





Go through eight chapters to deliver the necklace to its rightful owner. Go through each level and try to beat it fast as you can.
Chapters
Eight chapters: Hell, Underground, Spring, Summer, Fall, Winter, Sky, Heaven. Each Chapter gonna have nine levels for you to beat. In Early Access currently it have Hell and Underground.
TRAIN YOURSELF
Try to achieve the faster time possible for each level and beat others.

Update 0.3.X
- Chapter 3: Spring Chapter.
- New Ability: Dash.
Update 0.4.X
- Chapter 4: Summer Chapter.
- New Ability Double Jump.
Update 0.5.X
- Chapter 5: Fall Chapter.
- New Ability: Telekinesis
Update 0.6.X
- Chapter 6: Winter Chapter.
- New Mechanic: Rails to Glide
Update 0.7.X
- Chapter 7: Sky Chapter.
- New Ability: Fly
Update 0.8.X
- Final Chapter 8: Heaven Chapter.
Update 0.9.X
- Hub Level
- Removal of level select panel.
- Global Score System
Release 1.0.0
- Character customization.
- Hub customization.
- Global Chat System on Hub
Update 1.1.X
- Multiplayer Game Mod
- Multiplayer levels to race with people that have interactive traps.
- Hub level also become a lobby to show off your customized home/room to others or chill with them.
Changes
- Fall Chapter
- You can no longer start with 3 energy
- You can no longer gain full energy on checkpoint. Checkpoints now recover up to one energy
- Fall Chapter First Level WIP
- General adjustment on chapters to adjust energy change

Our Socials
Changes
- Hell Chapter Visual Rework
- Underground Visual Rework
- Demo Updated to Have First Level of 4th Chapter
- Fall Chapter First Level WIP
Our Socials
Character Customization panel get rework. Now it is more easy to pick set materials.
Here some Examples
Our Socials
Changes
- Double Jump animation fixed
- Level lighting changed
- Movement animations changed
Character customisation was causing skins to be way too different on different chapters. With lighting change i try to make to roughly it gonna be similar.
Socials
Changes:
- Wall Jump rework. Now after you left a wall there is a grace time (0.15 second) where you can still commit wall jump. This is done to have better experience with wall jump to prevent missing wall jump
- Summer Chapter I brightness lowered
- Summer Chapter VII brightness lowered
- Summer Chapter V laser is lowered and become thicker. Small adjustment done to level
Our Socials
Change
- Energy Recovery happening more than once on checkpoint fixed. Now only recovery full energy on reaching new checkpoint or returning to old one via either get hit or press R
Our Socials
Fix the bug on third person mod where walking sound keep playing while standing still
Changes
- Character Customization
- Speedlines added to TPS Mod
- Vanilla/Chaos Rush Modes now have recent skills (Dash&Double Jump)
- Hookshot for TPS Mod is work better
Character Customization Examples




Our Socials
[u]
Summer Levels Completed
[/u]Changes
- Energy Capsule size increased by 20%
- Summer Chapter VI Moving Hookshot Point sligly changed
- Summer Chapter VII
- Summer Chapter VIII
- Summer Chapter IX
Our Socials
Changes
- Summer Chapter Level IV Rework
- Summer Chapter Level V
- Summer Chapter Level VI
Our Socials
Fixed Double Jump not unlocked on Summer chapter
Changes
- Hookshot Buffer Time System Added. Now if you try to hookshot earlier than it possible it will remember you try to hookshot and if hookshot become possible in a short time it trigger hookshot
- Energy Capsules also refresh double Jump. So you can double jump on air again if you take it on air
- Summer Chapter Level I is reworked according to new Energy Capsule Change
- Summer Chapter Level II is reworked according to new Energy Capsule Change
- Jump Icon display fixed
- Sound effect added to energy capsules
- Dash effect added to energy capsules
- Hookshot effect added to energy capsules
- Summer Chapter level III
- Summer Chapter level IV
- Demo updated
Our Socials
Changes
- Spring Chapter Sky Lighten Up
- Ledge Jump Rework
- More work on Summer Chapter
- Hell Runner Demo Update
Our Socials
Changes
- New Skill: Double Jump: Spend dash charge to commit boosted jump
- Third Person Mod Added as experimental
- Dash Skill adjusted
- Hookshot visually adjusted
- Hookshot Range increased by 30%
- pring Chapter tutorial text changed. Dash Charge -> Energy Charge
- Summer First Level on WIP
- Spring chapter platforms fixed
- Hookshot momentum stop once you land
- Theme working on Summer
TPS MOD

Our Socials
Changes
- New Skill: Double Jump: Spend dash charge to commit boosted jump
- Third Person Mod Added as experimental
- Dash Skill adjusted
- Hookshot visually adjusted
- Hookshot Range increased by 30%
- pring Chapter tutorial text changed. Dash Charge -> Energy Charge
- Summer First Level on WIP
- Spring chapter platforms fixed
- Hookshot momentum stop once you land
- Theme working on Summer
TPS MOD

Our Socials
[h1]Welcome To Spring Chapter
[/h1]
Changes
- New Chapter: Spring
- New Skill: Dash: Launch you in the direction you moving horizontally and reset jump count
- Adjusted Hookshot maximum distance: The maximum distance you can aim to start a Hookshot has been reduced by half.
- Levels that use the Hookshot have been adjusted accordingly to the new Hookshot range
- Stomp changed. Now it works as toggle. Click to activate and click to deactivate earlier.
- Wall Run modified. Now you have more horizontal movement and less vertical movement.
- Wall Jump have kick in it. Push you toward opposite direction slighly
- Jumpers have directional push now. Stomp also increase directional power of jumpers
- Level selection lock image fixed
- Ledge detection improved
Demo Changes:
- Demo has been updated and now it have 2 level from spring as well alongside getting other updates.
Gameplay Summery of Spring Chapter:
https://youtu.be/Zvtbx7s6RqQOr Shorter Version
https://youtu.be/sB5UZcUjjds[h1]Warning:
[/h1]
-
[h3][u]Majority of the platforms and objects in Spring Chapter are placeholder. They gonna be replaced soon[/u]
[/h3]
Our Socials
Third chapter fully developed and first steps toward it's visual aspect done. If you wanna check it out go to beta_spring branch. It also come with new skill dash. Check it out if you wanna test it!
Our Socials
7 level of the Spring on beta If you wanna test them you can joi beta branch. Would love to get feedbacks and opinions or suggestions. Have fun.
You can opt into beta [beta_spring] from Properties->Betas->Select beta_spring
Currently first 3 level of Spring Chapter is on beta brach. It also come with new skill called Dash.
If you wanna join to beta you need to right click to Hell Runner than go properties than go Betas and select Spring_beta
News & Changes
- New Skill: Stomp: In air if you press ctrl it trigger stomp that cause sudden descend
- Jumpers now launch you further depend on your fall speed
- If you collide with ceiling now you bounce off. Faster you crash with it faster you bounce to down
- Hell Wall size increased
- Hell III Rework
- Hell V Rework
- Hell VIII Rework
- Hell IX Rework
- Underground II Rework
- Bug Fix: Character movement and rotation bug after returning to checkpoint fixed
- Bug Fix: Ledge Climb sometimes ignore jumper fixed
Stomp Preview:

Our Socials
News & Changes
- Return to checkpoint now not work on purgatory
- Able to restart level when respawning
- Hell V chanced. Removed 2 jumper on beginning to make sure player know they can jump after interact with Jumper
- Hookshot speed increased
- Bug Fix: Timer having more than 0 second after restart on rush mode fixed
- Hell terrain texture changed
Hell Terrain Texture Chance

Our Socials
News & Changes
- Ledge Climb added. You can now ledge climb on platforms rather than fall to your demise
- Wall Detection now also check diagonally.
Ledge Climb Demonstration:

Wall Dection Chance
- Old wall detection was only detect direct left and right. It was problem when player not keep wall on their almost exact right or left. Now it also have diagonal detection so it become much more forgiving on detecting wall run and wall jump.

Our Socials
News & Changes
- New Game Mode: Chaotic Rush added
- First Chaotic Rush Season started
- Wall Jump power increased
- Vanilla Rush leaderboard adjusted
What is Chaotic Rush Mode?
- Chaotic Rush Mode is a seasonal game mode with fresh start leaderboard
- Season have custom mutators list to spice things up. Example below:
First Season Mutator List
- Triple Jump Count
- Increase Air Speed Multiplier
- Increase Hookshot Rnage
- Increase Hookshot Speed
- Hookshot has no cooldown
Chaotic Rush Mode Review:

Our Socials
News & Changes
- Leaderboard now display user avatars
- Settings Changed
- Key Bindings Added
- Sudden Stop setting added. When it on stop player immediately when you release movement key and when it off gradually stop instead.
- Music & Sfx sliders seperated
- Player Continue move upon moving to next level on rush mod if movemement button keep pressed
- Hookshot Target effect Changed
- Hookshot cooldown reduced to 0.5 seconds from 0.7
- Hell VIII Rework
- Underground IX Rework
- Underground VII Rework
- Underground IV Rework
- Bug Fix:Not able to displayer user score on leaderboard when rank is too low is fixed
- Bug Fix:Bug that let you able to jump multiple time fixed
- Bug Fix:Saw direction indicator lines not being visible fixed
Our Socials
New leaderboard with player avatar

Keybindings:

Vanilla Rush:

News & Changes
- [u]New Game Mode:[/u] Rush added. This mod allow you to play all levels in a row and have dedicated leaderboard. Until new chapter arrives it's leaderboard gonna be permament and get reset when new chapter released. Unlike chaotic rush mod...
- Performance optimization
- Jumper sometimes not refresh jump bug fixed
- Hell Skull cleared
- Level Selection Panel Rework
- All leaderboards stats can be seen in Community -> View Stats -> Global Leaderboards
- Underground maze at level 7 have better guidance
- Canceling Hookshot early tutorial added
Rush Mod Panel Preview

New Level Select Panel

Changes
- Leaderboard score upload system changed
- Hookshot bug with stopped time fixed
Changes
- Return to checkpoint via R is instant
- Time start when player move
- Fixed the bug that allow to return to checkpoint from purgatory
- Added reminder to leave review on purgatory
Changes
- Restart level button changed to T
- Return to checkpoint button added with R
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Intel Core i5-6400 / AMD FX-8320Memory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: GTX 960 / R9 280
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 12.04
- Processor: Intel Core i5-7500 / AMD Ryzen 5 1400Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: GTX 1060 / R9 390
- Storage: 2 GB available space
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