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Survival Changes, new Achievements, new functionality, and bugfixes on the way!

Hey team! I know it's been a bit since the initial bug reports from the Island were submitted, but as I was fixing them I started adding a few related features and before I knew it I was deep in a revamp of how Survival works, with the achievements to support it. I'm still a little on the fence about how to handle the update- I think it makes the gameplay way more fun, but the initial realism and hesitation to use on-screen vs on-aircraft UI are diminished. There are already so many modes that I think adding an additional layer of moding to Survival (simulation vs arcade or something) would be overkill, although it would be an opportunity to make it a little easier/predictable to win the game, with simulation on a body-count timer (zombie spawns turn off after a given number) and arcade with a set minimum enemies at all times and the upgrades this new update will have, with no ability to actually "win". Let me know your thoughts! I'm still a little ways out from release- I need to decide on the above, and do more bugtesting, but here's a list of what you'll see so far: Field of View page, with FOV slider and the ability to change seats (1st person) or sides of the aircraft (3rd person). Depending on your monitor, the game choses the FOV I think the game looks best in for a given resolution, and if you don't touch the slider that's what it'll be. Once you touch it, it'll remember that FOV for subsequent sessions. Scaled points awarded for different enemies- Zombies 1, Soldiers 2, SAWs 3, MANPADs 4, and Tanks 10. Points Multiplication- the in-game badges you earn (Sharpshooter, Multi-Kills, Aussie etc.) award a timed points-multiplier. Keep them strung together well enough, and they start adding up. Multiplier with timer is currently displayed below center-screen at .6 opacity. I've tried moving it and it's just not nearly as dopamine inducing haha... Instant Reload- awarded at 30x Multiplier. (+ badge & achievement)
ONC Explosives- (2x higher yield explosives in HEDP, Laser, 30mm, Seeker, and Cluster Mines, with pretty blue explosions) awarded at 40x Multiplier. (+ badge & achievement)
Laser Minigun- (2x greater effective radius; 2x faster projectiles, and pretty red laser beams) awarded at 50x Multiplier (+ badge & achievement)
Over 9,000 badge & achievement - awarded at 9,000 points
Plus a couple other achievements, one of which should have shipped with the very first build on here but somehow slipped the imagination until recently. Notable bugfixes: Look Inversion will now persist through new sessions. Helicopter startup sound is 50% quieter. Perimeter alarm is a new sound, with lower volume, lower tone, and only plays once per perimeter incursion; if there's already an incursion going on, another collider trip will only trigger the "Disappointment" dialogue. Like I said, I'm still a ways out from publishing this update, but your feedback on the above could help make it happen faster, and I'm working hard to get it out. Thanks for all your support and encouragement! -Raulboy


[ 2023-06-16 23:24:37 CET ] [ Original post ]

MH-Zombie
Raulworks Developer
Raulworks Publisher
2022-03-27 Release
Game News Posts: 45
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (84 reviews)
Public Linux Depots:
  • 18hell Depot [2.36 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
DISCLAIMER: If you've never flown a real helicopter, never flown a simulated helicopter, or never flown the helicopters in ARMA or Battlefield, this game is very hard, even on the 'Easy' physics mode. However, it's also very rewarding, and if you just keep at it, you really can learn the basics of how to fly a helicopter.

THE SCENARIO:

The National Laboratory has been studying all kinds of crazy biological "tools", and now it's under invasion. If any of that research gets captured, or worse, some sort of vector gets out, it could be the start of a happy new world. For zombies. For us, it would be quite inconvenient.

Perform aerial interdiction against the relentless Commies, using an increasingly sophisticated arsenal of weaponry from your Multi-Role Helicopter (MH), callsign Zombie 26. If zombies were to somehow result from your failure to fight off the invasion, and the zombies were to escape, all hope of containment would be lost, so fly like your life depends on it (SPOILER: It does).

Two maps and game modes, and 31 achievements will keep you coming back to fly the most realistic arcade helicopter game on Steam.

KNOWN ISSUES:

Keyboard bindings are for English Language layout; some bindings will not work correctly with other-than English keyboard layouts.

NOTE FROM THE DEVELOPER:

As any honest Attack Pilot will tell you, probably less than 1% of the flying includes pulling triggers. 99% of the flying IRL is incredibly boring, and yet also incredibly stressful. If you're looking for the entire Attack Pilot experience, to include the aforementioned, this isn't the game you're looking for. Maybe get the AH-64D expansion for DCS World.

BUT-

If you want to multiply that 1% of awesomeness by 100, with no radio calls to make, no permission to engage to ask for, no pesky aircraft limitations and failures, no deadly quirks of aerodynamics, lightning fast battle-damage repairs, and a whole lot of ammunition to rain down on the enemy, you need look no further.

GAMEBILLET

[ 6065 ]

23.47$ (22%)
16.59$ (17%)
4.22$ (15%)
7.11$ (11%)
16.52$ (17%)
22.24$ (11%)
4.12$ (17%)
4.12$ (17%)
2.52$ (83%)
17.79$ (11%)
12.74$ (-42%)
34.59$ (42%)
2.47$ (17%)
16.52$ (17%)
16.99$ (15%)
4.44$ (11%)
8.39$ (16%)
8.39$ (16%)
17.03$ (15%)
12.59$ (16%)
21.22$ (15%)
5.94$ (15%)
24.89$ (17%)
18.39$ (8%)
16.57$ (17%)
1.67$ (16%)
13.34$ (11%)
24.89$ (17%)
50.96$ (15%)
29.74$ (15%)
GAMERSGATE

[ 1312 ]

5.94$ (41%)
0.18$ (91%)
5.85$ (55%)
6.62$ (45%)
3.06$ (83%)
11.99$ (60%)
0.34$ (83%)
7.44$ (70%)
11.99$ (40%)
11.99$ (25%)
8.49$ (58%)
1.13$ (77%)
1.74$ (91%)
2.67$ (82%)
1.11$ (91%)
2.25$ (91%)
5.09$ (49%)
0.34$ (91%)
9.09$ (35%)
0.85$ (91%)
13.59$ (32%)
13.49$ (10%)
10.49$ (30%)
3.0$ (85%)
8.5$ (66%)
1.06$ (79%)
1.06$ (79%)
8.5$ (79%)
0.85$ (83%)
5.0$ (75%)

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