Were back with yet another patch to improve the overall game experience. This update was actually unplanned, as we originally were only going to push out a few hotfixes. As time went on we started addressing some lower priority issues and a few longstanding ones, including the infamous slope bug that could launch enemies and the player into the ionosphere. We now feel the number of fixes justifies packing it up in a full minor patch release. Our apologies to Xbox players who are now two updates behind. This one cropped up so fast that we didnt have time to validate the previous patch, but we promise we will be updating the Xbox version shortly to ensure parity.
CLASS UPDATES
Bard (Big Buff) The Bard is one of our most complex classes to play, but weve doubled down on their eccentricity by really letting players get crazy with their note placements. We've shaved some of the damage out of their kit as a result (since we've been overcompensating in that spot for a while now). Lute (Buff)
- Now destroys Mid-Sized Projectiles. Build yourself a musical fortress, and reign some DANCE down on your foes.
- Lute Explosion damage scaling reduced from 200% INT to 185% INT.
- Crescendo notes (the flowers) now destroy Mid-Sized Projectiles. Chain shooting enemies should no longer be a problem. If one note gets transformed, then all of the following projectiles will be destroyed.
- Now causes knockback to give you more breathing room.
BURDEN CHANGES
Were reducing the difficulty of many of the Biome Burdens to make them more appealing during multi-session playthroughs. Bridge Biome Burden (Nerf):
- Community: Cannon balls are now randomly spread, and fire in sets of 4 instead of 5.
- Community: Fire rate reduced significantly.
- Ice Nightmares "Detection Radius" reduced by 40%.
- Community: Wave Attack fire rate reduced significantly.
- Lancers now always attacks in sets of 2, instead of randomly between 1-2.
- Community: Spawn rate reduced significantly.
- Community: Blades spawn rate reduced significantly.
LEVEL CHANGES
- Community: Moved Irad Primes Memories to be more visible after defeating him.
- Community: Extended Towers top platforms for easier transitions.
BUG FIXES
- Fixed bug where certain status effects (like Combo) were not stacking with the Astromancer's Blackhole.
- Fixed bug where Jumping and Rolling on the same frame would sometimes result in the player not animating when walking.
- Fixed bug where Traitor and Study Prime bosses were awarding the player with the same amount of Gold, Ore, and Aether as their non-Prime versions.
- Fixed bug where exiting a room while a buzzsaw warning was active would result in a red tint on the buzzsaw when returning to the room.
- Fixed bug where entering the Golden Doors was not saving the state of the Castle entrance room (causing a potential gold exploit).
- Fixed bug where the death recap text was incorrectly displaying a LocID when dying to a spike for all languages other than English.
- Fixed bug where persistent projectiles (Axe Spinner) would accumulate Combo stacks twice as fast.
- Fixed regression bug where player's hit tint was not a solid colour.
- Fixed bug where switching rooms that trigger a transition while flying would cause the wings to disappear.
- Fixed bug where hazards that fired projectiles would apply Armor Shred on the player if the Armor Shred Burden was enabled.
- Fixed bug where Incandescent Telescope's attack range would disappear if the player entered a new Thread during a playthrough.
- Fixed potential soft crash when certain Traits were disabled during a cutscene.
- Fixed occasional null ref when exiting the program while in a room with a triple Orbiter hazard.
- Fixed bug where shooting an aimed ability at the same time the player jumped could result in the player's walk animation not running correctly afterward.
- Improved collisions when running into a sloped wall while standing on sloped ground. Enemies (and occasionally the player) should no longer get tossed into the sky in certain circumstances.
- Added a sound effect for purifying cursed Relics.
- Various optimizations on Low quality mode.
- Fixed bug where hitting a Blink while out of its range (via weapon, Soul Tether, etc.) would cause it to teleport while it was still asleep. Now it aggros but does not teleport.
- Fixed bug where giant characters' helmets/hats could poke out of the top of the lineage portraits.
- Fixed bug where Twin Relics in a Lily Relic room were sometimes being lit weirdly.
- Fixed bug where ball-and-chain and windmill hazards were sometimes not displaying Synesthesia color trails.
- Fixed bug where the lock icon above heirs in the Lineage scene would grow or shrink when rerolling if the previously locked heir had Gigantism or Dwarfism.
- Fixed bug where entering a Scar with Super IBS did not take away your Super Fart Talent.
- Fixed bug where casting a Spell while holding the attack button with the Boxing Gloves would result in your attacks no longer critting from Combo.
- Fixed bug where the HUD would not fade out on top of Curse Turrets, Flamethrower Turrets, or regular Castle Turrets.
- Fixed potential crash bug caused by shrinking the game to an incredibly small resolution.
- Fixed bug where Zombie Commanders in Fairy rooms would have their status icons (and effects like Flamer) active before they came out of the ground.
- Fixed visual issue with the dragon model clipping with its teeth.
- Fixed bug where Plonky Void projectiles were considered Large projectiles.
- Fixed visual issue with the tree on the right side of the Rebel's Road scar.
- Wisps and Slugs are now properly tinted when they need to be.
[ 2022-07-19 16:54:21 CET ] [ Original post ]
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Rogue Legacy is back! But now it's got a 2 on the end of it!
Rogue Legacy 2 is a genealogical rogue-LITE. That means it has all the trappings of a typical rogue-like (randomized runs, changing characters, and more), but with persistent upgrades, and persistent dead heirs. In this game, your legacy defines you. Spend your parents’ inheritance and grow the family manor to give your children a better fighting chance. Each child is unique, with their own traits and abilities. Your daughter could be a Ranger. She could also be vegan. It’s a new experience every time. Rogue Legacy 2 also lets you play how you want to. Go hard and fast, and dive deeper into the depths of a randomly-generated world. Or take it slow and steady and build your character up until you’re ready for greater challenges.
Every Adventure is Unique
New monsters, new traps, and new layouts await you every time you enter the Kingdom. This is a world where improvisation, and not memorization is the key to success.Wildly New Classes
No two classes play the same. Hide atop Ivy Canopies as the Ranger, and rain poisoned arrows down onto your foes. Take to the skies as a Dragon Lancer and fly across the skies striking foes at massive speeds. Or sing and dance through your enemies, as the joyous bard, leaving only a trail of bodies behind you. Rogue Legacy 2 supports 15 new classes, with 15 distinct styles of play.Brand New Style
We’re taking a whole new artistic approach to Rogue Legacy 2. The sequel features 2.5D stylings, with 3D characters against hand-drawn backdrops. The art uses heavy shading and all animations are done using stepping techniques to keep the familiar RL look and feel.Revamped Biome Generation
We went all-out with biome generation to make each area in RL2 feel completely new. Each biome adopts different “build strategies” to create completely unique yet-still-randomly-generated regions.True Metroidvania
To really push the metroidvania flair, RL2 introduces heirlooms: special items that permanently give your heroes new abilities that fully reveal the world’s secrets. These are not basic lock-in-key abilities, but powers that fundamentally change how you play. And heirlooms are not simply handed to you. You must prove your worth, provided you can find them.Traits 2.0
Though fun the first time, the traits in RL1 often wore their welcome later in the game. We’ve now added gold modifiers to entice players to take on new challenges. The more debilitating the trait is (in-game), the bigger the reward. This makes choosing your heirs a meaningful decision every time.Relics and Resolve
One of the most exciting new features to Rogue Legacy 2 is the ability to pick up Relics, which are unique items that change how your run is played. Gain stat modifiers, complete special challenges, and even gain brand new abilities as you traverse the kingdom. But be careful, the more Relics you obtain the more your resolve is shaken, and all Relics are lost if your hero perishes.Improved Accessibility
We’ve taken accessibility to the next level with the introduction of House Rules. Toggle contact damage, tweak global damage and health, and even give yourself flight for difficult platform sections. You have complete control over how you want to play the game. We’ve also introduced new mechanics such as Off-shore Banking to give struggling players more ways to succeed.A Rich Narrative
Not only is the lore to the world of Rogue Legacy greatly expanded in the sequel, but it runs deep. New lore awaits you all the multiple NG’s in. Beating the game once is only the beginning. Learn about the inevitable collapse of a once thriving kingdom, and discover the dark secrets of the ones responsible. And connect and build relationships with the characters you meet along the way.New Game+ for Days
Your journey has only begun after beating the final boss in RL2. There is a ton more to explore and discover on multiple playthroughs. You must choose how the game gets harder, from unique biome hazards, to special boss fights. The experience keeps changing for near infinite replayability.More of Everything
Of course we’re also adding more of everything people loved from the original Rogue Legacy. More traits, more spells, more classes, more biomes, more enemies, more equipment, more rooms, more story. More secrets... Just more everything.Clownanthropy.
Holy smokes! Punching clowns!
AND THERE'S A WHOLE LOT MORE. This only scratches the surface of what Rogue Legacy 2 has to offer. Scar Challenges, Fairy Rooms, the Curio Shoppe, the list goes on, but reading is for nerds. Go out and discover the world of Rogue Legacy 2 for yourself!
https://store.steampowered.com/app/1253920/Rogue_Legacy_2/
- OS: glibc 2.17+. 64-bit only
- Processor: 2.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 2 GB available space
- OS: glibc 2.17+. 64-bit only
- Processor: 3.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 2 GB available space
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