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Amazing Frog? Devblog 009 - Progress Update


Things have been moving on with Amazing Frog? But its difficult to decide what to talk about. Some things, like whats new beasts we are working on, we would probably want to keep to ourselves, as we don’t want to spoil the surprise. Other things like day to day development I would imagine could be a bit boring to read about, but I guess thats the nature of Game Development…bits of fun at the summits of mountains of hard work. Lets start with the boring stuff.

The Boring Stuff



Most of my time has been wrapped up with Online and I am quite happy with how things are going (considering online rag doll physics is not generally recommended). If we had followed the recommended paths of game development I’m pretty sure Amazing Frog? wouldn’t exist. Even so, the process so far has forced an unavoidable restructuring of the frog. Originally, I was quite frustrated about this, as not only is restructuring boring as hell, its very demanding to keep track of where you are. When i look at the positives emerging from this restructure, its feeling very encouraging and I can see glimpses of how much I am going to enjoy playing it when its ready. In the restructure I have had to look at how “split screen” works, how the controls are implemented and indeed assigned, how frogs are loaded, how scenes are “built”, what time of day it is and all sorts of customisable attributes. This is leading to players, ultimately, having more control over setting up their game experience. I want control over these variants while developing and now I have things available like the fOS and our UI system it should make it pretty straight forward to expose a lot of these customisable attributes in game.  Bit boring to develop, but its going to be awesome to test.

Quality


Not sure if I have mentioned this, but we loves Unity 5… :)
There are so many graphical enhancements available to us now. And as much as the frog has been undergoing mass reconstruction for physics and online, So too has the Architecture and the assets. We know also that its imperative that we don’t cripple your machines, so as much as the graphics are undergoing improvements we are also considering how to address quality settings. We don’t want to lose the aesthetic of Amazing Frog? we just want it to feel more detailed and take full advantage of the new redesigned pipelines in U5.  With the the day/night system its also important that all assets can work with varying light and environment conditions. I touched on this last time, its an ongoing concern.

Vrog


On a more exciting note, Car Modding is becoming a reality, Hal recreated the original Amazing Frog Car (the Vrog ) and in doing so has made all the other vehicles obsolete :) and put me in a position where building a system to fully customise the cars in game is now unavoidable. There is a high level of customisation available for this one car, with all manner of options that we are going to have a wicked fun time calibrating and testing. More to come on how this progresses, other vehicles will follow suit …and, of course, we need a car show room and mod shop.

Stay tuned, we are working as fast as we can and we really want to get some multiplayer tests out there as soon as possible, but there is still quite a lot to do, so be patient.


[ 2016-07-29 22:44:41 CET ] [ Original post ]

Amazing Frog?
Fayju Developer
Fayju Publisher
2014-11-21 Release
Game News Posts: 94
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (9647 reviews)
The Game includes VR Support
Public Linux Depots:
  • Amazing Frog? Depot Linux [1.19 G]
Amazing Frog? is a Hardcore Parkour openworld buffet of bonkers physics sandbox gameplay.
Welcome to the town of Swindon, UK. Home to flatulant super hero, Amazing Frog?

The Hideout

Start in hideout, play on your own or split screen with your friends

Swindon

Enter Swindon where you can drive cars, buses and mobility scooters, jump on trampolines, fire yourself out of cannons, into explosions, search for trophies and Tvs and reach the heights and a whole lot more. Its your Swindon do as you please.


Swindon Local Attractions

Take a quiet trip to the Swindon fArt Gallery if it pleases you…. Feeling aggressive ? find a crossbow, machine gun or laser and shoot the hell out of each other. Visit the Fart Gyms for a workout or discover the Zombie filled underground Sewers.

SwindonShire

Plan your escape of Swindon to explore Greater SwindonShire (a 20KM island) where you can go offloading, ride pigs, discover secrets, go for a swim or drive boat in the surrounding Ocean and Lakes


SHARKS

... but watch our for the relentless sharks… cos they huuuuungry.

The Swindon Town Planning Office

Remember to always The Swindon Town Planning Office after an Update. This is where Gaz and Hal from Fayju will notify you in game of updates and additions.

Frogulus Rift

Play in VR if you want to get super dizzy. Comfort not guaranteed. I mean if you like being hurled way up in the sky by an explosion or driving a car of a building in VR… then this mode is for you. Currently supports Oculus.

Test Rooms

There is also a bunch of test Rooms to play around in. For testing out vehicles, trampolines , weapon testing facilities, playing with sharks… basically seeing what your frog can do. Many mechanics are built in these test rooms.

Amazing Frog? Key features:

  • a 20Km Landscape
  • A whole bunch of vehicles
  • 4 player split screen
  • Oculus VR support.
  • Pigging backs… and pigs
  • ridiculous ragdolls, trampolines, cannons and explosions
  • Weapons like crossbows lasers and machine-guns
  • Vicious Sharks
  • Swimmming ish and Boats in the ocean
  • Fully fitted Fart Gym
  • Underground Zombie Frogs in the Sewers
  • A Giant chessboard
  • A bunch of test rooms
  • and a whole lot of mystery...

play together.

MINIMAL SETUP
  • Processor: i5 2 GHZ quad CoreMemory: 8 MB RAM
  • Memory: 8 MB RAM
  • Graphics: 2GB
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • Processor: i7 quad CoreMemory: 16 MB RAM
  • Memory: 16 MB RAM
  • Graphics: 4GB
  • Storage: 6 GB available space
GAMEBILLET

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15.95$ (60%)
5.07$ (15%)
2.52$ (83%)
10.00$ (50%)
8.39$ (16%)
GAMERSGATE

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2.25$ (89%)
5.2$ (71%)
18.74$ (25%)
0.45$ (85%)
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0.87$ (71%)
4.75$ (81%)
0.9$ (92%)
17.49$ (30%)
12.0$ (60%)
14.05$ (44%)
4.05$ (73%)
0.45$ (85%)
3.92$ (87%)
4.46$ (70%)
0.51$ (83%)
4.5$ (85%)
27.99$ (30%)
0.45$ (85%)
0.84$ (58%)
10.19$ (32%)
4.5$ (75%)
4.0$ (80%)
3.4$ (83%)
9.0$ (70%)
20.0$ (50%)
33.19$ (17%)
10.62$ (58%)
7.5$ (81%)
3.6$ (82%)

FANATICAL BUNDLES

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