Its been a whirlwind of a week with the release of the Swan Song. With True Rogue mode being the quintessential pick-up-and-play experience for RL2, we just love all the feedback we've been receiving from fans that want to make it even better. Based on your suggestions, weve ramped up the difficulty much more evenly so that its a lot more manageable. True Rogue still has a bite, but its fangs arent quite as sharp from the get-go. Weve also addressed all of the bugs introduced with this update, of which we can happily say were not very many.
Also, Twin Commander Estuaries are now a thing. :)
- The Cellar Door Games Team
SPECIAL GAME MODE CHANGES
True Rogue The main goal of these changes is to make the beginning easier so that players can build some momentum for the mid-to-late game. Some folks were getting steamrolled too soon, so this will allow them to gain their footing early and increase their odds of success later. It will also add more variety as many players could not get far enough to see the true diversity this game mode had to offer.
- (New) Healthier Variety. Changed biome spawn generation. You can no longer get the same starting biome 2x in a row.
- (New) Removing Redundancy. Re-added Castle as a viable starting biome. We originally removed this so that players could immediately see what was different about True Rogue, but with the duplicate starting biome check we don't think it's necessary anymore.
- (Community) Stabilizing Estuary Difficulty. First 2 bosses are always Commander Estuaries.
- (Community) New Encounters. The third boss will always be a TWIN COMMANDER Estuary (two Commander Buffs). The Twin Commander replaces one of the Prime Estuaries.
- (Community) Finishing Strong. The fourth boss will always be a Prime Estuary.
- (Buff) More Forgiving. Players are given an additional Soul Steal Rune. This will increase lifesteal from enemy kills from 3 to 4, making the early game easier without really affecting the late game stuff.
ENEMY CHANGES
Commander Irad We had to rehaul Estuary Irad in order for the Twin Commander Buffs to work.
- (New) Can now have the MASSIVE Commander Buff (affects all 3 eyes).
- (Community) Resonant Buff will no longer shoot projectiles on the floor. They will now always appear at the raised platform height.
- Explosive and Void Touched now apply to the left and right eye only, and NOT the bottom one.
CLASS ADDITIONS/CHANGES
Dragon Puppet (Buff) The learning curve for the puppet was steeper than we expected, so we're reducing its drawbacks.
- (Community) Damage taken while equipped reduced from 35% to 20%.
- Mana gain increased from 10 to 15.
- Range increased slightly.
- Mana gain increased from 10 to 15.
- (Community) Base Mana increased from 125 to 150.
- Base Mana reduced from 200 to 150.
HOUSE RULE CHANGES
We want everyone to enjoy what Rogue Legacy 2 has to offer, but with the addition of the Special Modes and their difficulty spike, we inadvertently walled off some more casual players from experiencing this new content. So we've loosened some of the restrictions on House Rules to ensure that everyone can play how they want.
- House Rule for reducing enemy HP can now be lowered from 50% to 25%.
- House Rule for reducing enemy damage now be lowered from 50% to 25%.
BUG FIXES
- The Lamp enemys (and their subsequent variants) glow sprite no longer blinks red when the enemy is hit.
- Fixed bug where enemies that were culled while frozen would maintain their frozen visuals, but would attack and have their gravity disabled once they were unculled.
- Fixed regression bug where Blacksmith was no longer automatically highlighting equipped armor when switching categories.
- Fixed bug where Journal rooms would not be marked as complete when entering them while playing a special mode.
- Fixed bug where Spike traps could deal damage when retracted upon first instantiation.
- Improved Crossbow enemy projectile timeout effect.
- Adjusted Thorn Shield crit glow and Hammer lightning effects.
- Fixed longstanding bug where culling a broken prop would cause a harmless but annoying warning message about running a coroutine on a disabled object.
- Fixed bug where Charon would play his intro dialogue in Thanatophobia/Thanatwophobia.
- Fixed bug where boss Flamer projectiles were sometimes not spawning at the correct location.
- Fixed bug where surfing on water did not reset your dashes.
- Fixed various out-of-bounds bugs when transitioning between biomes, primarily for Dragon Puppet, Surfboard, Crow Storm, and Comet.
- Fixed bug where if you threw Mjolnir, then used Lucent Beam or the Cooking Talent, a second (unusable) Mjolnir would appear in your hands.
- Fixed bug where Dream Challenges were contributing to the number of Scars needed to unlock the Erebus Purified achievement.
[ 2023-05-02 23:12:51 CET ] [ Original post ]
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Rogue Legacy is back! But now it's got a 2 on the end of it!
Rogue Legacy 2 is a genealogical rogue-LITE. That means it has all the trappings of a typical rogue-like (randomized runs, changing characters, and more), but with persistent upgrades, and persistent dead heirs. In this game, your legacy defines you. Spend your parents’ inheritance and grow the family manor to give your children a better fighting chance. Each child is unique, with their own traits and abilities. Your daughter could be a Ranger. She could also be vegan. It’s a new experience every time. Rogue Legacy 2 also lets you play how you want to. Go hard and fast, and dive deeper into the depths of a randomly-generated world. Or take it slow and steady and build your character up until you’re ready for greater challenges.
Every Adventure is Unique
New monsters, new traps, and new layouts await you every time you enter the Kingdom. This is a world where improvisation, and not memorization is the key to success.Wildly New Classes
No two classes play the same. Hide atop Ivy Canopies as the Ranger, and rain poisoned arrows down onto your foes. Take to the skies as a Dragon Lancer and fly across the skies striking foes at massive speeds. Or sing and dance through your enemies, as the joyous bard, leaving only a trail of bodies behind you. Rogue Legacy 2 supports 15 new classes, with 15 distinct styles of play.Brand New Style
We’re taking a whole new artistic approach to Rogue Legacy 2. The sequel features 2.5D stylings, with 3D characters against hand-drawn backdrops. The art uses heavy shading and all animations are done using stepping techniques to keep the familiar RL look and feel.Revamped Biome Generation
We went all-out with biome generation to make each area in RL2 feel completely new. Each biome adopts different “build strategies” to create completely unique yet-still-randomly-generated regions.True Metroidvania
To really push the metroidvania flair, RL2 introduces heirlooms: special items that permanently give your heroes new abilities that fully reveal the world’s secrets. These are not basic lock-in-key abilities, but powers that fundamentally change how you play. And heirlooms are not simply handed to you. You must prove your worth, provided you can find them.Traits 2.0
Though fun the first time, the traits in RL1 often wore their welcome later in the game. We’ve now added gold modifiers to entice players to take on new challenges. The more debilitating the trait is (in-game), the bigger the reward. This makes choosing your heirs a meaningful decision every time.Relics and Resolve
One of the most exciting new features to Rogue Legacy 2 is the ability to pick up Relics, which are unique items that change how your run is played. Gain stat modifiers, complete special challenges, and even gain brand new abilities as you traverse the kingdom. But be careful, the more Relics you obtain the more your resolve is shaken, and all Relics are lost if your hero perishes.Improved Accessibility
We’ve taken accessibility to the next level with the introduction of House Rules. Toggle contact damage, tweak global damage and health, and even give yourself flight for difficult platform sections. You have complete control over how you want to play the game. We’ve also introduced new mechanics such as Off-shore Banking to give struggling players more ways to succeed.A Rich Narrative
Not only is the lore to the world of Rogue Legacy greatly expanded in the sequel, but it runs deep. New lore awaits you all the multiple NG’s in. Beating the game once is only the beginning. Learn about the inevitable collapse of a once thriving kingdom, and discover the dark secrets of the ones responsible. And connect and build relationships with the characters you meet along the way.New Game+ for Days
Your journey has only begun after beating the final boss in RL2. There is a ton more to explore and discover on multiple playthroughs. You must choose how the game gets harder, from unique biome hazards, to special boss fights. The experience keeps changing for near infinite replayability.More of Everything
Of course we’re also adding more of everything people loved from the original Rogue Legacy. More traits, more spells, more classes, more biomes, more enemies, more equipment, more rooms, more story. More secrets... Just more everything.Clownanthropy.
Holy smokes! Punching clowns!
AND THERE'S A WHOLE LOT MORE. This only scratches the surface of what Rogue Legacy 2 has to offer. Scar Challenges, Fairy Rooms, the Curio Shoppe, the list goes on, but reading is for nerds. Go out and discover the world of Rogue Legacy 2 for yourself!
https://store.steampowered.com/app/1253920/Rogue_Legacy_2/
- OS: glibc 2.17+. 64-bit only
- Processor: 2.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 2 GB available space
- OS: glibc 2.17+. 64-bit only
- Processor: 3.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 680. AMD R9 280X
- Storage: 2 GB available space
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