Name | Zarktor's Realm | ||
Developer | Zarktor Studios | ||
Publisher | Zarktor Studios | ||
Tags | |||
Release | 2023 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store |
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Greetings, Explorers!
We've had some awesome magic special FX on ice for quite a while and now that melee and ranged combat are working, it's high time we add in fireballs, lightning bolts, area of effect spells, healing, phase door, etc. ...You'll know what we mean... Scale the outside of buildings, rock walls, cliffs, etc. Most likely for Assassins wanting to sneak around and avoid stairs, etc. Wherever there is a large body of water, you'll be able to swim and dive down to the bottom to collect items, etc. However, watch out for sharks and more importantly, loose-fitting budgie-smugglers. One of the characters will have the ability to fly - at least as long as they abide by the rules of their order. Spoiler: The Female Templar has wings! Craft new things from existing things in your inventory so you have even more things to go with your other things. Gee, better make a bag of holding! Build by placing construction materials in the scene. We're going to experiment with this and see how it fits in the game. Join our Discord and let us know your thoughts on this. Did someone put a ruddy door in your way? No problemo - kick it in! Set fire to stuff - you know you want to! We're also working on a clean installer to wrap the game in so we can distribute the playable demo. ...Watch this space. Finally, if you have a few moments, please check out a recent playthrough of the demo level we created a few weeks ago. We'll continue to upload gameplay footage from our Twitch streams to our YouTube channel so please subscribe and follow! [previewyoutube=cZpveb04xlI;full][/previewyoutube] We hope this article has been interesting for you. We'd love to hear from you, so please drop into our friendly Discord server and follow us on our social media platforms. Stay tuned for the next Dev Diary update! Thanks for visiting. Cheers, Martyn Founder, Zarktor Studios |
You get the idea. You are welcome, now you know how these kinds of events look like without the crowds lol [hr][/hr] [h2]Where We Are Headed To [/h2] It was pretty nerve-wracking going to Gammacon - it wasn't something we've ever done before and we're showing "our baby" to the world for the first time. However, our fears were unfounded, the reception was amazing and we had a lot of folks who want to be part of the project including writers, animators, voice actors, a band wanting to do a cameo in the game, and an author who creates their own languages. We are now reaching out to our new friends to see how we can make this happen because it is going to make the game even more awesome. We're very keen to find the game's hook and it seems to be "Skyrim meets Fallout 3, with a sprinkling of Monty Python and a side of Heavy Metal". We're not quite sure about what that means, but we'll be trying to make that a reality over the coming months! Our beta testing strategy will take the current demo and make it a small segment of the actual game playable as a downloadable demo from the Steam page. This will have all the game mechanics and significant interactions along with a boss so you're getting the Zarktor's Realm play experience without it ruining the game storyline, etc. Our birb NPC staring at me when I'm not making the game. [hr][/hr] We've been working on controls and have been playing Skyrim and Fallout 3 recently so the default gamepad and keyboard controls are very intuitive and likely to be a blend of the two, but you will of course be able to customize them too. Over the next few months, we'll focus on getting the playable demo into the beta test phase right through launch mid-next year. We'll be taking your feedback onboard and prioritizing it either as pre-launch content or as post-launch content. Either way, we are keen to make a game that we enjoy playing and we hope you enjoy playing too. There will be lots of replayability, humor, easter eggs, and Heavy Metal! Beta testers will be able to provide valuable feedback and will get their name in the credits of the game. Finally, one of the things we've decided is that there will be a thirteenth player character - "the Bard" - who brings "the Metal" to the game. It's going to be a ton of fun integrating the music, lute-swinging, bar-fighting, poem-reciting Bard content into the game! [h2]Cheers, Explorers [/h2] We hope this article has been interesting for you. We'd love to hear from you, so please drop into our friendly Discord server and follow us on the social media platforms. Stay tuned for the next Dev Diary update! Thanks for visiting. Martyn Founder, Zarktor Studios |
Hi Explorers! |
[h3]Where to from here?[/h3] We're shifting our focus on to implementing the level designs for the various locations throughout the game that are tied in with the core story line. Our priority is to include locations that will be in a playable demo and include the quest lines and dialogue with NPCs for these parts of the story (without giving too much away). The modularity of the game is such that we can introduce new areas systematically, add NPCs with their own questlines and dialogue and interleave them with the primary and secondary story lines. In this way, the game development is now shifting to "factory mode" to assemble larger components of the game world. At the same time, we're focussed on continuous testing of the game play. We hope this article has been interesting for you. We'd love to hear from you, so please drop into our Discord Server or follow us on social media. Stay tuned for the next Dev Diary update! Thanks for visiting. Cheers, Martyn Founder, Zarktor Studios |