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Amazing Frog? Devblog 025


Hi, It’s been just over a month since I last updated you all on whats going on with development for Amazing Frog?. To be honest I don’t even know where to begin this devblog as we have been doing so many different things. Our core mission is the same and V3 as a whole is still moving forward. The V3 online Test world draws closer and a big definitive V2 update will come alongside it, After that, an iOS version and a run of V3 test updates will follow, all the while in the backdrop the main V3 Amazing Frog? continues to grow. So to follow on from the last devblog (024)- I still have not started Mario Odyssey and Hal is no closer to facing Ganon, but we have done a load of Amazing Frog? development. :)

V3 Testworlds



The multiplayer code for V3 is coming along pretty nicely. Don’t get me wrong, it has been super complicated and I do have a tendency to over-complicate things for myself. Now I feel it coming together. I have restructured the whole process several times, as it has to form the underlying architecture of pretty much all aspects of V3 Swindon. There are many challenges involved, but one existing challenge is the logistics of testing.. there is only so much I can test on my own set of machines, so we are going to need some help with that very soon. There are still a few crazy things happening that I need to resolve first, but my confidence in the integrity of the system is growing. *farts..

SwindonShire


Often when I look over at Hal’s screen I see crazy substance setups for all sorts of different surfaces and plant things. I Just think they look interesting so I got him to screen grab a couple for the blog.
We never really got to make the “SwindonShire” that we wanted to make before. We had always been too busy with other aspects of gameplay or world creation. But we are making "The world" a priority in V3. Hal has got a serious new machine for some intense world building and development shenanigans. We are very serious about it… but it is going to take time to create the "new world” in v3, but we think it will be worth it.

V3 Anatomy


We first put a skeleton in a game in Goldilocks and the 3000 bears and laughed our heads off about it for ages. Goldilocks was a kind of ragdoll shooting game that we made a demo of a few years back before Ouya, and hope to return to one day. As V3 is so much more detailed it needed an update to frog anatomy. Heres an example of the new skeleton… but Hal didn't stop at just bones….There are going to be some squidgy surprises too.

So A Definitive V2 Update ?


I guess in general the right game dev advice would be to move on from V2 completely and just go into V3. V2 its old tech, Unity don’t really support it anymore, but still we haven’t moved on from V2 and you may be wondering why. It's not just about fixing problems in V2 like the Z-fighting on the sea and posters, or the lack of atmosphere and depth, there is actually a lot we are doing in V2 that we can move straight to V3. Also because V3 is moving so far ahead of V2 we just couldn’t leave it behind without tidying some things up. It's good that I got a new laptop at the beginning of 2018. I can comfortably have both V3 and V2 open simultaneously. Unity used to fatal when I was working on them both and I used to think that I was running out of memory. Turns out that it was just Unity crashing…. Thankfully things seem a lot more stable on that front recently. I did yet again have to completely rebuild the v3 project base from the ground up but things have been working well. Basically, there are so many game systems that I can prototype and build in V2 for V3. Beyond that, we really wanted to make a definitive version of Amazing Frog? V2  One that could stand on it own as V3 continues to grow. Many graphical glitches have been solved, but at the expense of a bit of a restructure, especially to do with player assignment and cameras. This work has allowed us to implement v3 camera and player assignment systems and design a more stable structure on how to do that. Successfully prototyping the way forward in V3 gameplay.
I'm pretty sure I haven't covered everything today. Like the way the frog can hold a pose in ragdoll form in V3 when you jump and hold jump, I had been meaning to make some screenshots to show that.  Or that after a chat with Zeron last week I decided to push day-night cycles into the test worlds. Or that we tested a few good builds on iOS and its looking good, but it needs more work and the next Steam update will certainly come before that. Or that the new blimp controls are much more stable, but I still have a bit of work to do to ensure objects can be transported inside. I guess more next time. Thanks for playing Amazing Frog?


[ 2018-05-19 00:24:19 CET ] [ Original post ]



Amazing Frog?
Fayju
  • Developer

  • Fayju
  • Publisher

  • 2014-11-21
  • Release

  • Indie Singleplayer EA
  • Tags

  • Game News Posts 89  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (9647 reviews)


  • Review Score

  • http://www.amazingfrog.com
  • Website

  • https://store.steampowered.com/app/332570 
  • Steam Store

  • The Game includes VR Support



    Amazing Frog? Depot Linux [1.19 G]

  • Public Linux depots

  • Amazing Frog? is a Hardcore Parkour openworld buffet of bonkers physics sandbox gameplay.
    Welcome to the town of Swindon, UK. Home to flatulant super hero, Amazing Frog?

    The Hideout

    Start in hideout, play on your own or split screen with your friends

    Swindon

    Enter Swindon where you can drive cars, buses and mobility scooters, jump on trampolines, fire yourself out of cannons, into explosions, search for trophies and Tvs and reach the heights and a whole lot more. Its your Swindon do as you please.


    Swindon Local Attractions

    Take a quiet trip to the Swindon fArt Gallery if it pleases you…. Feeling aggressive ? find a crossbow, machine gun or laser and shoot the hell out of each other. Visit the Fart Gyms for a workout or discover the Zombie filled underground Sewers.

    SwindonShire

    Plan your escape of Swindon to explore Greater SwindonShire (a 20KM island) where you can go offloading, ride pigs, discover secrets, go for a swim or drive boat in the surrounding Ocean and Lakes


    SHARKS

    ... but watch our for the relentless sharks… cos they huuuuungry.

    The Swindon Town Planning Office

    Remember to always The Swindon Town Planning Office after an Update. This is where Gaz and Hal from Fayju will notify you in game of updates and additions.

    Frogulus Rift

    Play in VR if you want to get super dizzy. Comfort not guaranteed. I mean if you like being hurled way up in the sky by an explosion or driving a car of a building in VR… then this mode is for you. Currently supports Oculus.

    Test Rooms

    There is also a bunch of test Rooms to play around in. For testing out vehicles, trampolines , weapon testing facilities, playing with sharks… basically seeing what your frog can do. Many mechanics are built in these test rooms.

    Amazing Frog? Key features:

    • a 20Km Landscape
    • A whole bunch of vehicles
    • 4 player split screen
    • Oculus VR support.
    • Pigging backs… and pigs
    • ridiculous ragdolls, trampolines, cannons and explosions
    • Weapons like crossbows lasers and machine-guns
    • Vicious Sharks
    • Swimmming ish and Boats in the ocean
    • Fully fitted Fart Gym
    • Underground Zombie Frogs in the Sewers
    • A Giant chessboard
    • A bunch of test rooms
    • and a whole lot of mystery...

    play together.
    MINIMAL SETUP
    • Processor: i5 2 GHZ quad CoreMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: 2GB
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • Processor: i7 quad CoreMemory: 16 MB RAM
    • Memory: 16 MB RAM
    • Graphics: 4GB
    • Storage: 6 GB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    16.5$ (67%)
    1.0$ (80%)
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    0.68$ (83%)
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    14.99$ (25%)

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