The Island has arrived! Some Pacific travelers may experience a sense of dj vu, but rest assured, any resemblance to real life locations is entirely coincidental.
Updates:
Specialty enemy spawns now occur at the same number of kills regardless of difficulty level (upgrades are still affected by difficulty level).
Altitude indicator now reports radar (distance above ground) altitude rather than barometric (distance above sea level) altitude.
Resolution button now displays current resolution and refresh rate; pressing it cycles through all available resolutions.
Race ammo-drops take effect instantly, are now labeled "FARP", and shouldn't fail to activate anymore. Additionally, they utilize a particle effect rather than a real-time light to improve performance and aesthetic.
Logic for friendly fire during the evacuation game type has been tweaked to handle exceptions at the end-game scenario and the casualty pickup scenario- if you kill civilians you've already rescued (within the tolerance dictated by difficulty level), they will be left behind when the end-game is triggered. If you kill the cop when you need him to go pick up a/the casualty, you'll have to wait for him to "recover" before you can continue mission.
There is a Chicken in Lulu City, at Hyena Point, and in the Pineapple fields just north of the airfield. Do with this information what you will.
As aways, thank you so much for your help and support in making this the best experience I can offer you all!
PS: I have left the U.S. Army, which has given me much more time to dedicate to this map, the next big objective (porting to iOS), and the next project. Stay tuned!
-Raulboy
[ 2023-05-26 18:08:31 CET ] [ Original post ]
🎮 Full Controller Support
- 18hell Depot [2.36 G]
THE SCENARIO:
The National Laboratory has been studying all kinds of crazy biological "tools", and now it's under invasion. If any of that research gets captured, or worse, some sort of vector gets out, it could be the start of a happy new world. For zombies. For us, it would be quite inconvenient.
Perform aerial interdiction against the relentless Commies, using an increasingly sophisticated arsenal of weaponry from your Multi-Role Helicopter (MH), callsign Zombie 26. If zombies were to somehow result from your failure to fight off the invasion, and the zombies were to escape, all hope of containment would be lost, so fly like your life depends on it (SPOILER: It does).
Two maps and game modes, and 31 achievements will keep you coming back to fly the most realistic arcade helicopter game on Steam.
KNOWN ISSUES:
Keyboard bindings are for English Language layout; some bindings will not work correctly with other-than English keyboard layouts.
NOTE FROM THE DEVELOPER:
As any honest Attack Pilot will tell you, probably less than 1% of the flying includes pulling triggers. 99% of the flying IRL is incredibly boring, and yet also incredibly stressful. If you're looking for the entire Attack Pilot experience, to include the aforementioned, this isn't the game you're looking for. Maybe get the AH-64D expansion for DCS World.
BUT-
If you want to multiply that 1% of awesomeness by 100, with no radio calls to make, no permission to engage to ask for, no pesky aircraft limitations and failures, no deadly quirks of aerodynamics, lightning fast battle-damage repairs, and a whole lot of ammunition to rain down on the enemy, you need look no further.
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