Hey team,
I spent the last couple weeks integrating requests/suggestions and bugfixing; I hope you enjoy the results!
Changelog:
o Added Master and Aircraft volume controls to complement the Music volume control.
o Added a Level of Detail Bias slider to the quality menu.
o Aircraft health display turns red below 31.
o Aircraft sparks and smokes based on level of damage; full-time red tint removed.
o Field of View added to start menu options; start menu options reorganized.
o Engine pitch changes with power level.
o Appropriate sliders indicate level while not selected.
o Auto-level velocity changed to read "disable at xxKTS".
o Civilians approach the right side of the helicopter, at a greater distance.
o Most menu buttons wrap vertically; badge and remapping menus being notable exceptions due to logical complexity.
Bugfixes:
o Framerate no longer defaults to 60fps in spite Quality settings changes.
o Objective and FARP landing logic updated to significantly reduce the occurrence of negative landing detection.
o Sliders reset correctly no matter their selection state when disabled.
o General menu cleanup
Thanks for everything, and as always don't hesitate to let me know if you have any issues or recommendations!
-Joe
[ 2024-06-25 02:25:45 CET ] [ Original post ]
🎮 Full Controller Support
- 18hell Depot [2.36 G]
THE SCENARIO:
The National Laboratory has been studying all kinds of crazy biological "tools", and now it's under invasion. If any of that research gets captured, or worse, some sort of vector gets out, it could be the start of a happy new world. For zombies. For us, it would be quite inconvenient.
Perform aerial interdiction against the relentless Commies, using an increasingly sophisticated arsenal of weaponry from your Multi-Role Helicopter (MH), callsign Zombie 26. If zombies were to somehow result from your failure to fight off the invasion, and the zombies were to escape, all hope of containment would be lost, so fly like your life depends on it (SPOILER: It does).
Two maps and game modes, and 31 achievements will keep you coming back to fly the most realistic arcade helicopter game on Steam.
KNOWN ISSUES:
Keyboard bindings are for English Language layout; some bindings will not work correctly with other-than English keyboard layouts.
NOTE FROM THE DEVELOPER:
As any honest Attack Pilot will tell you, probably less than 1% of the flying includes pulling triggers. 99% of the flying IRL is incredibly boring, and yet also incredibly stressful. If you're looking for the entire Attack Pilot experience, to include the aforementioned, this isn't the game you're looking for. Maybe get the AH-64D expansion for DCS World.
BUT-
If you want to multiply that 1% of awesomeness by 100, with no radio calls to make, no permission to engage to ask for, no pesky aircraft limitations and failures, no deadly quirks of aerodynamics, lightning fast battle-damage repairs, and a whole lot of ammunition to rain down on the enemy, you need look no further.
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