Amazing Frog? Devblog 008 – The Big Switch
We have been playing with Unity 5 features for a while. There are many features that we had always known that we wanted to introduce to Amazing Frog? but had, frustratingly, been forced to hold off until we were in Unity 5. One of the major changes is the way lighting and image effects are handled. This has so many, many …many areas of influence in the game, for now lets just think about how it works with atmospherics.
If you have been reading these devblogs, then you’ll know I’m not great with technical jargon. When I say atmospherics, i think i picked up that word from the Truman Show. What I mean is Day and night, weather, humidity and a big long line of stuff. Its not just for visual effect, it means more than that to us. We added the Weather fApp on the fPhone with intent…we just didn’t get the chance to expand on it in Unity 4, but we have a lot of surprises around the corner.
It can get a little lonely in SwindonShire… its a Big Place. Its a perfectly reasonable question to wonder, why did we need such a large environment? what were we thinking?
Well, we always had Big plans for Swindon Shire and even bigger plans for Amazing Frog? and we never wanted you to have to play alone.
I’m not going to lie to you though, the road ahead is clouded with uncertainties, but also so many possibilities.
For f0.2.9, originally we were just going to do a kind of visual update, which would have been fairly similar to f0.2.8c, but with loads more detail and “atmospherics”. After some testing and careful consideration, we decided that now was the time to hit the "Online integration acceleration pedal" and devote our FULL attention to Online and therefore heading straight for f0.3.0. Now we are in the full swing of developing Amazing Frog? for Online and as part of this process, we are stripping out each of the assets and tinkering with them, and then reintroducing them with online compatibility and all their visual upgraded simultaneously.
Its going to be a pretty tough development period ahead, and, to be honest, that fills me with a sense of dredd, but we are so ready for this.
[ 2016-07-14 20:59:53 CET ] [ Original post ]
Exciting times for us, we have been really busy with the Unity 5 transition. There is a lot to talk about so I won’t cover everything today.
As I have mentioned before, Hal and I have been looking forward to being full-time in Unity 5 and we have been planning toward this transition for quite some time. Things are going better than we had hoped and our initial tests show an uplift in performance, so It’s all very encouraging…. but its also a lot of work.
This Devblog I will try and start to give you some idea of how we are going about it.
Atmospherics
We have been playing with Unity 5 features for a while. There are many features that we had always known that we wanted to introduce to Amazing Frog? but had, frustratingly, been forced to hold off until we were in Unity 5. One of the major changes is the way lighting and image effects are handled. This has so many, many …many areas of influence in the game, for now lets just think about how it works with atmospherics.
If you have been reading these devblogs, then you’ll know I’m not great with technical jargon. When I say atmospherics, i think i picked up that word from the Truman Show. What I mean is Day and night, weather, humidity and a big long line of stuff. Its not just for visual effect, it means more than that to us. We added the Weather fApp on the fPhone with intent…we just didn’t get the chance to expand on it in Unity 4, but we have a lot of surprises around the corner.
The Loneliness of Swindon Shire
It can get a little lonely in SwindonShire… its a Big Place. Its a perfectly reasonable question to wonder, why did we need such a large environment? what were we thinking?
Well, we always had Big plans for Swindon Shire and even bigger plans for Amazing Frog? and we never wanted you to have to play alone.
I’m not going to lie to you though, the road ahead is clouded with uncertainties, but also so many possibilities.
For f0.2.9, originally we were just going to do a kind of visual update, which would have been fairly similar to f0.2.8c, but with loads more detail and “atmospherics”. After some testing and careful consideration, we decided that now was the time to hit the "Online integration acceleration pedal" and devote our FULL attention to Online and therefore heading straight for f0.3.0. Now we are in the full swing of developing Amazing Frog? for Online and as part of this process, we are stripping out each of the assets and tinkering with them, and then reintroducing them with online compatibility and all their visual upgraded simultaneously.
Its going to be a pretty tough development period ahead, and, to be honest, that fills me with a sense of dredd, but we are so ready for this.
Amazing Frog?
Fayju
Fayju
2014-11-21
Indie Singleplayer EA
Game News Posts 89
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(9647 reviews)
http://www.amazingfrog.com
https://store.steampowered.com/app/332570 
The Game includes VR Support
Amazing Frog? Depot Linux [1.19 G]
Amazing Frog? is a Hardcore Parkour openworld buffet of bonkers physics sandbox gameplay.
Welcome to the town of Swindon, UK. Home to flatulant super hero, Amazing Frog?
play together.
Welcome to the town of Swindon, UK. Home to flatulant super hero, Amazing Frog?
The Hideout
Start in hideout, play on your own or split screen with your friendsSwindon
Enter Swindon where you can drive cars, buses and mobility scooters, jump on trampolines, fire yourself out of cannons, into explosions, search for trophies and Tvs and reach the heights and a whole lot more. Its your Swindon do as you please.Swindon Local Attractions
Take a quiet trip to the Swindon fArt Gallery if it pleases you…. Feeling aggressive ? find a crossbow, machine gun or laser and shoot the hell out of each other. Visit the Fart Gyms for a workout or discover the Zombie filled underground Sewers.SwindonShire
Plan your escape of Swindon to explore Greater SwindonShire (a 20KM island) where you can go offloading, ride pigs, discover secrets, go for a swim or drive boat in the surrounding Ocean and LakesSHARKS
... but watch our for the relentless sharks… cos they huuuuungry.The Swindon Town Planning Office
Remember to always The Swindon Town Planning Office after an Update. This is where Gaz and Hal from Fayju will notify you in game of updates and additions.Frogulus Rift
Play in VR if you want to get super dizzy. Comfort not guaranteed. I mean if you like being hurled way up in the sky by an explosion or driving a car of a building in VR… then this mode is for you. Currently supports Oculus.Test Rooms
There is also a bunch of test Rooms to play around in. For testing out vehicles, trampolines , weapon testing facilities, playing with sharks… basically seeing what your frog can do. Many mechanics are built in these test rooms.Amazing Frog? Key features:
- a 20Km Landscape
- A whole bunch of vehicles
- 4 player split screen
- Oculus VR support.
- Pigging backs… and pigs
- ridiculous ragdolls, trampolines, cannons and explosions
- Weapons like crossbows lasers and machine-guns
- Vicious Sharks
- Swimmming ish and Boats in the ocean
- Fully fitted Fart Gym
- Underground Zombie Frogs in the Sewers
- A Giant chessboard
- A bunch of test rooms
- and a whole lot of mystery...
play together.
MINIMAL SETUP
- Processor: i5 2 GHZ quad CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: 2GB
- Storage: 6 GB available space
- Processor: i7 quad CoreMemory: 16 MB RAM
- Memory: 16 MB RAM
- Graphics: 4GB
- Storage: 6 GB available space
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