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0.4 Progress Update

The next Sapiens update is coming along nicely, and I thought it was time to let you all know how things are going. After taking a bit of a break over Christmas, I started the new year working on a new mechanic for improving soil. So in 0.4 we will now have compost, manure, and mulching, which allow you to improve the soil quality and grow crops faster. To balance this and add realism, as you harvest or clear from the land, the soil quality now slowly reduces too, so eventually you'll need to move your crops to more fertile land, or mulch to put the goodness back in.
Just after that was done, we got hit by a cyclone in New Zealand. It was a significant disaster, and we lost power for a week. But once I was able to work again, I started adding new building materials. It has always been my plan to give different building materials different strengths and weaknesses, and I'll be working more on that soon, but first I wanted to add stone block structures to the game. Stone blocks were historically a widely used early building material, and Sapiens felt like it would really benefit from having them. So you will now be able to chisel out stone blocks directly from the ground, and use them to build walls and columns, and craft tiles which can be used in floors and roofs. I also added new rock types, with the addition of granite, marble, and lapis lazuli, as well as sandstone in a variety of colors.
Historically the first chisels were made out of hard rock, but rock chisels could mostly only be used on soft rocks like sandstone and limestone, so that's what I have done in Sapiens too. However there needed to be a way to chisel granite and hard rocks too, and so I decided it was time to add bronze to the game. You'll first need to mine copper and tin ores from the ground. Then at a kiln you can learn the new blacksmithing skill, and combine the ores to smelt bronze in a crucible. Once you have bronze ingots, you can then smith them into new tools and weapons. There are bronze variants of all of the existing tools, which will work faster and last longer. And of course you can craft bronze chisels which will unlock the ability to build with hard stone blocks. With the addition of bronze and the new rock types, I needed to do a lot of work on the look of the game, adding more detail and realism to the textures, and improving support for metallic materials. So we now have shiny metals and bump-mapping on the terrain and objects too, which really helps to make the world feel more alive.
I still have quite a lot more planned for this update, so keep an eye out for an announcement here when it's nearly ready. And keep in mind that the features I've mentioned here and these screenshots are a work in progress, there will still be changes before they are released in a few weeks time. If you want to keep a closer eye on progress, please join the Discord where I post much more frequent updates. Thanks for your continued support and patience while I'm working on the update. - Dave https://store.steampowered.com/app/1060230/Sapiens/


[ 2023-03-09 20:35:47 CET ] [ Original post ]



Sapiens
Majic Jungle
  • Developer

  • Majic Jungle
  • Publisher

  • 2022-07-26
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1820 reviews)


  • Review Score

  • https://playsapiens.com
  • Website

  • https://store.steampowered.com/app/1060230 
  • Steam Store



  • [461.33 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    Sapiens is the debut PC title from solo developer Dave Frampton, known for Blockheads, Chopper, and Chopper 2.

    In Sapiens you create your own prehistoric civilization. Lead your tribe from the ground, immersed in the world while you shape it. Build towns and industry with complete freedom and control, from placing the tiniest pebble to constructing monumental structures. Start with nothing and advance through thousands of years of technological breakthroughs in this intimate yet expansive colony sim.

    Choose Your Home




    Pick from thousands of procedurally generated lands across a map larger than Earth itself. Choose wisely, as each area has different climates, resources, and challenges. Finding the right place to begin your home is key to growing your civilisation.

    Lead Your People




    Walk the paths beside your people as you lead them through this uncharted world. Instruct individual sapiens to focus on specific tasks, such as planting crops, gathering materials, building, hunting, cooking, and more. Watch as they learn new skills, making them more valuable to your tribe. Manage their moods, health, and support their growing families.

    Find Resources



    Find new resources and send your sapiens to investigate, leading to new breakthroughs which unlock new things to build and craft. Start with primitive materials and work your way up to using more advanced tools and techniques.

    Build A Civilization




    Build shelters, both to keep your sapiens happy and to preserve food and resources. Every wall, roof, seat or fireplace can be placed individually. Each tree, log, plank or rock can be removed or situated, and the terrain can be dug, mined or filled to shape the world the way you want.

    Expand Your Reach




    Send sapiens over long distances and establish camps to gather far away resources. Create transportation networks to bring those resources back to your base for processing or storage. Send a group to explore over great distances, or conduct a hunting mission. Take down a mammoth to feed and clothe your tribe for months, but know that you may lose some sapiens trying.

    Sapiens features extensive mod support through Steam Workshop.
    GAMEBILLET

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    GAMERSGATE

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    3.0$ (75%)
    1.88$ (62%)
    7.23$ (71%)
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    1.13$ (92%)
    6.18$ (59%)
    2.63$ (62%)
    1.69$ (89%)
    13.74$ (45%)
    0.75$ (85%)
    0.48$ (52%)

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