Amazing Frog? Devblog 003 Late Again...?
This week there has been a lot of modification to the FrogLife™system. Mainly because of a new challenge fApp called "Knockdown". The FrogLife™ System like many of the underlying systems in Amazing Frog? is always growing and undergoing optimisation. Some of the functionality behind the behaviour induced by the new fApp influenced much of the NPC activity. We were not planning on touching the Zombies in this update but change to one system can be infectious to others. So the Zombies got a pretty big rework too. We felt the Frog Zombies of the last few updates were not that aggressive or intelligent anyway. As it goes Updating Zombies also means updating ants.
Here are some things that you can expect to see in the next Update. Like before, made for Unity 5, but downgraded for Unity 4. We are really excited about these Gas Canisters. OMG ….we have been meaning to get them in the game since we made the very first Red Barrel all them years ago.
Hal has been using Substance Designer for while now and it really made a huge difference , not just to how much detail he can add, but also to how we think about constructing systems in Amazing Frog? whether it be the NPC costumes, the car skins, building components or any of the new assets. Substance Designer is literally empowering our ability to generate variation throughout Swindon Shire. This will be a lot more evident in Unity 5 as we switch to PBR rendering. For now here is a Substance that Hal created for generating Fried Eggs.
Why eggs?... Lets hope we get the Update out before the next DevBlog and you can see for yourselves.
I often get questions about performance from various sources, I’m pretty certain pocket mode should help there. I know its not completely obvious how the quality settings work, some systems can benefit from lowFi quality, some from lower population density and others just need a lower screen resolution. This is the nature of developing a game on Steam. It can be very difficult resolving issues or even diagnosing the cause of a problem when there is such a huge variety of systems with a variety of hardware specifications. We are so grateful to everyone in the community who help people out when things are not working correctly for them. You are an awesome community, you really are. We want the game to run on as many different set ups as possible and making the game run more efficiently, is at an ongoing concern. Like in the FrogLife™ modifications I have been doing this week, I have been trying to make it run better, by looking at how many operations the NPCs think with, dealing with their physics more efficiently to make it run faster and with frogs, zombies…. and ants :) To round up, most of the questions this week have centred around when the update will be released, today or next Friday. I’m sorry it slipped, I guess I knew it might, but I really hopped it wouldn’t.
[ 2016-05-20 17:21:25 CET ] [ Original post ]
Late again… The Frog Milk Coffee Co. Update is going to have to slip to next week. We came pretty close this time and its almost ready. I’m going to keep this Devblog short because we need to keep momentum going to get the update out as fast as possible, but I want to keep up the practice of DevBlogging so we can keep you posted of what we are doing, thinking … farting etc.
FrogLife™ Knockdown
This week there has been a lot of modification to the FrogLife™system. Mainly because of a new challenge fApp called "Knockdown". The FrogLife™ System like many of the underlying systems in Amazing Frog? is always growing and undergoing optimisation. Some of the functionality behind the behaviour induced by the new fApp influenced much of the NPC activity. We were not planning on touching the Zombies in this update but change to one system can be infectious to others. So the Zombies got a pretty big rework too. We felt the Frog Zombies of the last few updates were not that aggressive or intelligent anyway. As it goes Updating Zombies also means updating ants.
FrogDead™
Cones and Gas Canisters
Here are some things that you can expect to see in the next Update. Like before, made for Unity 5, but downgraded for Unity 4. We are really excited about these Gas Canisters. OMG ….we have been meaning to get them in the game since we made the very first Red Barrel all them years ago.
Eggs
Hal has been using Substance Designer for while now and it really made a huge difference , not just to how much detail he can add, but also to how we think about constructing systems in Amazing Frog? whether it be the NPC costumes, the car skins, building components or any of the new assets. Substance Designer is literally empowering our ability to generate variation throughout Swindon Shire. This will be a lot more evident in Unity 5 as we switch to PBR rendering. For now here is a Substance that Hal created for generating Fried Eggs.
Why eggs?... Lets hope we get the Update out before the next DevBlog and you can see for yourselves.
Community
I often get questions about performance from various sources, I’m pretty certain pocket mode should help there. I know its not completely obvious how the quality settings work, some systems can benefit from lowFi quality, some from lower population density and others just need a lower screen resolution. This is the nature of developing a game on Steam. It can be very difficult resolving issues or even diagnosing the cause of a problem when there is such a huge variety of systems with a variety of hardware specifications. We are so grateful to everyone in the community who help people out when things are not working correctly for them. You are an awesome community, you really are. We want the game to run on as many different set ups as possible and making the game run more efficiently, is at an ongoing concern. Like in the FrogLife™ modifications I have been doing this week, I have been trying to make it run better, by looking at how many operations the NPCs think with, dealing with their physics more efficiently to make it run faster and with frogs, zombies…. and ants :) To round up, most of the questions this week have centred around when the update will be released, today or next Friday. I’m sorry it slipped, I guess I knew it might, but I really hopped it wouldn’t.
Amazing Frog?
Fayju
Fayju
2014-11-21
Indie Singleplayer EA
Game News Posts 89
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(9647 reviews)
http://www.amazingfrog.com
https://store.steampowered.com/app/332570 
The Game includes VR Support
Amazing Frog? Depot Linux [1.19 G]
Amazing Frog? is a Hardcore Parkour openworld buffet of bonkers physics sandbox gameplay.
Welcome to the town of Swindon, UK. Home to flatulant super hero, Amazing Frog?
play together.
Welcome to the town of Swindon, UK. Home to flatulant super hero, Amazing Frog?
The Hideout
Start in hideout, play on your own or split screen with your friendsSwindon
Enter Swindon where you can drive cars, buses and mobility scooters, jump on trampolines, fire yourself out of cannons, into explosions, search for trophies and Tvs and reach the heights and a whole lot more. Its your Swindon do as you please.Swindon Local Attractions
Take a quiet trip to the Swindon fArt Gallery if it pleases you…. Feeling aggressive ? find a crossbow, machine gun or laser and shoot the hell out of each other. Visit the Fart Gyms for a workout or discover the Zombie filled underground Sewers.SwindonShire
Plan your escape of Swindon to explore Greater SwindonShire (a 20KM island) where you can go offloading, ride pigs, discover secrets, go for a swim or drive boat in the surrounding Ocean and LakesSHARKS
... but watch our for the relentless sharks… cos they huuuuungry.The Swindon Town Planning Office
Remember to always The Swindon Town Planning Office after an Update. This is where Gaz and Hal from Fayju will notify you in game of updates and additions.Frogulus Rift
Play in VR if you want to get super dizzy. Comfort not guaranteed. I mean if you like being hurled way up in the sky by an explosion or driving a car of a building in VR… then this mode is for you. Currently supports Oculus.Test Rooms
There is also a bunch of test Rooms to play around in. For testing out vehicles, trampolines , weapon testing facilities, playing with sharks… basically seeing what your frog can do. Many mechanics are built in these test rooms.Amazing Frog? Key features:
- a 20Km Landscape
- A whole bunch of vehicles
- 4 player split screen
- Oculus VR support.
- Pigging backs… and pigs
- ridiculous ragdolls, trampolines, cannons and explosions
- Weapons like crossbows lasers and machine-guns
- Vicious Sharks
- Swimmming ish and Boats in the ocean
- Fully fitted Fart Gym
- Underground Zombie Frogs in the Sewers
- A Giant chessboard
- A bunch of test rooms
- and a whole lot of mystery...
play together.
MINIMAL SETUP
- Processor: i5 2 GHZ quad CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: 2GB
- Storage: 6 GB available space
- Processor: i7 quad CoreMemory: 16 MB RAM
- Memory: 16 MB RAM
- Graphics: 4GB
- Storage: 6 GB available space
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