling Unity & Visual Studio didn't solve the issue, so in the end, I had to reinstall my whole system.
I decided to disassemble my 5-year-old laptop in the meantime and discovered some of the first unity projects I ever made on its hard drive. Enjoy this sneak peek at the quality games I made back in 2011. :)
LASERS!!!
Lasers are one of the first obstacles you will encounter in ARTIFICIAL. Touching them results in instant death. At first, they take the form of mostly static obstacles, but they get more dynamic as you progress through the game. They can switch on & off, change their rotation and even move on rails. https://youtu.be/bqUIFV767l4 At the programming side of things, each laser has its own set of instructions which control its behavior. This way, I can easily create different laser behaviors by writing down different sets of commands. Each laser is a little state machine that waits for the next instruction and carries it out.
OBJECT INTERACTION
Interacting with objects is a big part of every ARTIFICIAL level. Objects can be picked up, dropped and thrown. Those which are too heavy to be carried can be still pushed around to uncover secret passages or used to reach otherwise inaccessible places. https://www.youtube.com/watch?v=MUic8GKHDYw&feature=youtu.be Object interaction is a big part of puzzles and it's closely tied to numerous game mechanics. https://youtu.be/nKzZBv9Cuug This is how object throwing looked like back in 2018 when I first programmed it. I kinda forgot to change "isHoldingObject" state to false after throwing an object so I accidentally created a brick machine-gun. https://www.youtube.com/watch?v=geS_piDIq7o
SLOVAK GAME OF THE YEAR
Also, During last weekend I attended the Slovak Game of The Year Awards. My short experimental game "The Flood" from 2018 got nominated and received honorable mention for best visual design. Yay!
DISCORD
ARTIFICIAL is mostly a one person Indie game and that's why I'm often relying on opinions of people from my Discord community. Feel free to join in if you would like to chat, or just see more screenshots and videos from development!
JOIN OUR DISCORD! FOLLOW ME ON TWITTER Thanks for reading this far and see you in two weeks! - Ondrej
ARTIFICIAL
Ondrej Angelovic
Ondrej Angelovic
Q1 2023
Indie Adventure Singleplayer
Game News Posts 24
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/904510 
ARTIFICIAL is a physics based first-person puzzle platformer inspired by Portal & Half-Life series. Interact with the environment, pick up and throw objects, sneak around enemies, control intricate physics-based mechanisms and learn how to survive in the underground colony of asteroid 2031 XT.
It goes without saying that something in the colony went terribly wrong. You as a player, will be thrown in the middle of events, which will gradually reveal more and more about the world around you.
There are many obstacles and traps you will encounter on your journey several thousand meters underground. Some of them more intelligent than the others.
It goes without saying that something in the colony went terribly wrong. You as a player, will be thrown in the middle of events, which will gradually reveal more and more about the world around you.
There are many obstacles and traps you will encounter on your journey several thousand meters underground. Some of them more intelligent than the others.
Experience the world of ARTIFICIAL yourself!
- Progress through 3-5 hours of original story.
- Run, jump, climb and crawl through dozens of handcrafted environments.
- Solve physics based puzzles.
- Interact with your surroundings by pushing, pulling, carrying and throwing almost any object you can find!
- Maneuver around lasers, hide from turrets and sneak around your enemies!
MINIMAL SETUP
- Processor: Dual Core 2.2Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB VRAM
- Storage: 1 GB available space
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