Sapiens is the debut PC title from solo developer Dave Frampton, known for Blockheads, Chopper, and Chopper 2.
In Sapiens you create your own prehistoric civilization. Lead your tribe from the ground, immersed in the world while you shape it. Build towns and industry with complete freedom and control, from placing the tiniest pebble to constructing monumental structures. Start with nothing and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.
Pick from thousands of procedurally generated lands across a map larger than Earth itself. Choose wisely, as each area has different climates, resources, and challenges. Finding the right place to begin your home is key to growing your civilisation.
Walk the paths beside your people as you lead them through this uncharted world. Instruct individual sapiens to focus on specific tasks, such as planting crops, gathering materials, building, hunting, cooking, and more. Watch as they learn new skills, making them more valuable to your tribe. Manage their moods, health, and support their growing families.
Find new resources and send your sapiens to investigate, leading to new breakthroughs which unlock new things to build and craft. Start with primitive materials and work your way up to using more advanced tools and techniques.
Build shelters, both to keep your sapiens happy and to preserve food and resources. Every wall, roof, seat or fireplace can be placed individually. Each tree, log, plank or rock can be removed or situated, and the terrain can be dug, mined or filled to shape the world the way you want.
Send sapiens over long distances and establish camps to gather far away resources. Create transportation networks to bring those resources back to your base for processing or storage. Send a group to explore over great distances, or conduct a hunting mission. Take down a mammoth to feed and clothe your tribe for months, but know that you may lose some sapiens trying.
Sapiens features extensive mod support through Steam Workshop.
In Sapiens you create your own prehistoric civilization. Lead your tribe from the ground, immersed in the world while you shape it. Build towns and industry with complete freedom and control, from placing the tiniest pebble to constructing monumental structures. Start with nothing and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.
Choose Your Home

Pick from thousands of procedurally generated lands across a map larger than Earth itself. Choose wisely, as each area has different climates, resources, and challenges. Finding the right place to begin your home is key to growing your civilisation.
Lead Your People

Walk the paths beside your people as you lead them through this uncharted world. Instruct individual sapiens to focus on specific tasks, such as planting crops, gathering materials, building, hunting, cooking, and more. Watch as they learn new skills, making them more valuable to your tribe. Manage their moods, health, and support their growing families.
Find Resources

Find new resources and send your sapiens to investigate, leading to new breakthroughs which unlock new things to build and craft. Start with primitive materials and work your way up to using more advanced tools and techniques.
Build A Civilization

Build shelters, both to keep your sapiens happy and to preserve food and resources. Every wall, roof, seat or fireplace can be placed individually. Each tree, log, plank or rock can be removed or situated, and the terrain can be dug, mined or filled to shape the world the way you want.
Expand Your Reach

Send sapiens over long distances and establish camps to gather far away resources. Create transportation networks to bring those resources back to your base for processing or storage. Send a group to explore over great distances, or conduct a hunting mission. Take down a mammoth to feed and clothe your tribe for months, but know that you may lose some sapiens trying.
Sapiens features extensive mod support through Steam Workshop.
Sapiens - Herbal Medicine Update!
Viruses are a new threat, which can be introduced by some visiting sapiens, especially if you recruit them. You can help stop the spread by isolating infected sapiens, but this will become a lot easier to manage once you have researched medicine.
You can now allow sapiens to eat raw meat, however there is a high risk of food poisoning, which they can get in other ways too. They can also get burned around fires, so you might want to find some aloe and keep some burn medicine stored.
To create medicine, you'll want to investigate one of the seven new plants. They can be hard to find, so you might need to explore further out.
Sapiens are now more social, with better head movements and conversation flow. They will now run for urgent tasks, like providing medicine, or hunting, and they are better at choosing which task to complete first.
They also now move and behave more naturally, and there are optimizations to help improve performance with large tribes too.
This update features new models, animations, shaders, and textures, so the world feels more vibrant and alive. Despite this, you should see a higher frame rate, with a number of renderer optimizations, and some new options to increase performance further. And there are a bunch of bug fixes and quality of life improvements too.
Adds viruses which can be introduced by visiting sapiens, and spread through your tribe Adds food poisoning, which can occur if you allow them to eat raw meat, or store raw and cooked meat together Adds a risk of getting burned while delivering fuel or crafting at kilns or campfires Injuries can now occur while doing more activities like chopping trees or mining New medicine skill, research, and craftable items Adds 6 new plants and the elderberry tree Adds fired and unfired bowls Sapiens can now die from starvation or hypothermia, and these systems have been rebalanced Sapiens will seek fire when they are very cold, and stay there until they warm up Campfires and kilns now melt the snow near by Many craftable items must now be researched individually Adds a new immunity trait
Sapiens now interact with each other more, and talk to each other while seated Many improvements to the AI with how they prioritize and choose tasks Sapiens will now run when hunting, and for urgent tasks like treating with medicine As running makes mammoths easier and safer to hunt, they now take more spears and provide a little less meat Improved pathfinding, with smoother movements and walking animations Improves a number of other sapien animations Mouth movements while talking Injured and sick sapiens will now go to bed, and their outcomes will be better if they sleep
Significant optimizations in many areas Many improvements to shaders and rendering quality, including more vibrant colors Adds new options to toggle bloom and ambient occlusion, and adds a lower quality water option Improvements to a number of models, especially thatch buildings, which also have a slightly larger window allowing you to fly through Newly crafted log drums and balafons will now display the correct wood type
Decorative items will no longer go rotten or despawn, until they become usable with "allow use" You can now dig and fill steeper slopes New notification text when you move too far from your tribe Notifications are now color coded Some status effects like injuries can now be more severe, and are colored red/orange to indicate this Notifications now stay up when the game is paused You can now build anything out of split logs to complete the tutorial goal, not just a split log wall The tech tree has been redesigned to make more sense Balafon crafting now requires wood working instead of tool assembly Playing any musical instrument will complete the music tutorial task Undiscovered items now don't show what they are in the resources panel
Named objects will now preserve and display their name when carried and moved around Fixes bug where bamboo didn't grow back Fixes issues with selecting paths Fixes bug with issuing orders in multi-select Fixes bug where mammoths could become invisible after a successful hunt Fixes bug where the order of sapiens changed when you changed their role assignments No longer follows symlinks when deleting worlds Many other minor fixes
The Herbal Medicine update introduces viruses, burns, food poisoning, and new injuries. To deal with these new challenges, your sapiens will need to find a number of new plants that can be researched and combined into medicines. This update also brings improvements to the graphics, AI, and user interface, and provides a whole lot of smaller fixes and improvements too.
Herbal Medicine
Viruses are a new threat, which can be introduced by some visiting sapiens, especially if you recruit them. You can help stop the spread by isolating infected sapiens, but this will become a lot easier to manage once you have researched medicine.
You can now allow sapiens to eat raw meat, however there is a high risk of food poisoning, which they can get in other ways too. They can also get burned around fires, so you might want to find some aloe and keep some burn medicine stored.
To create medicine, you'll want to investigate one of the seven new plants. They can be hard to find, so you might need to explore further out.
AI improvements
Sapiens are now more social, with better head movements and conversation flow. They will now run for urgent tasks, like providing medicine, or hunting, and they are better at choosing which task to complete first.
They also now move and behave more naturally, and there are optimizations to help improve performance with large tribes too.
Graphics, Performance and More!
This update features new models, animations, shaders, and textures, so the world feels more vibrant and alive. Despite this, you should see a higher frame rate, with a number of renderer optimizations, and some new options to increase performance further. And there are a bunch of bug fixes and quality of life improvements too.
Full Release Notes:
Herbal Medicine
AI improvements
Graphics and Performance
Other Changes
Bug Fixes
[ 2022-10-13 20:33:54 CET ] [Original Post]
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