*Added wall running *10 new charms *Added Hard mode which is the old normal, normal is the old easy, easy is easier *A new room on each map *Added outlines to most objects *Mouse movement is much smoother *If a map generates without a way out, it creates a new map *Enemies with no navigation bug fixed *Charms now properly reflect their pattern type *Flying enemies die after a while to prevent players from getting stuck *Lots more bug fixes and balance tweaks
[ 2024-01-20 09:30:03 CET ] [ Original post ]
- Toon style graphics overhaul
- Better and moodier lighting and bloom
- Grass!
- Better spell visuals
- Refactored spell system for optimization
- Removed windup for tap spells
- Enemies are stunned when hit and wont be knocked back till they stop taking damage
- Spell cap setting
- Report bugs button in settings
- Spells can be bound infinitely
- Spells can be corrupted infinitely
- Lots of spell shape tweaks for weird edge cases
- Beams bounce correctly
- Lots more!
[ 2023-11-24 08:59:08 CET ] [ Original post ]
Ice effect can now freeze enemies!
Critting enemies while they are fully slowed will freeze them for 3 seconds!
Mind Control Fixed!
Mind control now can be applied to multiple enemies and works like all the other statuses!
Target spells was added to the targeting cycler!
Lots of target spell interactions were added so it can be used to reverse enemy projectiles! A target spells spell adds its effects, mods, and damage to the effected spell! Effected spells are deflected and will target enemies and friendlies!
Better spell impact effects
Infest, Gravity Blast, and Magnetic were given visual effects! Things that come from spells like Explosions, gas, lightning chains, infest areas, gravity pulses, impacts, and cast flashes are much more optimized and responsive!
Insane mode changes
Difficulty of early insane levels were changed to be easier!
Nekonomicon and Loadout Profiles
You can now save your current nekonomicon or loadout to a save slot to try other builds! Be sure to mind wipe any pre-update builds before you use the save system! ...and some other bug fixes and balance changes! Thanks everyone!
[ 2022-11-17 04:17:14 CET ] [ Original post ]
Lots of balance changes and bug fixes! New sounds and better sound system! Optimization! Better options, Gui scale, and controller touch ups! I've been releasing these changes slowly over the last week so this is the recap. Thanks to those who gave feedback!
[ 2022-11-07 00:35:45 CET ] [ Original post ]
Added Loadouts to insane mode! Unlock components with knowledge and add them to your starting gear!
[ 2022-10-29 22:49:52 CET ] [ Original post ]
Added difficulty modes! Easy, Normal, and Insane! Insane locks your madness at 100 and starts you at Tier 2 patterns! Beating one tier of insane unlocks the next tier of insane and can scale infinitely! Runs can now Loop back to the beginning! Enemies after looping are much more difficult but knowledge is more plentiful! Lots of Balancing! Its a little rough on different difficulties but ill iron it out! Madness is less difficult since there are difficulty options now! Bug Fixes! More changes are coming to insane mode soon and there will be more uses for knowledge! I also need to do some optimizations because the game freezes a lot on madness 100.
[ 2022-10-27 04:34:48 CET ] [ Original post ]
Occasionally an Alternate Route will appear on the first stage leading to a different stage 2! 2 New Bosses! 2 New spell shapes! Balance Changes! Bug Fixes!
[ 2022-10-22 08:10:09 CET ] [ Original post ]
15 new spell mods! 1 new enemy! 1 new shape! Bug Fixes! Balancing! Performance tweaks!
[ 2022-10-13 21:55:03 CET ] [ Original post ]
7 new effects! 5 are buffs that can be applied to targets 6 new mods! 1 new enemy! Effects are 2x more likely to drop than other components, for more choices! Bug Fixes!
[ 2022-10-10 03:07:06 CET ] [ Original post ]
Lots more optimization! Bug Fixes! Balance Changes! There is more optimization to be done but for now I'm happy with this. I'm gonna work on some more content for the next updates! Its been a busy week, sorry its been a bit!
[ 2022-10-02 23:32:23 CET ] [ Original post ]
The game has been moved to a more recent version of unity! Code optimization! The game is way harder to lock up! Tap spells are tappier! Infest effect has a larger radius! Bug Fixes! Balance Changes! I plan on doing more optimization soon! Thanks everyone!
[ 2022-09-25 03:47:15 CET ] [ Original post ]
Added damage numbers setting! Added HP bar numbers setting! Self duplication fixes! Sound fixes! Lots of map fixes! There are still a couple map issues but they are very rare... Ill get em soon! I'm gonna work on optimization as well! Thanks to everyone who gave feedback!!!
[ 2022-09-22 00:11:28 CET ] [ Original post ]
Reaching the next stage quickly will reward you! Added a stopwatch to HUD New Mod: Slow Time
[ 2022-09-15 23:38:30 CET ] [ Original post ]
4 new effects! Fire, Ice, Lightning, and Heal effects are more common Bug Fixes! Balance Changes!
[ 2022-09-11 01:01:33 CET ] [ Original post ]
Enemies gain random traits! More Madness = More traits! also bug fixes!
[ 2022-09-08 11:19:17 CET ] [ Original post ]
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Crafting!
Craft spells with 85 different components!
Spells are made with 4 component types: Patterns, Shapes, Effects, and Mods.
Patterns determine how many effects or mods the spell can have and its firing mode.
Shapes change how the spell is delivered!
Effects effect what the spell does when it hits the target, freeze them, heal them, or even duplicate them!
Mods change various things about the spell. Make it bouncy, make it explode, make it pierce, etc!
Levels!
As of right now there are 4 dungeon types that you will slay your way through. The Hills, The Catacombs, the Caves, and the Sanguine Depths! Each level is procedurally generated!
Charms!
Charms let you passively fire spells when a condition is met! for example: When HP goes below 50% > cast Self heal, or On Jump > Cast Fire Area! You can equip up to 5 charms!
Altars!
Altars can be found throughout the dungeons and usually offer a benefit at a cost
The altar of corruption has a 75% chance to destroy your spell but a 25% chance to Greatly buff it!
The altar of binding lets you cast a spell on the impact of another spell!
The altar of sacrifice decreases one stat but greatly increases another
The altar of dismemberment can remove arms for stronger spells!
Movement!
Wall jump, slam, and slide your way through dungeons with immense slickness!
Nekonomicon!
The Nekonomicon is a skill tree with some insane synergies! Bosses will drop knowledge that can be spent in the Nekonomicon when you die. Be careful though, as you progress so will your madness!
Cats!
Unlock new cats with unique passives and different stats!
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