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Rogue Legacy 2 - Patch v1.0.3
Bard (QoL)
Were adding a little bit more leeway to give players more time to read the room.
Tubal Changes have been made to Tubals minions to make the battle less reliant on DoT (Damage over Time) abilities, and to encourage players to prioritize taking these enemies out. Many players let the minions sit around during the battle, thinking its a wasted effort since theyll just respawn back, however there are a lot of behind-the-scenes checks to ensure these enemies dont respawn too frequently.
Flame Bellow
Diogenese Bargain (Buff/QoL)
Bookish and Combative Traits (QoL)
Sawblade Hazards (Nerf/QoL)
[ 2022-06-30 17:40:35 CET ] [ Original post ]
We hope everyone is having a fantastic summer! After a three-week hiatus the team is back, refreshed and ready to keep making Rogue Legacy 2 the best it can be. Were still shaking off the rust, so this patch focuses more on bug fixes rather than game tweaks. There are some balance changes, but for the most part theyre fairly minor. Weve also got a lot of things cooking on the optimization side, but they wont be available until a later patch. Because of the smaller nature of this update, well forgo the Patch Highlights and just get to the good stuff.
PUZZLE UPDATES
- Irads Puzzle (QoL): This caused too many false bug reports, so we removed the misleading memories and journal entry in the false room to reduce confusion.
CLASS UPDATES
Bard (QoL)
- Community: Properly labelled Bard as Average Health instead of Low Health.
- Striking a Bouncy Spike with Immortal Kotetsu no longer causes the player to ricochet.
ENEMY UPDATES
Were adding a little bit more leeway to give players more time to read the room.
- Increased anti-aggro window for all enemies (the time it takes for an enemy to start attacking once you enter a room).
- Summoned enemies anti-aggro window increased.
BOSS UPDATES
Tubal Changes have been made to Tubals minions to make the battle less reliant on DoT (Damage over Time) abilities, and to encourage players to prioritize taking these enemies out. Many players let the minions sit around during the battle, thinking its a wasted effort since theyll just respawn back, however there are a lot of behind-the-scenes checks to ensure these enemies dont respawn too frequently.
- Community: Tubal minions hits to kill count reduced from 5 to 1.
- Community: Tubal minions Invulnerability Spawn Shield increased from 7 to 11 seconds.
- Traitor's Axe, Teleslice, and Scythe attack now have warning indicators when performed offscreen.
SPELL UPDATES
Flame Bellow
- Community: Flame Bellow can no longer be attack-canceled to prevent rapid attack exploit. Spin Kick cancelling still works though.
RELIC UPDATES
Diogenese Bargain (Buff/QoL)
- Community: Diogeneses max XP bonus cap was including all XP bonuses gained, including the ones from the XP gain in the Skill Tree (Trophy Room), lowering the amount of XP you could get from this Relic more than intended. This has now been fixed.
- Added a new effect while you fly! This effect will trigger for all forms of flight such as Icarus Bargain and House Rules.
TRAIT UPDATES
Bookish and Combative Traits (QoL)
- Community: Icon updated as Magic and Weapon damage are no longer reduced.
- Community: NPCs and Boss doors are now highlighted by the Diva Trait.
- The ending is no longer affected by the Diva Trait.
HAZARD UPDATES
Sawblade Hazards (Nerf/QoL)
- (NEW) Sawblades now have a warning indicator for when theyre going to come back up.
- Sawblades now stay retracted for a slightly longer time.
- Pearl Key platform sequence in the Cave modified to make it slightly easier.
MISC UPDATES
- Using SuperFluid while Dual Button Dash is enabled and Mouse aim movement is disabled now dashes the player in the direction of the shoulder button pressed.
- At the end of the game, if you enter the Manor via the Pizza Girl's shortcut then return to the Title Screen, the game will now load immediately back into the Manor instead of Citadel Agartha to fix an exploit where players could avoid Charon's toll indefinitely.
BUG FIXES
- Fixed CD hit reduction triggering twice per explosion of Astromancers Blackhole. CD should only be reduced on the initial pop.
- Fixed Barbarians Shout being-auto cancelled if the player was aiming a weapon (like the Cannon).
- Fixed a number of SFX issues.
- Fixed bug where IIB Muscle Fiber Trait was not triggering its visual effects (but you were still jumping high) if you performed a coyote jump.
- Fixed bug where FreeLook distance would change depending on whether your character was large or small.
- Fixed bug where killing an enemy while also hitting a bouncy spike with the Immortal Kotetsu would not reset its cooldown.
- Fixed bug where there were still some scenarios where the game would indicate the player gained health with Hero Complex even though they weren't.
- Fixed bug where Pizza Drops were giving too much HP back in certain scenarios.
- Fixed bug where an NPCs speech bubble would display the wrong image in certain scenarios.
- Beating the game with the Diva Trait active no longer boos the player during the end screen.
- Clamping gold given to Charon to fix issue where players could give too much and reach the max value and cycle into the negatives.
- Fixed bug where Zealot's Ring was not applying to the Mage's secondary spell.
- Fixed bug where the incorrect Relic icon was being displayed when the Traitor boss was casting it.
- Fixed bug where the Traitor boss would remove the ManaBurn status effect prematurely if they had the Coeus Shell.
- Marble Masterpiece no longer triggers if the Traitor is dashing while very close to the ground.
- Fixed bug where Knockout Talent visuals were not scaling with the size of the player.
- Fixed bug where the Charged status effect duration was not being affected by Amplification Runes.
- Rewrote how damage is applied to Burn and Poison status effects to fix various bugs where damage mods from Relics and Traits were not applying to them correctly.
- Fixed bug where whenever Unity went up or down when changing gear, the game would display the Trinket's name instead of the material when swapping Trinkets.
- Fixed bug where the Spoon would sometimes bounce incorrectly when the player was small.
- Attempted to fix bug where if you casted Freeze Strike on the Traitor the moment they entered modeshift, the Freeze status effect would also apply and the game would softlock.
- Fixed bug where falling on a breakable black root with the Clumsy Trait would sometimes cause the player to take damage if the frame rate was low.
- Fixed bug where Ore would not fly out of silver chests if you had Dyspraxia.
- Fixed bug where Traits that applied masks like Diva or Puritan would have their effects visible before the Skeleton Boss appeared onscreen.
- Prime version of Skeleton Boss now spawns higher to fix issue where he would appear in a spot that was still visible to the player.
- Fixed bug where Eyeball enemies would sometimes appear in rooms with Knuts, even if the Knut was destroyed.
- Fixed bug where Knuts would sometimes turn into Eyeball enemies when exiting and re-entering a room.
- Fixed bug where Eyeballs would sometimes be visible in an untriggered combat Fairy Room if the room was going to spawn a Knut.
- Fixed bug where an old version of the bed bunk prefab was spawning in Axis Mundi, resulting in them sometimes floating in the sky.
- Fixed bug where the darkness aura in the Caves would sometimes remain active if you exited to menu or died while in the Caves.
- Fixed bug where status effects like Burn from Amaterasu's Sun would not apply to the Gunslinger's shot if it were the last one in the pistol chamber.
- Fixed issue where player could move or attack for a single frame during the final boss intro.
- Fixed regression bug where you could not break out of Astromancers Comet while jumping with Icarus Wings and would instead regain gravity.
- Steam, Epic, and Xbox Live now use the store's list of unlocked achievements to determine when to give the "Rogue's Legacy" achievement, instead of relying on the game's internal tracker (which only tracks achievements per-profile).
- Added the Jukebox achievement safety check to the Xbox version of the game.
- Fixed bug where Flying Shield enemies could not be damaged by Soul Tether/Spore Burst while performing their bouncing attack.
- Fixed bug where Flying Shield enemies could be damaged by Ivy Platform while performing their bouncing attack.
- Fixed bug where Aether/Ore/Souls were not visible on the HUD in the above-ground area after choosing a new heir.
- Fixed bug where you could dash back into the Skill Tree in the above-ground area before the dialogue prompt about going to the next thread appeared.
- Fixed bug where gaining enough Mana to cast a Spell while the Spell is on cooldown from Chronic Fatigue Syndrome would result in the Spell icon in the HUD becoming un-darkened and flashing, even though it cannot be used yet.
- Fixed bug where Zombies that spawned in Fairy Rooms and Arenas would have a limb sticking out of the ground before they were supposed to be visible.
- Fixed bug where a certain 1x1 room with four local teleporters had inconsistent spike collision hitboxes on one side.
- Fixed bug where a certain hidden Fairy Room had a large section of terrain in the middle whose top and bottom looked like edges.
- Fixed bug where a fireplace would sometimes spawn underneath terrain in a certain room, causing a weird glow to appear in front of the wall.
- Fixed bug where the left side of the leftmost piece of terrain in the Niburu Deep room had a visible edge if there was an opening on the left side.
- Fixed bug where the Gear Card descriptions for purified Curse Relics did not display correct reward values if you had more than 1 stack of the Relic.
- Fixed bug where getting sent to the Drift House while in a local teleporter in the Two Lover's scar caused the teleporter hum SFX to continue infinitely.
- Fixed bug where damage popups from status effect ticks would sometimes not display relevant Relic icons. For example, when hitting an enemy with a Weapon that applies Burn, and then using the Zealots Ring to cast a Spell that also applies Burn, the Zealots Ring Relic icon would not appear in the damage popups from burn ticks.
- Fixed bug where the Max HP and Resolve values in the HUD would revert back to their base values the instant you died.
- Fixed bug where the map would not draw the outlines for teleporter rooms you purchased via Pizza Girl if you had the Spelunker trait.
- Fixed bug where if you had the Alchemy Lab Skill, picking up a Mana potion as a Mage with two Spells would still cause the "Ability Ready!" text to appear.
- Fixed bug where completing the Mending Erebus Scar after getting bronze trophies in all other scars would not give you the Erebus Purified achievement.
- Fixed bug where if the Crow's Nest Talent was active, you could not Skill Crit with the Bow or Ballista.
- Fixed bug where you could freeze enemies being KO Punched, causing them to float into the corners of the world (also fixes bug where enemies could be attacked after being KO punched).
- Fixed bugged hitboxes on the second Makeshift Explosives explosion projectile.
- Fixed bug where certain lights would not render correctly on Xbox One.
- Flamer homing projectiles now explode when hitting a doorway instead of exiting the doorway and potentially looping around through another door.
- Rage Tincture now only procs if you are blinking from invincibility (i.e. you've taken damage or you've shield blocked).
[ 2022-06-30 17:40:35 CET ] [ Original post ]
Rogue Legacy 2
Cellar Door Games
Developer
Cellar Door Games
Publisher
2022-04-28
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(13460 reviews)
Public Linux Depots:
- Content [856.97 M]
- [0 B]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Rogue Legacy is back! But now it's got a 2 on the end of it!
Rogue Legacy 2 is a genealogical rogue-LITE. That means it has all the trappings of a typical rogue-like (randomized runs, changing characters, and more), but with persistent upgrades, and persistent dead heirs. In this game, your legacy defines you. Spend your parents’ inheritance and grow the family manor to give your children a better fighting chance. Each child is unique, with their own traits and abilities. Your daughter could be a Ranger. She could also be vegan. It’s a new experience every time. Rogue Legacy 2 also lets you play how you want to. Go hard and fast, and dive deeper into the depths of a randomly-generated world. Or take it slow and steady and build your character up until you’re ready for greater challenges.
Every Adventure is Unique
New monsters, new traps, and new layouts await you every time you enter the Kingdom. This is a world where improvisation, and not memorization is the key to success.Wildly New Classes
No two classes play the same. Hide atop Ivy Canopies as the Ranger, and rain poisoned arrows down onto your foes. Take to the skies as a Dragon Lancer and fly across the skies striking foes at massive speeds. Or sing and dance through your enemies, as the joyous bard, leaving only a trail of bodies behind you. Rogue Legacy 2 supports 15 new classes, with 15 distinct styles of play.Brand New Style
We’re taking a whole new artistic approach to Rogue Legacy 2. The sequel features 2.5D stylings, with 3D characters against hand-drawn backdrops. The art uses heavy shading and all animations are done using stepping techniques to keep the familiar RL look and feel.Revamped Biome Generation
We went all-out with biome generation to make each area in RL2 feel completely new. Each biome adopts different “build strategies” to create completely unique yet-still-randomly-generated regions.True Metroidvania
To really push the metroidvania flair, RL2 introduces heirlooms: special items that permanently give your heroes new abilities that fully reveal the world’s secrets. These are not basic lock-in-key abilities, but powers that fundamentally change how you play. And heirlooms are not simply handed to you. You must prove your worth, provided you can find them.Traits 2.0
Though fun the first time, the traits in RL1 often wore their welcome later in the game. We’ve now added gold modifiers to entice players to take on new challenges. The more debilitating the trait is (in-game), the bigger the reward. This makes choosing your heirs a meaningful decision every time.Relics and Resolve
One of the most exciting new features to Rogue Legacy 2 is the ability to pick up Relics, which are unique items that change how your run is played. Gain stat modifiers, complete special challenges, and even gain brand new abilities as you traverse the kingdom. But be careful, the more Relics you obtain the more your resolve is shaken, and all Relics are lost if your hero perishes.Improved Accessibility
We’ve taken accessibility to the next level with the introduction of House Rules. Toggle contact damage, tweak global damage and health, and even give yourself flight for difficult platform sections. You have complete control over how you want to play the game. We’ve also introduced new mechanics such as Off-shore Banking to give struggling players more ways to succeed.A Rich Narrative
Not only is the lore to the world of Rogue Legacy greatly expanded in the sequel, but it runs deep. New lore awaits you all the multiple NG’s in. Beating the game once is only the beginning. Learn about the inevitable collapse of a once thriving kingdom, and discover the dark secrets of the ones responsible. And connect and build relationships with the characters you meet along the way.New Game+ for Days
Your journey has only begun after beating the final boss in RL2. There is a ton more to explore and discover on multiple playthroughs. You must choose how the game gets harder, from unique biome hazards, to special boss fights. The experience keeps changing for near infinite replayability.More of Everything
Of course we’re also adding more of everything people loved from the original Rogue Legacy. More traits, more spells, more classes, more biomes, more enemies, more equipment, more rooms, more story. More secrets... Just more everything.Clownanthropy.
Holy smokes! Punching clowns!
AND THERE'S A WHOLE LOT MORE. This only scratches the surface of what Rogue Legacy 2 has to offer. Scar Challenges, Fairy Rooms, the Curio Shoppe, the list goes on, but reading is for nerds. Go out and discover the world of Rogue Legacy 2 for yourself!
https://store.steampowered.com/app/1253920/Rogue_Legacy_2/
MINIMAL SETUP
- OS: glibc 2.17+. 64-bit only
- Processor: 2.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 2 GB available space
- OS: glibc 2.17+. 64-bit only
- Processor: 3.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 2 GB available space
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