Shutshimi
Neon Deity Games Developer
Choice Provisions Publisher
2015-08-25 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(50 reviews)
The Game includes VR Support
Check out our newest game: BIT.TRIP RERUNNER!
BIT.TRIP RERUNNER features the RUNNER MAKER level editor tool, empowering players to craft their own challenging levels. Additionally, the game introduces the exciting MUSIC MAKER, enabling players to compose personalized soundtracks for their gameplay. This innovative feature adds a new layer of creativity, allowing players to shape both the visual and auditory aspects of their BIT.TRIP RUNNER experience.
The power of the MUSIC MAKER
[previewyoutube=QceTOml2LvE;full][/previewyoutube]
- Brave 150+ obstacle-filled levels based on the classic games each more challenging than the last.
- Dive head-first into a trippy new art style powered by Unreal 5.
- Enjoy a fully remixed soundtrack at unhealthy volume levels.
- Create and share the levels of your dreams with RUNNER MAKER.
- Uncover gaming artifacts in the Historical Gallery with fun nods to the original game!
Trailer!
[previewyoutube=AsLm6H1W1m4;full][/previewyoutube]
I have had an incredible time with BIT.TRIP RERUNNER. There is so much replayability here.
10 Games Grin
...an adrenaline-pumping experience that will keep you hooked for hours on end
9/10 Rectify Gaming
Choice Provisions has crafted a masterpiece...
-Gears Realm
What can you make with RUNNER MAKER?!
[previewyoutube=Vz2DpFIIiwc;full][/previewyoutube]
Fan made level by ETHAN!
[ 2023-11-21 09:12:46 CET ] [ Original post ] Build 112 released!Another quick bugfix to address the Crime Fighter awardment not popping in certain scenarios. Thanks again to you fine folks for bringing the issue to our attention
[ 2015-11-13 03:07:37 CET ] [ Original post ] Build 112 released!Another quick bugfix to address the Crime Fighter awardment not popping in certain scenarios. Thanks again to you fine folks for bringing the issue to our attention ♪
[ 2015-11-13 03:07:37 CET ] [ Original post ] Build 111 released!This is a quick bug fix that makes the Bulletpoof awardment attainable again. Thanks to our community for pointing out the issue
[ 2015-11-01 21:36:20 CET ] [ Original post ] Build 111 released!This is a quick bug fix that makes the Bulletpoof awardment attainable again. Thanks to our community for pointing out the issue ♥
[ 2015-11-01 21:36:20 CET ] [ Original post ] Boo!Was that spooky? I hope so!
Fearsome festivities are infesting fishy waters! From October 24th to November 7th, enjoy a spookier version of your favorite gun-toting-goldfish party shmup with the free seasonal update, "Seriously Spooky!" Your client will automatically update, so there's no effort required on your part! Just play Shutshimi during the above specified dates to enjoy.
Note: The update will go live around midnight EST. Those of you living in the future (lookin' at you, Australia) will not see the update until around noon-ish, your time, October 24th.
[ 2015-10-23 20:57:45 CET ] [ Original post ] Boo!Was that spooky? I hope so!
Fearsome festivities are infesting fishy waters! From October 24th to November 7th, enjoy a spookier version of your favorite gun-toting-goldfish party shmup with the free seasonal update, "Seriously Spooky!" Your client will automatically update, so there's no effort required on your part! Just play Shutshimi during the above specified dates to enjoy.
Note: The update will go live around midnight EST. Those of you living in the future (lookin' at you, Australia) will not see the update until around noon-ish, your time, October 24th.
[ 2015-10-23 20:57:45 CET ] [ Original post ] Build 109 released!Nothing too special here, just a few small bugfixes.
That said, if you do run into issues, feel free to reply here or post a new discussion and I'll be sure to read it!
[ 2015-10-05 19:39:29 CET ] [ Original post ] Build 109 released!Nothing too special here, just a few small bugfixes.
That said, if you do run into issues, feel free to reply here or post a new discussion and I'll be sure to read it!
[ 2015-10-05 19:39:29 CET ] [ Original post ] Build 108 released!A new build has just been released containing numerous bug fixes and gameplay balances. It also features a bit of extra content, as our way of saying, "thanks for your patience while we work out some kinks."
We hope you enjoy the newer and improveder version of Shtshimi, and if you're enjoying yourselves, please - write a review, tell a friend, share it on social media, the works! We'd appreciate it
For a complete list of changes, read this handy list:
- The effects of multiple hats have been adjusted.
- Toetag Stanley can no longer be challenged in Boss Rush before being unlocked.
- Killing a boss and dying in the same update frame no longer locks up controls.
- The upgraded mucus launcher's power has been adjusted.
- The laser beam's power has been adjusted. (Base and upgraded)
- The Pacifish awardment has been adjusted to allow for bouncy castles.
- The difficulty of multiplayer has been adjusted.
- Dave has escaped.
- Thunderstorm effects in Mild VFX have been adjusted.
- "Reviving" fish can no longer bump into living players.
- Display logic for mid-wave info bubbles has been adjusted.
- Leaderboards have been moved to the Title screen.
- Leaderboards can now be paged through using the "Friends" filter.
- Fixed Ludum Double Dare awardment.
- Fixed various hat and awardment descriptions.
- Fixed Round-end awardments being earnable on game-over.
- Fixed desync issues with ad-hoc joining.
- Somehow broke controller remapping's safety settings, allowing brave players to map a single button to multiple actions.
[ 2015-09-22 18:44:18 CET ] [ Original post ] Build 108 released!A new build has just been released containing numerous bug fixes and gameplay balances. It also features a bit of extra content, as our way of saying, "thanks for your patience while we work out some kinks."
We hope you enjoy the newer and improveder version of Shütshimi, and if you're enjoying yourselves, please - write a review, tell a friend, share it on social media, the works! We'd appreciate it ♥
For a complete list of changes, read this handy list:
- The effects of multiple hats have been adjusted.
- Toetag Stanley can no longer be challenged in Boss Rush before being unlocked.
- Killing a boss and dying in the same update frame no longer locks up controls.
- The upgraded mucus launcher's power has been adjusted.
- The laser beam's power has been adjusted. (Base and upgraded)
- The Pacifish awardment has been adjusted to allow for bouncy castles.
- The difficulty of multiplayer has been adjusted.
- Dave has escaped.
- Thunderstorm effects in Mild VFX have been adjusted.
- "Reviving" fish can no longer bump into living players.
- Display logic for mid-wave info bubbles has been adjusted.
- Leaderboards have been moved to the Title screen.
- Leaderboards can now be paged through using the "Friends" filter.
- Fixed Ludum Double Dare awardment.
- Fixed various hat and awardment descriptions.
- Fixed Round-end awardments being earnable on game-over.
- Fixed desync issues with ad-hoc joining.
- Somehow broke controller remapping's safety settings, allowing brave players to map a single button to multiple actions.
[ 2015-09-22 18:44:18 CET ] [ Original post ] Build 104 now liveAn issue was discovered where Boss Rush leaderboard times were not being updated correctly that has since been corrected.
Some users have also reported strange behavior (eg input locking) when killing a boss and getting a game over at the exact same time. We're looking into the issue and should have a fix up in the near future.
[ 2015-09-03 19:51:19 CET ] [ Original post ] Build 104 now liveAn issue was discovered where Boss Rush leaderboard times were not being updated correctly that has since been corrected.
Some users have also reported strange behavior (eg input locking) when killing a boss and getting a game over at the exact same time. We're looking into the issue and should have a fix up in the near future.
[ 2015-09-03 19:51:19 CET ] [ Original post ] Note to Linux UsersDue to some last-minute issues with our Gamepad input libraries, Linux only supports XInput gamepads for the time being (XBox 360 controllers work well!) Gamepads also cannot be reconfigured in the Linux version's "Config" menu. We hope to have the issue resolved in the coming weeks - some time in September for sure!
[ 2015-08-25 16:47:07 CET ] [ Original post ] Note to Linux UsersDue to some last-minute issues with our Gamepad input libraries, Linux only supports XInput gamepads for the time being (XBox 360 controllers work well!) Gamepads also cannot be reconfigured in the Linux version's "Config" menu. We hope to have the issue resolved in the coming weeks - some time in September for sure!
[ 2015-08-25 16:47:07 CET ] [ Original post ] Shütshimi is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas.
Armed with your trusty bullet-morphing shotgun, defeat or navigate through waves of enemies and collect powerups as you battle your way through each of the game's bosses. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece, so you'd better act fast!
But wait, there's more (information)!
Fishy Features:
- Endless waves, endless fun!
- Rapid-fire gameplay! The rules change every 10 seconds, so react quickly!
- 5 different weapons to choose from!
- Over 40 upgrades to acquire! Combine upgrades with different weapons for interesting combinations!
- Hats! Over 30 of them! Most hats unlock hidden "Hattributes" which modify gameplay even further!
- Full keyboard and controller support! Play any way you like, as long as it's either of these two options!
- You can smoke underwater!?
- Leaderboards! Compete with friends and foes for the global top score!
- Local Co-op! Work together or screw each other over when competing for the top score
MINIMAL SETUP- OS: Ubuntu 10.10 or newerMemory: 2 GB RAMGraphics: DX9/Shader model 2.0 requiredStorage: 200 MB available space
- Memory: 2 GB RAM
- Graphics: DX9/Shader model 2.0 required
- Storage: 200 MB available space
12.44$ (17%)
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3.78$ (53%)
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6.48$ (78%)
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