





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
https://store.steampowered.com/app/2349040/Dinky_Guardians/
[previewyoutube=dVbU7jO67A8;full][/previewyoutube]
Clone your first Dinky, give them orders to help you, Research Automation Machines, Defend your Colony from the Zumbys, Build a Rocket, colonize other Planets and set up supply chains between them! Play Solo or Co-op
https://store.steampowered.com/app/2177230/Total_World_Liberation/
[previewyoutube=08N85yARCMo;full][/previewyoutube]
They have taken over everything, it's up to you to LIBERATE the entire world!
* Find other Survivors and bring them with you.
* Build your base with a Workshop, Generator, Houses and plenty of Defenses and Traps!
* Split up into multiple teams and explore different areas, don't forget to bring enough ammo when you leave your base!
* Set up outposts to gather resources in far away lands and Transport them back to your base through Automated machines, ensure the Zombies don't destroy your logistics!
* Craft items, armor, weapons and lots of ammo, build Drones to help you Gather, Craft and Patrol
* Explore a large persistent open world, with no loading or mission instances, everything happens in the world.
* Turn-Based so you can take your time to think and come up with the perfect Strategy
* Ambush Zombies and take them all out without suffering casualties
* Be careful when exploring at night, and be even more careful so you don't attract a massive horde!
Start just with one Survivor and Liberate the entire World!
Recruit Ninjas, Hire Workers, build your base, train your Ninjas and send them on Missions!
Now available with a 10% discount and an extra 30% discount if you own my other games and buy through the bundle!
http://store.steampowered.com/bundle/528/Endless_Loop_Collection/
http://store.steampowered.com/app/779330/Ninja_Tycoon/
Hope you like the game!
Thanks!
Recruit Ninjas, Hire Workers, build your base, train your Ninjas and send them on Missions!
Now available with a 10% discount and an extra 30% discount if you own my other games and buy through the bundle!
http://store.steampowered.com/bundle/528/Endless_Loop_Collection/
http://store.steampowered.com/app/779330/Ninja_Tycoon/
Hope you like the game!
Thanks!
Recruit Ninjas, Hire Workers, build your base, train your Ninjas and send them on Missions!
Coming soon in Late February
Add to your Wishlist and Follow!
http://store.steampowered.com/app/779330/Ninja_Tycoon/
Thanks!
Recruit Ninjas, Hire Workers, build your base, train your Ninjas and send them on Missions!
Coming soon in Late February
Add to your Wishlist and Follow!
http://store.steampowered.com/app/779330/Ninja_Tycoon/
Thanks!
Howdy folks!
I've lowered the price of Survivor Squad: Gauntlets to $4.99!
I really like the game and the in-game editor is probably the best code I've ever written, you can literally build anything with it and I think that's awesome!
Sadly the game never really found its audience, it flopped hard which put my future into question. It first came out in Early Access on November 2014 and kept getting significant updates every single week without fail even after release until July 2015.
Every single one of those updates was accompanied by an announcement, twitter/facebook and emails to the press but sadly none of that had any effect. So if you've ever wondered why some games get updated until the end of time and some don't, that's why. Continually updating a game is simply not viable if it never gets attention in the press or sales from players.
Hopefully with the lowered price more people will now give it a shot and experience the awesome Strategy-Action gameplay while playing around with the Editor!
If you're interested in what I'm up to these days make sure you sign up to the newsletter and follow me on Twitter @EndlessLoopStd
Thanks everyone!
Howdy folks!
I've lowered the price of Survivor Squad: Gauntlets to $4.99!
I really like the game and the in-game editor is probably the best code I've ever written, you can literally build anything with it and I think that's awesome!
Sadly the game never really found its audience, it flopped hard which put my future into question. It first came out in Early Access on November 2014 and kept getting significant updates every single week without fail even after release until July 2015.
Every single one of those updates was accompanied by an announcement, twitter/facebook and emails to the press but sadly none of that had any effect. So if you've ever wondered why some games get updated until the end of time and some don't, that's why. Continually updating a game is simply not viable if it never gets attention in the press or sales from players.
Hopefully with the lowered price more people will now give it a shot and experience the awesome Strategy-Action gameplay while playing around with the Editor!
If you're interested in what I'm up to these days make sure you sign up to the newsletter and follow me on Twitter @EndlessLoopStd
Thanks everyone!
Howdy!
Build your settlement, gather goods, ensure maximum efficiency and make a profit!
After a successful run through Early Access, Blueprint Tycoon is now fully released!
Hope you like it!
http://store.steampowered.com/app/454060
Cheers!
Howdy!
Build your settlement, gather goods, ensure maximum efficiency and make a profit!
After a successful run through Early Access, Blueprint Tycoon is now fully released!
Hope you like it!
http://store.steampowered.com/app/454060
Cheers!
Howdy!
Build your settlement, gather goods, ensure maximum efficiency and make a profit!
Blueprint Tycoon is now on Early Access.
Hope you like it!
http://store.steampowered.com/app/454060
Cheers!
Howdy!
Build your settlement, gather goods, ensure maximum efficiency and make a profit!
Blueprint Tycoon is now on Early Access.
Hope you like it!
http://store.steampowered.com/app/454060
Cheers!
Howdy!
Build your settlement, gather goods, ensure maximum efficiency and make a profit!
Help Blueprint Tycoon get on Steam by voting on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=635598988
Many thanks!
Howdy!
Build your settlement, gather goods, ensure maximum efficiency and make a profit!
Help Blueprint Tycoon get on Steam by voting on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=635598988
Many thanks!
In Thank You: The Game 2, you play a man who has dedicated his life to helping strangers by answering their most important deep life changing queries and helping them in their most precious times of need like testing a game for a random developer or helping someone put a smile on his face.
It is now available as Free DLC!
Thank you!
[url=http://store.steampowered.com/app/419660/]Steam link
http://store.steampowered.com/app/419660/
Howdy folks!
Game Corp DX has just released on Steam!
http://store.steampowered.com/app/399670/
Howdy folks!
Game Corp DX is my upcoming title that is currently on Steam Greenlight!
Manage your Game Studio, earn big bucks, beat rival studios and clean up at the awards!
Based on the Flash game that has been played over 5 Million times, Game Corp DX is an enhanced version that has been built from the ground up to be enjoyed on PC, Mac and Linux with proper full screen support, faster performance, Steam features and a lot more polish!
Build your Game Corp from scratch and make it into the best one ever!
Start small by making micro games to give your workers experience
Pick a project name, scale and genre
Expand your Studio and your team, hire new workers, train them to use better tools and use those tools to make better games!
Train your workers to the max and create the ultimate Game Developer team!
Publish your games, impress the critics and beat the other Studios at the Annual Videogame Studio Awards!
Please help Game Corp DX get on Steam by voting on Steam Greenlight.
Many Thanks!
Howdy folks!
The long awaited Workshop support is finally here! You can now create your own Sprites, Items and Sounds to use in your Gauntlets and share them with the Community!
A free Demo and an updated trailer have also been released. So if you're on the fence, grab the Demo and check it out!
Cheers!
Howdy folks!
Update #31 is now live with a new Featured Community Gauntlet: Daily Scavengers, Scavenge for a gun, cover your behind and find a way out!
Built by (Double)ProDayz
I'm currently working on adding Workshop support, hoping to have everything working within 2 weeks.
Cheers!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p3
Howdy folks,
This week's update adds the Infected Mastermind Gauntlet, spawn Infected and kill the Survivors!
Also some new Actions and Conditions like UI_Click which can be used in combination with the Left Mouse Button event to see if the player is clicking on an Interface.
Interface.Sprite Scale lets you create for example cooldown bars!
Enjoy!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p3
Howdy folks!
Another great new Developer Gauntlet this week along with updated story Gauntlets based on Community feedback and several fixes.
The Arena, Air Strikes, Sentry Guns, Crafting, Leveling. How many can you kill before you die?!
Based on Community Feedback I have shortened the Gauntlets, Material Gathering and Base Building. They are now more tightly packed while still offering optional content.
If you have a slow internet connection, the whole game should be much more responsive right now thanks to several fixes on how the game communicates with the server.
Enjoy!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p2
Howdy folks!
Lots of new content in this update, 3 New Gauntlets in total!
Developer Gauntlet: Survivors Vs Zombies, Defend 4 lanes from Infected by placing and upgrading your Survivors while calling in Air Strikes! It's a completely different game mode which is another great example of the power of the Editor
Featured Community Gauntlet: Safe Haven, The camp has been breached, find a way to escape!
Built by ToxicPenguin
Featured Community Gauntlet: The Complex, Navigate the compound and get to the extraction whilst fighting hundreds of enemies! There are special Infected everywhere so cover your corners and keep moving!
Built by Master Chief
Enjoy!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p2
Howdy folks!
This week's update adds some visual feedback to Survivor movement indicating the path they will take and where they will aim when they get there. You can also change how long the pathing is visible in the options.
Added Events for Left/Right Mouse Button Down/Up, along with a way to store current Cursor position in a Variable. Using these new Actions you can make some very complex Gadgets or pick up items at the cursor position rather than with a Survivor or kill an Infected by clicking on him.
Replaced old Enable Disable Event_Actions for various Objects with a generic one. Also added a generic Object.Move.
Next week's update will feature some interesting new Gauntlets and some Community Gauntlets so stay tuned!
Enjoy!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/
Howdy folks, Added 2 Featured Community Gauntlets, Desert Survival and Weapon Achievement Gauntlet. Desert Survival, your friends have gone ahead, fight your way to the extraction. Built by Urko Weapon Achievement Gauntlet, kill hundreds of Infected with any weapon. Built by Leech Many changes to several Event Actions like Infected.Spawn can now be stored in a Variable and spawn Deaf. Cheers! Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/
Howdy folks! This is a small update, mostly some fixes and tweaks. I'll probably do several smaller updates this week and next week before going back to a regular once a week schedule. Doors and walls should now be more visible! Made some tweaks and fixes to Mike and Kenny, Brock and Dave and Material Gathering. On Brock and Dave some people mentioned no Infected after finding the Flamethrower, I believe this is fixed now. Keep your feedback coming! Enjoy! Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/
Howdy folks! After 5 months in Early Access, Survivor Squad: Gauntlets is fully released! I'd like to say a very big Thank you to everyone who gave their feedback during Early Access, the game is better because of you! Now that V1.00 is out, will the updates continue? Absolutely! I will continue updating the game just as I have for these past few months, so please keep posting your feedback/suggestions on the forums or as a review, I'm listening! Lots of changes and additions in this update: - New Gauntlet, Flappy Survivor, it's a bit silly but it's perfect to demonstrate just how powerful the editor can be. Go try it out and set your highscore! - Updated Tutorial - Interfaces visible on HUD or World so you can build fully functioning custom HUDs for your Gauntlets. Like you could for example set up an event that would call a nuke and explode every enemy on the map then link that Event to a button in the HUD - Sprites now have parents so they can easily be moved, check out the intro to Material Gathering to see this in action - Campaign is now full voice acted! - New much better looking random portraits! - Massive performance increase! - Rebalanced difficulty and score calculation for several gauntlets Check out the full patch notes here: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/ Thank you and enjoy!
Howdy folks!
Yet another big update, Editor Challenges have been added.
These are 20 Challenges of increasing complexity that you must use the Editor Event Actions to overcome. It should be a fun way of learning just how powerful the Editor can be.
Survivor Squad: Gauntlets is now available on Mac and Linux! So far I have kept only Windows builds due to the fact that it makes it faster to update every week but since V1.00 is around the corner this is the time to get Mac and Linux users involved!
You can now post comments on the Featured Gauntlets, those comments will show in-game in the end screen, let everyone know what you thought.
New Main Menu that guides new Players through all the Gauntlets ensuring a nice difficulty curve. Options Menu was also revamped and now all key bindings have the correct functions.
Keep the feedback coming and enjoy the update!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/
Howdy folks!
Another massive update!
Two more Developer Gauntlets added, these Gauntlets conclude the mini-campaign that starts with Mike and Kenny and ends with Routine Scavenging.
Material Gathering, the Jeep is about to break down, search through this town and gather materials to build a base
Base Building, there's a machine that can turn your materials into Bricks, repair and keep it powered while you build your base
Also plenty of new Event_Actions/Sprites/Items that made these Gauntlets possible.
Remember that everything you see was made using the Editor. All the cool events like defending the Power Plant and repairing it or the Bomb or the Infected Death Counter were made exclusively using the Editor, there's no custom code behind it. What that means is with imagination you too can build something as complex and awesome as the new Gauntlets.
Cheers and enjoy!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/
Howdy folks!
More Developer Gauntlets in this weeks update! They are introductions to the characters and meant to function as a sort of Tutorial.
Before release the Main Menu will be reworked to make it more obvious the order that you should play each Gauntlet.
Mike and Kenny, introducing the two first characters in a simple tutorial-like Gauntlet
Brock and Dave, the second pair of characters in another simple Gauntlet teaching various game mechanics
Also various changes to Event Actions, the main one being you can now use Variables on Infected Events, this along with the ability to store Infected At and get a Random Infected from a list allows for infinite possibilities.
Sprite Child Object has also been added, it has a Sprite parent and stores local position in a variable. It is used in both Gauntlets to get Survivors stuck to their seats while the Jeep moves.
Enjoy!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p2
Howdy folks!
This weeks update is a pretty important one, it adds the first of several epic Developer Gauntlets that I'm working on.
Routine Scavenging, you got 5 days to craft your equipment to prepare for extraction. Things get quite hectic at night so make sure you get back to base before it gets too dark!
It is a very large Gauntlet with lots of content and as always I'm looking for feedback so let me know what you think of it including the difficulty.
Also make sure you use the Active Pause and Show Objects buttons for maximum efficiency.
Another awesome addition is custom Interfaces! You can now setup interactable menus to do anything you want, in the case of Routine Scavenging these Interfaces are used for leveling up your Survivors and crafting your Weapons.
I'm really excited to hear what you all think of the new Gauntlet, so far the biggest criticism of the game has been the lack of content so I hope the Gauntlets I'm building will help solve that.
And remember this was fully built using the Editor, so everything built in Routine Scavenging could be done by you! Just use your imagination and build something awesome!
Cheers and go play the new Gauntlet! Enjoy!
Patch Notes: http://steamcommunity.com/app/331720/discussions/0/617319461073283566/#p2
Howdy folks, The last update that implemented using Vars on Objects broke most levels built before v0.20. This issue is now fixed, many thanks to pjcarpediemst for the bug report! Cheers
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