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- Easier 180 flip inputs - Restarting tutorial with 'R' now retries one part, not the entire tutorial - Tutorials are no longer labelled as 'Difficulty: Very Easy' - Better tutorial duration estimates - Fixed dialog where Fat Sensei referred to the obsolete "Cheat Settings" Our Turbo Fat experts noticed you can flip pieces by hitting both rotate buttons. But this was tricky because if you pressed one button a little earlier, the piece could wiggle out of place. Oh no! We heard your cries, and we've loosened things up so those kinds of flips will work like you want them to work -- even rewinding the piece into place if it needs to. It's magic!! If you haven't learned about piece flips yet, go try the "Meet Spins" tutorial. The tutorials in general aren't just for beginners -- they're jam-packed with advanced techniques to boost your scores no matter your skill level. Make Fat Sensei proud!
This release focuses on game balance and a few usability tweaks!
- Fixed more potential sources of crashing after puzzles. I usually try to space these updates out, but this one felt like an important one! I had a minor epiphany this weekend and tweaked the way I store some things in memory, which I'm hoping fixes the last of the crashes. Thanks so much for your patience! I've received some amazing feedback from the community Discord about potential quality-of-life improvements in Adventure mode, so I'm going to be experimenting with some ideas. Let me know if you have any feedback about things you think could be improved as well!
The wait is over, Turbo Fat is available on Steam! If you like tasty food, cute monsters and tough puzzles, this one's for you! I've put a crazy amount of work into polishing all the rough edges, and I'm proud that after 4 years of working on the game I still had such a fun time playtesting it yesterday. I think I figured out one or two new strategies for a few levels, so I'll be curious how high you can push your scores as well! There's a TON of content to explore:
We're cramming in as many features as we can before the release date! We've added 47 achievements, ranging from unique level challenges to broader completion tasks, ensuring you won't overlook any of Turbo Fat's sprawling content! With tons of levels to play, game modes to discover, cutscenes to watch, and achievements to unlock, there's plenty to keep you busy.
We've also enhanced the level pickers throughout the game with icons hinting at the secrets each level has to offer. We don't want to give everything away, but picking levels is more fun when you have a little idea of what you're getting into.
Additionally, we've made several other improvements: gamepad support, UI enhancements, and unique music for each area. With October just around the corner, we hope you're as psyched as we are for the final release of Turbo Fat!
We're polishing up Turbo Fat's UI, most notably the default grey buttons on the various menus and especially the creature editor.
The creature editor shown in the trailer has undergone a 100% overhaul -- featuring bigcolorful icons with different creature parts, and an intuitive step-by-step layout which walks you through creating your creature one part at a time.
There are other UI improvements throughout the game as well, including an all new settings menu, and colorful buttons on the main menu and other menus.
Vega Churn Twelve has been removed, and its levels have been rebalanced and pushed out to the other regions instead. Hopefully this will make the final game denser in content, with each area having lots of interesting and unique levels!
It's been a busy few months! The game now officially has a beginning and ending, complete with cutscenes, credits and some cool surprises. I hope those of you lucky and dedicated enough enjoy what's store for the last legs of your journey! We've tested the Linux and Windows versions of Turbo Fat and everything seems to work on Steam OK! With that of the way, we've also started working Steam integration, including Achievements and Stats so that you can compare your progress with your friends and aim for 100%. After some discussions with the community discord, I think we've reached a happy medium where the achievements will be tough but not too frustrating. There are some insane white-knuckle challenges which nobody's come close to completing, but I think I'll leave those out of the achievements and leave them just to bragging rights! I've started polishing some of the rough edges of the game's UI, including adding a fullscreen option and better gamepad support but there's still some work to do before I'm happy with it. The creature and level editors still need a complete overhaul, and the UI could use some prettying up. But we're slowly getting there!
We've added a new type of cheese piece for some later levels! These triangular pieces are powerful but come with their own limitations too, and will force you learn a whole new set of techniques.
We've redesigned Career mode to only give you 3 lives -- if you lose all your lives you'll have to start over from the start of the chapter.
Career mode's new hardcore levels give you a chance at an extra life... but they're harder, and you only get ONE life on them. They're a worthwhile risk for some of the harder areas!
This month we've wrapped up development of the new "Cannoli Sandbar" area with a bunch of new levels centered around Asparagus, a puzzle mechanic designed to get in your way.
These asparagus obstacles are incredibly versatile, obstructing the next queue, replacing high-scoring cake and snack boxes with useless veggies, and leaving obnoxious horizontal holes all over the playfield.
They can even spear parts of your piece in mid-air, transforming your versatile "L-piece" into a baffling "Semicolon block"? What the heck even is that thing!!!
We've added a new tropical area "Kflab" with new characters, visuals and cutscenes.
There's an entire new island area and 20 new cutscenes, featuring a cast of 5 new characters including a sarcastically self-aware panda bear "Pandon" who has some mild antisocial tendencies, and "King Frungle Lumps III" -- a green tentacle-mouthed monstrosity with a very silly name. And you'd better recite his entire name correctly on the first try or you'll never hear the end of it!
New levels are coming next month, with some maddening new gimmicks and frustrating twists to learn. We can't wait to share them with you!
After two months exploring the new version of the Godot engine, it seems it's not quite ready for the awesome features required by Turbo Fat yet -- so we're sticking with the older version! However all is not lost, as we've ported a few of the coolest improvements and bugfixes from our exploratory work into the older version of the engine, including a few bugs reported by the Turbo Fat community, and retroactively applying fixes to our tween and particle systems to make things run more smoothly. We're starting work on a fun new tropical area, and we can't wait to share it with you. Stay tuned!
This release adds nine new levels featuring sharks. Many of them are in Poki Desert and a few are in the later levels as well.
Sharks eat parts of your pieces, letting clever players reshape them to fit into tight gaps or make high scoring boxes in some new and clever ways! (CHOMP)
Nighttime levels! Oooh, spooky! Chapter 3 (Poki Desert) introduces three nighttime levels featuring the new "Night Onion". This onion periodically casts the playfield in darkness, testing both your memory and your strategy. You must balance fast and efficient play with organizing the playfield in an intuitive way. ...Vertical stacks are a lot harder to work with when you have to remember all the pieces in them! There are about 10 new levels in total, making use of this clever new mechanic. I hope you'll enjoy playing them!
I'm still hard at work on Turbo Fat! In addition to adding the Steam page this month, I've added several cheats to make the game more accessible for novices, and improved the game's Spanish localization! Players accustomed to Tetris were often asking for line pieces and hold pieces. I think these go against the design of Turbo Fat, but I've enabled them through a Cheat menu. I'm all about players "finding their own fun" so if these features make the game more fun for you, go nuts! The cheat menu also includes a way of slowing things down if the game is too difficult! No matter your skill level, the game should now be able to be completed by anyone. On the other end of the spectrum, you can speed the game up if you want an extra challenge! Hish of the Turbo Fat discord has translated the entire game into Spanish! I've chased down a few minor UI glitches here and there with especially long Spanish phrases but overall it works seamlessly.
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