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*Added wall running *10 new charms *Added Hard mode which is the old normal, normal is the old easy, easy is easier *A new room on each map *Added outlines to most objects *Mouse movement is much smoother *If a map generates without a way out, it creates a new map *Enemies with no navigation bug fixed *Charms now properly reflect their pattern type *Flying enemies die after a while to prevent players from getting stuck *Lots more bug fixes and balance tweaks
Lots of balance changes and bug fixes! New sounds and better sound system! Optimization! Better options, Gui scale, and controller touch ups! I've been releasing these changes slowly over the last week so this is the recap. Thanks to those who gave feedback!
Added Loadouts to insane mode! Unlock components with knowledge and add them to your starting gear!
Added difficulty modes! Easy, Normal, and Insane! Insane locks your madness at 100 and starts you at Tier 2 patterns! Beating one tier of insane unlocks the next tier of insane and can scale infinitely! Runs can now Loop back to the beginning! Enemies after looping are much more difficult but knowledge is more plentiful! Lots of Balancing! Its a little rough on different difficulties but ill iron it out! Madness is less difficult since there are difficulty options now! Bug Fixes! More changes are coming to insane mode soon and there will be more uses for knowledge! I also need to do some optimizations because the game freezes a lot on madness 100.
Occasionally an Alternate Route will appear on the first stage leading to a different stage 2! 2 New Bosses! 2 New spell shapes! Balance Changes! Bug Fixes!
15 new spell mods! 1 new enemy! 1 new shape! Bug Fixes! Balancing! Performance tweaks!
7 new effects! 5 are buffs that can be applied to targets 6 new mods! 1 new enemy! Effects are 2x more likely to drop than other components, for more choices! Bug Fixes!
Lots more optimization! Bug Fixes! Balance Changes! There is more optimization to be done but for now I'm happy with this. I'm gonna work on some more content for the next updates! Its been a busy week, sorry its been a bit!
The game has been moved to a more recent version of unity! Code optimization! The game is way harder to lock up! Tap spells are tappier! Infest effect has a larger radius! Bug Fixes! Balance Changes! I plan on doing more optimization soon! Thanks everyone!
Added damage numbers setting! Added HP bar numbers setting! Self duplication fixes! Sound fixes! Lots of map fixes! There are still a couple map issues but they are very rare... Ill get em soon! I'm gonna work on optimization as well! Thanks to everyone who gave feedback!!!
Reaching the next stage quickly will reward you! Added a stopwatch to HUD New Mod: Slow Time
4 new effects! Fire, Ice, Lightning, and Heal effects are more common Bug Fixes! Balance Changes!
Enemies gain random traits! More Madness = More traits! also bug fixes!
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