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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Edit: quick quality menu buttons fix, and objective labels scaling issue fix also added]
Hey there team! I've completed integrating Rewired into MH-Zombie, making it much more compatible with all your crazy controller/HOTAS setups (looking at you, binding-the-pedals-to-the-mouse guy, and you, dual-VKB Gladiator guy), and made a few additional quality of life improvements, to include labeled objectives on easy and medium difficulty modes.
Changelog:
o Rewired Integration- Mouse hidden when gamepad connected. Tutorial omits unconnected controls.
o Civilian evacuation collider logic updated to ensure it follows the body for injured civilians that get inadvertently (or advertently) moved by the player.
o Timer turns red when badge time exceeded for Race and Evacuation modes.
o Objective label system integrated into all modes for easy and medium difficulties.
o Buttered-it-in tweaked (again) to reduce frequency of erroneous award.
o Reticle logic fixed for 3rd person when looking above the horizon.
o Cyan reticle option.
o Advanced (free-floating) camera now has a reticle by default, with the option to turn it off.
o Missiles use the correct gtl for seat.
o General terrain beautification; increased detail and detail objects, particularly around bodies of water.
o Distance badge score multiplier in Horde mode now scales with distance; the further beyond the minimum distance, the higher the multiplier.
o Slight increase to the minigun's effective radius.
o Switch Weapon can now be assigned to an axis, allowing you to cycle both up and down through the available weapons.
I hope you enjoy it as much as I enjoyed testing it, and thank you for everything! MH-Zombie is now the #2 listing under "Helicopter Simulator" when sorted by player rating, and I really do appreciate all your support, suggestions, and requests which have kept me improving this game well beyond my initial dream for the game.
-Joe
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