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Hey team!
I know it's been a bit since the initial bug reports from the Island were submitted, but as I was fixing them I started adding a few related features and before I knew it I was deep in a revamp of how Survival works, with the achievements to support it. I'm still a little on the fence about how to handle the update- I think it makes the gameplay way more fun, but the initial realism and hesitation to use on-screen vs on-aircraft UI are diminished. There are already so many modes that I think adding an additional layer of moding to Survival (simulation vs arcade or something) would be overkill, although it would be an opportunity to make it a little easier/predictable to win the game, with simulation on a body-count timer (zombie spawns turn off after a given number) and arcade with a set minimum enemies at all times and the upgrades this new update will have, with no ability to actually "win".
Let me know your thoughts!
I'm still a little ways out from release- I need to decide on the above, and do more bugtesting, but here's a list of what you'll see so far:
Field of View page, with FOV slider and the ability to change seats (1st person) or sides of the aircraft (3rd person). Depending on your monitor, the game choses the FOV I think the game looks best in for a given resolution, and if you don't touch the slider that's what it'll be. Once you touch it, it'll remember that FOV for subsequent sessions.
Scaled points awarded for different enemies- Zombies 1, Soldiers 2, SAWs 3, MANPADs 4, and Tanks 10.
Points Multiplication- the in-game badges you earn (Sharpshooter, Multi-Kills, Aussie etc.) award a timed points-multiplier. Keep them strung together well enough, and they start adding up. Multiplier with timer is currently displayed below center-screen at .6 opacity. I've tried moving it and it's just not nearly as dopamine inducing haha...
Instant Reload- awarded at 30x Multiplier. (+ badge & achievement)
ONC Explosives- (2x higher yield explosives in HEDP, Laser, 30mm, Seeker, and Cluster Mines, with pretty blue explosions) awarded at 40x Multiplier. (+ badge & achievement)
Laser Minigun- (2x greater effective radius; 2x faster projectiles, and pretty red laser beams) awarded at 50x Multiplier (+ badge & achievement)
Over 9,000 badge & achievement - awarded at 9,000 points
Plus a couple other achievements, one of which should have shipped with the very first build on here but somehow slipped the imagination until recently.
Notable bugfixes:
Look Inversion will now persist through new sessions.
Helicopter startup sound is 50% quieter.
Perimeter alarm is a new sound, with lower volume, lower tone, and only plays once per perimeter incursion; if there's already an incursion going on, another collider trip will only trigger the "Disappointment" dialogue.
Like I said, I'm still a ways out from publishing this update, but your feedback on the above could help make it happen faster, and I'm working hard to get it out.
Thanks for all your support and encouragement!
-Raulboy
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