Hey team,
I was notified last week that rebinding the gamepad pedals to a new single axis broke them (positive/negative axes worked). After a week of trying to get the system to recognize the difference between up and down on an axis, I just made separate buttons for a single axis and for positive/negative axes. I also did that for the collective, and added a Free-Look toggle option in the controls menu.
The Free-Look toggle also leaves the cyclic on so you can maneuver and look at the same time. That does mean that you'll need to re-bind free-look away from the cyclic.
Also, a little tip: you can use the gamepad bindings for the joystick, so if you want to use a positive/negative setup on the joystick for pedals or collective, just bind the gamepad pedals or collective to your desired input.
I've purchased Rewired, a self-contained input tool that can increase accessory compatibility (Gladiator VKB sticks for example). I'm still working through the extensive documentation to plan out the change and figure out what changes the game will need, and I can't make any promises that I'll actually be able to integrate it, but rest assured I will try my best.
Thanks again for your support!
-Joe
CHANGELOG:
o Separate buttons for single-axis and positive/negative axis binding for Pedals and Collective, that remove the opposite binding to ensure no conflict.
o Free-Look toggle option in the controls menu; selecting will make free-look stay on when selected, until re-selected. Cyclic is left on in this scenario, enabling maneuvering flight while looking around.
[ 2024-04-16 00:54:10 CET ] [ Original post ]
🎮 Full Controller Support
- 18hell Depot [2.36 G]
THE SCENARIO:
The National Laboratory has been studying all kinds of crazy biological "tools", and now it's under invasion. If any of that research gets captured, or worse, some sort of vector gets out, it could be the start of a happy new world. For zombies. For us, it would be quite inconvenient.
Perform aerial interdiction against the relentless Commies, using an increasingly sophisticated arsenal of weaponry from your Multi-Role Helicopter (MH), callsign Zombie 26. If zombies were to somehow result from your failure to fight off the invasion, and the zombies were to escape, all hope of containment would be lost, so fly like your life depends on it (SPOILER: It does).
Two maps and game modes, and 31 achievements will keep you coming back to fly the most realistic arcade helicopter game on Steam.
KNOWN ISSUES:
Keyboard bindings are for English Language layout; some bindings will not work correctly with other-than English keyboard layouts.
NOTE FROM THE DEVELOPER:
As any honest Attack Pilot will tell you, probably less than 1% of the flying includes pulling triggers. 99% of the flying IRL is incredibly boring, and yet also incredibly stressful. If you're looking for the entire Attack Pilot experience, to include the aforementioned, this isn't the game you're looking for. Maybe get the AH-64D expansion for DCS World.
BUT-
If you want to multiply that 1% of awesomeness by 100, with no radio calls to make, no permission to engage to ask for, no pesky aircraft limitations and failures, no deadly quirks of aerodynamics, lightning fast battle-damage repairs, and a whole lot of ammunition to rain down on the enemy, you need look no further.
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