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Turbo Fat 1.0095: Tips, Tutorial improvements

  • Added first-time explanation for Career mode
  • Added first-time warning when quitting/restarting a level in Career mode
  • Added puzzle restart button to settings
  • Skip to next day in Career mode after giving up
  • New hints and visuals for cake tutorial after mistakes
  • New demos for combo, spin tutorials after mistakes
Ive gotten lots of feedback about the Tutorials and Adventure mode! This update smooths out a few rough spots, mostly around players getting stuck or missing key rules. A couple of one-time popups now appear in Career mode, like Try to get to the boss level! or "If you quit, you'll have to start over!" Hopefully this isn't too annoying! It only shows up once unless you reset it. This release also improves the tutorials, giving more hints and demonstrations if you get stuck. Just keep trying, and eventually Fat Sensei will give you a picture, or show you how to do it! As always, if anything still feels off or confusing, let me know!


[ 2024-11-08 17:28:56 CET ] [ Original post ]


Turbo Fat 1.0015: More stability tweaks

- Fixed more potential sources of crashing after puzzles. I usually try to space these updates out, but this one felt like an important one! I had a minor epiphany this weekend and tweaked the way I store some things in memory, which I'm hoping fixes the last of the crashes. Thanks so much for your patience! I've received some amazing feedback from the community Discord about potential quality-of-life improvements in Adventure mode, so I'm going to be experimenting with some ideas. Let me know if you have any feedback about things you think could be improved as well!


[ 2024-10-28 16:53:42 CET ] [ Original post ]


Turbo Fat 1.0012: Stability and input tweaks

  • Fixed more potential sources of crashing after puzzles.
  • Added debug launcher for enhanced logging and crash reporting.
  • Fixed mouse flickering with simultaneous gamepad/keyboard input.
  • Adjusted save icon timing to show before transitions.
  • Simplified cake tutorial with easier, non-random piece order.
  • Improved performance and removed sound glitches when switching saves during puzzles.
  • Fixed gamepad/keyboard focus issues with the settings menu.
Based on playtests, this new release fixes crashes for most players! But just in case, the Windows release now includes a debug launcher, turbofat-troubleshoot.bat. If you're still experiencing game crashes, this launcher logs detailed information to a console which will help us determine the cause of the crash. Thanks so much for helping out!


[ 2024-10-25 18:18:06 CET ] [ Original post ]


Turbo Fat 1.0005: Stability improvements and bug fixes

  • Disabled threading to improve stability.
  • Tweaked scene transitions to prevent crashes after levels finish.
  • Reduced the number of Steam API calls.
  • Fixed a bug where fat creatures on the Avatar screen were saved as skinny.
  • Improved Spanish localization and fixed an issue with language settings not using game preferences.
  • Fixed a bug where the camera sometimes didn't shift to the next customer in Adventure Mode.
  • Fixed receipt shake effect on the results screen.
  • Fixed occasional issues with Steam achievements returning bad data.
  • Added a few new friends from the community Discord.
  • Cleaned up a few cutscene dialogue typos.


[ 2024-10-18 15:16:22 CET ] [ Original post ]


1.0003

Minor stability improvements and bug fixes.


[ 2024-10-16 16:51:24 CET ] [ Original post ]


Turbo Fat is out now!

The wait is over, Turbo Fat is available on Steam! If you like tasty food, cute monsters and tough puzzles, this one's for you! I've put a crazy amount of work into polishing all the rough edges, and I'm proud that after 4 years of working on the game I still had such a fun time playtesting it yesterday. I think I figured out one or two new strategies for a few levels, so I'll be curious how high you can push your scores as well! There's a TON of content to explore:

  • SIX huge areas in Adventure Mode, plus one extra bonus area for you puzzle fanatics... All jam-packed with unique levels, crazy gimmicks and funny characters! Plus an ending you won't want to miss~
  • So many cutscenes -- including some you'll only see on your 2nd, 3rd, 4th, 5th or 6th playthrough. Make sure to keep revisiting those early areas in Adventure Mode to experience the full story, and to dust off those high scores!
  • Training Mode includes our more "vanilla offerings" for those of you who are more interested in the core puzzle mechanics instead of the crazy gimmicks. Test your endurance with Marathon Mode, or grind the ranks through Rank Mode!
  • A set of In-Depth Tutorials walk you through all the core mechanics, including Squish Moves, Cake Boxes and Infinite Combos. You'll need it all along your journey, those later levels are touch!
  • Fully customizable difficulty lets you tweak levels to be slower, shorter, easier, or to have features from classic block dropping games such as hold pieces and line pieces! You CAN tweak it to be harder too but... Maybe hold off a bit? It gets harder, I promise!!
Good luck everyone, and have fun! Welcome to Turbo Fat


[ 2024-10-15 18:06:08 CET ] [ Original post ]


More Achievements... and Level Icons!

We're cramming in as many features as we can before the release date! We've added 47 achievements, ranging from unique level challenges to broader completion tasks, ensuring you won't overlook any of Turbo Fat's sprawling content! With tons of levels to play, game modes to discover, cutscenes to watch, and achievements to unlock, there's plenty to keep you busy.
We've also enhanced the level pickers throughout the game with icons hinting at the secrets each level has to offer. We don't want to give everything away, but picking levels is more fun when you have a little idea of what you're getting into. Additionally, we've made several other improvements: gamepad support, UI enhancements, and unique music for each area. With October just around the corner, we hope you're as psyched as we are for the final release of Turbo Fat!


[ 2024-09-02 21:15:08 CET ] [ Original post ]


A new creature editor, improved UI, and rebalanced levels!

We're polishing up Turbo Fat's UI, most notably the default grey buttons on the various menus and especially the creature editor.
The creature editor shown in the trailer has undergone a 100% overhaul -- featuring bigcolorful icons with different creature parts, and an intuitive step-by-step layout which walks you through creating your creature one part at a time. There are other UI improvements throughout the game as well, including an all new settings menu, and colorful buttons on the main menu and other menus. Vega Churn Twelve has been removed, and its levels have been rebalanced and pushed out to the other regions instead. Hopefully this will make the final game denser in content, with each area having lots of interesting and unique levels!


[ 2024-07-12 18:00:40 CET ] [ Original post ]


Game credits, Steam support and Achievements!

It's been a busy few months! The game now officially has a beginning and ending, complete with cutscenes, credits and some cool surprises. I hope those of you lucky and dedicated enough enjoy what's store for the last legs of your journey! We've tested the Linux and Windows versions of Turbo Fat and everything seems to work on Steam OK! With that of the way, we've also started working Steam integration, including Achievements and Stats so that you can compare your progress with your friends and aim for 100%. After some discussions with the community discord, I think we've reached a happy medium where the achievements will be tough but not too frustrating. There are some insane white-knuckle challenges which nobody's come close to completing, but I think I'll leave those out of the achievements and leave them just to bragging rights! I've started polishing some of the rough edges of the game's UI, including adding a fullscreen option and better gamepad support but there's still some work to do before I'm happy with it. The creature and level editors still need a complete overhaul, and the UI could use some prettying up. But we're slowly getting there!


[ 2024-05-01 19:29:17 CET ] [ Original post ]


Cheese pieces, lives, and hardcore levels!


We've added a new type of cheese piece for some later levels! These triangular pieces are powerful but come with their own limitations too, and will force you learn a whole new set of techniques. We've redesigned Career mode to only give you 3 lives -- if you lose all your lives you'll have to start over from the start of the chapter. Career mode's new hardcore levels give you a chance at an extra life... but they're harder, and you only get ONE life on them. They're a worthwhile risk for some of the harder areas!


[ 2024-01-02 21:23:14 CET ] [ Original post ]


Turbo Fat v0.7000: Asparagus!

This month we've wrapped up development of the new "Cannoli Sandbar" area with a bunch of new levels centered around Asparagus, a puzzle mechanic designed to get in your way.
These asparagus obstacles are incredibly versatile, obstructing the next queue, replacing high-scoring cake and snack boxes with useless veggies, and leaving obnoxious horizontal holes all over the playfield. They can even spear parts of your piece in mid-air, transforming your versatile "L-piece" into a baffling "Semicolon block"? What the heck even is that thing!!!


[ 2023-10-03 17:41:47 CET ] [ Original post ]


Turbo Fat v0.6900: Welcome to Kflab!

We've added a new tropical area "Kflab" with new characters, visuals and cutscenes.
There's an entire new island area and 20 new cutscenes, featuring a cast of 5 new characters including a sarcastically self-aware panda bear "Pandon" who has some mild antisocial tendencies, and "King Frungle Lumps III" -- a green tentacle-mouthed monstrosity with a very silly name. And you'd better recite his entire name correctly on the first try or you'll never hear the end of it! New levels are coming next month, with some maddening new gimmicks and frustrating twists to learn. We can't wait to share them with you!


[ 2023-09-04 20:30:21 CET ] [ Original post ]


Engine improvements, bugfixes

After two months exploring the new version of the Godot engine, it seems it's not quite ready for the awesome features required by Turbo Fat yet -- so we're sticking with the older version! However all is not lost, as we've ported a few of the coolest improvements and bugfixes from our exploratory work into the older version of the engine, including a few bugs reported by the Turbo Fat community, and retroactively applying fixes to our tween and particle systems to make things run more smoothly. We're starting work on a fun new tropical area, and we can't wait to share it with you. Stay tuned!


[ 2023-07-10 19:27:51 CET ] [ Original post ]


Turbo Fat v0.6500: Shaaaaaarks!


This release adds nine new levels featuring sharks. Many of them are in Poki Desert and a few are in the later levels as well. Sharks eat parts of your pieces, letting clever players reshape them to fit into tight gaps or make high scoring boxes in some new and clever ways! (CHOMP)


[ 2023-05-02 18:49:02 CET ] [ Original post ]


Turbo Fat v0.6300: Nighttime levels

Nighttime levels! Oooh, spooky! Chapter 3 (Poki Desert) introduces three nighttime levels featuring the new "Night Onion". This onion periodically casts the playfield in darkness, testing both your memory and your strategy. You must balance fast and efficient play with organizing the playfield in an intuitive way. ...Vertical stacks are a lot harder to work with when you have to remember all the pieces in them! There are about 10 new levels in total, making use of this clever new mechanic. I hope you'll enjoy playing them!


[ 2023-03-07 17:48:32 CET ] [ Original post ]


Turbo Fat 0.5200: Cheats, Spanish Localization

I'm still hard at work on Turbo Fat! In addition to adding the Steam page this month, I've added several cheats to make the game more accessible for novices, and improved the game's Spanish localization! Players accustomed to Tetris were often asking for line pieces and hold pieces. I think these go against the design of Turbo Fat, but I've enabled them through a Cheat menu. I'm all about players "finding their own fun" so if these features make the game more fun for you, go nuts! The cheat menu also includes a way of slowing things down if the game is too difficult! No matter your skill level, the game should now be able to be completed by anyone. On the other end of the spectrum, you can speed the game up if you want an extra challenge! Hish of the Turbo Fat discord has translated the entire game into Spanish! I've chased down a few minor UI glitches here and there with especially long Spanish phrases but overall it works seamlessly.


[ 2022-12-10 01:42:31 CET ] [ Original post ]



Turbo Fat
Poobslag
  • Developer

  • Poobslag
  • Publisher

  • 2024-02-29
  • Release

  • Indie Casual Singleplayer
  • Tags

  • Game News Posts 16  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 6 user reviews

    (6 reviews)


  • Review Score

  • https://store.steampowered.com/app/2213410 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Turbo Fat was inspired by block-stacking games of the 90s, but builds on them with new pieces, new moves, new ways to score, and hilarious level gimmicks! Misdrop a piece? Use a squish move to fix it! Want higher scores? Build up a combo of 10 lines, 20 lines, 100 lines... there is no limit! Waiting for that crucial line piece? Don't wait long, we got rid of those! (Hey, nobody said it would be easy...)

    Fun and Forgiving for New Puzzlers

    Pieces in Turbo Fat can squish through tiny gaps, making it easier to recover from misdrops. Filling up your playfield is fine, too! You don't have to start over. And if you want more help, a set of in-game tutorials guides you through the basics.

    Extreme Challenges for Puzzle Pros

    The toughest levels require both expert strategy and blinding finger speed! Arrange pieces into boxes to make high-scoring cakes. String together combos of cakes to keep customers in their seats, and really pack on those calories! The unique control scheme lets you move and lock pieces on the first frame they spawn, allowing for some ridiculous high speed shenanigans.

    There's Something for Everyone

    Explore over 100 different levels, each with their own unique twists! Hone your strategies in practice mode, then carry your skills over to Career mode where you can unlock new areas, new levels, and meet a cavalcade of colorful creatures as you expand your restaurant empire.

    Features

    Sprawling Story. The game's unique career mode gives you a new selection of levels each time you play. Progress though 7 regions each with their own cutscenes and characters.

    Clever Levels. Unlock over 100 different levels in career mode, each with their own clever gimmicks.

    Different ways to practice. Hone your basic skills in the game's Training Modes such as score attack and time attack. Or try Sandbox mode, a more casual mode where you can play forever without worrying about winning or losing.

    Climb the Ranks. Prove your skill an in an escalating set of rank challenges designed to test your limits.

    Cute creatures. Creatively combine over 80 creature parts to make your own unique monster. Or, introduce yourself to dozens of cute community-generated creatures and customers in the game's story and puzzles.

    Banging tunes. An original 19-song soundtrack composed by Pete Ellison of Diskowarp Records. Your toes will get some exercise as they tap along to these infectious beats.
    MINIMAL SETUP
    • OS: Any distributionGraphics: Support for OpenGL 3.3Storage: 300 MB available space
    • Graphics: Support for OpenGL 3.3
    • Storage: 300 MB available space
    RECOMMENDED SETUP
    • Storage: 300 MB available space
    GAMEBILLET

    [ 5949 ]

    49.79$ (17%)
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    2.54$ (15%)
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    GAMERSGATE

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    5.06$ (66%)
    0.98$ (92%)
    7.5$ (81%)
    3.38$ (66%)
    1.35$ (77%)
    2.7$ (85%)

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