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Hey guys and gals, [previewyoutube=6MiFGfmsRec;leftthumb][/previewyoutube] I have recently been looking for post-facelift Mystik Belle's gameplay videos for a presentation. Lo and behold, I stumbled upon 2 hour long video of my game being played entirely in Korean! I have contacted the uploader and got a link to Wind Translation Club blog, where it seems a full Korean translation of Mystik Belle has been available since September last year! So this isn't even a new thing, huh?! I'm both, flattered and surprised! I hope this will be useful to someone. Meanwhile, I'll have to look into adding Workshop support my games exactly for this kind of thing. Cheers. Andrew.
Hello guys and gals!
With Belle releasing on consoles, the game finally got a bit of the attention from the mainstream audience, and with that began a new wave of complaints about its "floaty" jumps. Personally, I prefer the slower, more controlled jumps, but this seems to be an unpopular opinion. Therefore I have updated the Beta branch of the game with, among other things, a new, quicker jump for Belle. Let's hope it's more to everyone's liking.
Here's what's new in RC5A59:
Hello guys and gals!
With Belle releasing on consoles, the game finally got a bit of the attention from the mainstream audience, and with that began a new wave of complaints about its "floaty" jumps. Personally, I prefer the slower, more controlled jumps, but this seems to be an unpopular opinion. Therefore I have updated the Beta branch of the game with, among other things, a new, quicker jump for Belle. Let's hope it's more to everyone's liking.
Here's what's new in RC5A59:
Hello Guys and Gals!
The day is finally upon us - today Mystik Belle was released for PS4 and Xbox One consoles by the awesome WayForward. Let us hope it does better there than it did over the last two years here, on Steam (which is to say not very well: ).
In case the consoles aren't your cup of tea, and you prefer your games with slightly more potty-mouth than E10 rating would allow for, get the Steam version! (the optional E10 version is still included here)
Cheers.
Andrew.
Hello Guys and Gals!
The day is finally upon us - today Mystik Belle was released for PS4 and Xbox One consoles by the awesome WayForward. Let us hope it does better there than it did over the last two years here, on Steam (which is to say not very well: ).
In case the consoles aren't your cup of tea, and you prefer your games with slightly more potty-mouth than E10 rating would allow for, get the Steam version! (the optional E10 version is still included here)
Cheers.
Andrew.
Just in case you didn't know, Dan Rogers' amazing chiptune soundtrack is available on BandCamp for the low-low price of whatever you feel like!
Also, the main branch of the game has received a minor update.
Just in case you didn't know, Dan Rogers' amazing chiptune soundtrack is available on BandCamp for the low-low price of whatever you feel like!
Also, the main branch of the game has received a minor update.
Hello Guys and Gals!
WayForward, a company that in the past brought us wonderful original games like Shantae and Mighty Switch Force, is bringing my Mystik Belle to consoles!
The new, console-optimized version is coming to PS4 and Xbox One sometime early this October!
Meanwhile, you can still get the up-to-date, perpetually-PC-optimized version of Belle right here on Steam: )
Hello Guys and Gals!
WayForward, a company that in the past brought us wonderful original games like Shantae and Mighty Switch Force, is bringing my Mystik Belle to consoles!
The new, console-optimized version is coming to PS4 and Xbox One sometime early this October!
Meanwhile, you can still get the up-to-date, perpetually-PC-optimized version of Belle right here on Steam: )
Hey Guys and Gals!
Here comes a new update (RC5A56), this time to the Beta and Default branches!
For those on the default branch there are lots of new cosmetic and menu additions:
Hey Guys and Gals!
Here comes a new update (RC5A56), this time to the Beta and Default branches!
For those on the default branch there are lots of new cosmetic and menu additions:
I have added two new experimental graphics modes to the game's Beta branch.
Under the Advanced Options there are now three choices for View Port:
I have added two new experimental graphics modes to the game's Beta branch.
Under the Advanced Options there are now three choices for View Port:
Something I always wanted Belle to have was custom animations for all her puzzle solutions. Unfortunately, at the time of the game's release I had to write these off as an impossible luxury.
However, with this update the game moves a few steps closer to my original goal! Now many of the game's puzzle solutions will be accompanied by a silly player animation.
Also, I have nicely spruced up the game's foreground layers with more detail, and added a nifty pseudo-3D floor effect to a few rooms.
Oh, and there's been lots and lots of bug-fixes all over the place, hopefully improving the overall gaming experience.
Something I always wanted Belle to have was custom animations for all her puzzle solutions. Unfortunately, at the time of the game's release I had to write these off as an impossible luxury.
However, with this update the game moves a few steps closer to my original goal! Now many of the game's puzzle solutions will be accompanied by a silly player animation.
Also, I have nicely spruced up the game's foreground layers with more detail, and added a nifty pseudo-3D floor effect to a few rooms.
Oh, and there's been lots and lots of bug-fixes all over the place, hopefully improving the overall gaming experience.
Mystic Belle's Beta branch has been updated with a new build, introducing some pretty radical new features. First of these is the introduction of the difficulty select at the start of the game. The player will no longer be able to flip the difficulty at will during gameplay, as the modes are a bit more different now. Second major feature is the addition of warp chests. These are only available on the easier setting. The chests allow you to store up to 14 inventory items in them, which will be available in all other chests around the game's world. This should resolve at least some of the woes caused by the game's limited inventory space, as anywhere you go, there is likely to be a chest nearby. Beta branch password is "nowheretorun"
Mystic Belle's Beta branch has been updated with a new build, introducing some pretty radical new features. First of these is the introduction of the difficulty select at the start of the game. The player will no longer be able to flip the difficulty at will during gameplay, as the modes are a bit more different now. Second major feature is the addition of warp chests. These are only available on the easier setting. The chests allow you to store up to 14 inventory items in them, which will be available in all other chests around the game's world. This should resolve at least some of the woes caused by the game's limited inventory space, as anywhere you go, there is likely to be a chest nearby. Beta branch password is "nowheretorun"
I have added a Game Speed option to Mystic Belle! The feature is currently in beta, and will allow any player to change the game's absolute speed between 50% and 150% of normal. The setting can only be changed from the main menu, as changing it during gameplay can cause unpredictable behavior. You can access the newest version of Belle on the Beta branch, with password "nowheretorun". Cheers!
I have added a Game Speed option to Mystic Belle! The feature is currently in beta, and will allow any player to change the game's absolute speed between 50% and 150% of normal. The setting can only be changed from the main menu, as changing it during gameplay can cause unpredictable behavior. You can access the newest version of Belle on the Beta branch, with password "nowheretorun". Cheers!
As a game developed in GameMaker: Studio, Mystik Belle has been initially released locked to the framerate of 30fps. I have since learned the error of my ways, embracing the light of PC Master Race: )
The game has been overhauled in order to play at a far more acceptable 60 fps!
Here are the changes in the new version RC5A37:
Hello there guys and gals!
Mystik Belle has just been updated with another language option. This time it's a full French localization courtesy of the awesome Steam user Jelogisa, who has done the whole thing by himself, using the retail copy of the game.
So, whoever was on the fence regarding Belle's adventury goodness due to lack of French dialogue option - you no longer have an excuse!
Cheers.
Andrew.
Hello there guys and gals!
Just as the title suggests, with yesterday's update Mystik Belle has received a full Spanish localization courtesy of one awesome dude - Javier Fernández Romero who did the translation work all by himself, using only the stock retail copy of the game. Flippin' amazing! Mr. Fernández does localization work commercially, so if you ever in need of such services, hit him up on Twitter (@windfish_), or via his website.
So, if lack of Spanish language option has ever been your barrier to entry, now you have no excuse!: )
Cheers.
Andrew.
Hey guys and gals,
As of today, November 16th, Mystik Belle's price has been permanently reduced to $9.99 US or your regional equivalent!
Cheers!
Andrew.
Hello there boys and girls. Autumn is officially upon us, and you know what that means – Halloween! And what's more Halloween-y than Mystik Belle, I ask you? An updated version of Mystik Belle ofcourse! To celebrate its first dress-up-and-go-get-candy day, Mystik Belle has been updated once more with things to please your eyes and your earholes. Thinks like:
Hello guys and gals, Tonight I have released another semi-major update to my game. In addition to a cumulative bug-fix, the patch addresses a number of gameplay complaints. First and foremost, the dash condition has been loosened, but in such a way as to prevent unwanted activations. I hope this kind of a change works for everyone. The second change is also dash-related. The forest hall with the Soviet Bear at the bottom, no longer requires the players to air-dash all the way across, instead providing some new obstacles to be navigated around. New effects and animations have been added to Franky's room and puzzle trigger scene. Lastly - a few new character interaction scenes have been added late in the game for both, Franky and Nicky. While Franky can still be found napping in his basement lab, Nicky will be in her bunk at the dorms. Her dialogue is heavily dependent on your previous interactions. Unfortunately, players resuming a save file from the old version will get the dialogue resulting from the events where Belle outright ignored Nicky the whole time (don't worry - it's only a couple of lines of text, and once you find all the lore, the dialogue becomes the same for all event trees). Either way - have fun with the game!
Hey guy and gals! Tonight I have posted the game's first major update. It includes various big fixes and aesthetic changes here and there. The biggest change is the ability to define Item menu and Interact to different buttons, as well as the ability to redefine controller keys right from inside the game. This even includes legacy controller support, though since those have no clearly defined button labels, no button representation will show.
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