We're currently working on the extended Demo of Ecosphere, which we expect to launch in January 2025. Here's what you'll be able to expect:
- First hour of the game
- Meeting with three potential love interests and the last one will be kept secret ;)
- 6 Computer graphics
- A new home screen
- 8 original audio tracks, loopable for added immersion
[ 2024-11-22 20:18:51 CET ] [ Original post ]
We're working on a new Demo to show you the first hour of the story. It follows on directly from the Prologue! The various versions of the current demo and your feedback have enabled us to fine-tune the Point & Click and QTE mechanics, to strike the right balance with the particular gameplay of visual novels. This extended demo will allow us to delve deeper into the lore, the characters, and their relationships. You'll meet a romanceable new character: Zael Collins. He left the MC (Arane Kross) village four years before the story began, to join the Green League... Their reunion promises to be eventful!
We expect it to be available this Fall
In the meantime, we invite you to join our mailing list to receive our monthly newsletter for more details and development content. When you sign up, you'll also receive an exclusive freebie: the Prologue digital artbook!
[ 2024-08-20 00:57:42 CET ] [ Original post ]
We're delighted to announce that Ecosphere has been selected to take part in the Storyteller's Festival! To mark the occasion, we've released a demo to show you a ten-minute sequence of gameplay with the essential features:
Impact assessment
Your choices will have an impact on the universe. First of all, your decisions will shape the heroine's personality: boldness, prudence, or diplomacy, influencing your relationships with the two love interests. For example, Leily is attracted to bold girls but dislikes diplomatic behavior... A reputation system will also help you manage your relationships with NPCs.
Explore mode
Combining both Point & Click and Drag & Drop mechanics, you can interact with the scenery to find clues and deepen the game's lore.
QTE sequences
A dynamic choice system lets you manage action scenes as you wish. But beware: some actions are more relevant than others... Success will depend on how well you analyze the context and your environment! We hope you enjoy this demo! Don't hesitate to share your feedback with us on social networks - it'll be a great help to us as we continue development! Demo here !
[ 2024-02-02 23:13:20 CET ] [ Original post ]
Patch 1.3 is now available ! It incorporates a lot of the feedback we've received in trade shows, which has enabled us to fine-tune the project and bring you a host of new features: - New game interface - Overhauled point & click mechanics: now you can explore the scenery on your own to find points of interest. If you need to, the help button will tell you where they are. - Checkpoint system: to avoid having to restart the entire game in the event of a game over. When you enter a new setting, a checkpoint is automatically activated. - The game is fully accessible to the visually impaired. - A system allows you to avoid loading saves from the old version, thus avoiding bugs. - Added a button at the end of the Prologue to direct you to the Steam page for the full game, and why not add it to your wishlist? steamhappy We're also working on the development of a one-hour demo that will tell the story of Leily Stirner's encounter with the Master Engineer's daughter... Full steam ahead!
[ 2023-07-22 19:19:50 CET ] [ Original post ]
Hi everyone! A lot has happened since the launch of Ecosphere - Prologue last December, and we've obviously continued to work on the rest of the project! We've joined an incubator specializing in creative industries, Plaine Images, and their support has enabled us to improve the Prologue: a new version was presented at Game Camp 2023, an event that brings together French video game professionals once a year. Their invaluable advice will enable us to improve the project even further. Here are the changes to the patch, which will go live in early July: New interface A checkpoint system to avoid having to restart the game after a game over. Improved Point & Click system We've also been working on a long demo to reveal the first hour of gameplay, taking up the story where we left off at the end of the Prologue and recounting the eventful encounter between Leily Stirner and the Master Engineer's daughter, Arane Kross. More news very soon!
[ 2023-06-21 13:28:50 CET ] [ Original post ]
You play as Leily Stirner, the Pirate Princess! Mandated by a mysterious mission's sponsor, she must infiltrate a memorial to steal an orb capable of controlling nature: the Ecosphere!
But beware: each decision will impact the progress of your mission... Will you manage to steal the precious loot?
This free prologue (about 15-30 minutes of non-linear visual novel's gameplay) will be the opportunity to lay the foundations of a much bigger universe!
An atypical universe
Enter a universe mixing Fantasy, Steampunk, and Pirates! A planet where magical powers meet technology. A world where humans are born with an Affinity: the mark that gives the ability to master one of the four natural elements!Interactive Fiction
During the adventure, you will regularly have choices to decide the best way to enter the Memorial and influence the story. Two ends and several tactics to achieve them.Point & click
Explore and interact with your environment using a drag-and-drop system: dragging items from your inventory and dropping them in-game to unlock contents.Battle mode
Based on Quick Time Event, a battle mode is integrated for casting spells. Press the button before it's too late: if you click the attack button, you trigger the magic. If you miss it, the opponent attacks, and you suffer damage!Turbomedia
It is a comic book designed for digital devices and exploits its technical possibilities, such as animations and interactions. An action sequence is available in this prologue.In-game rewards
A gallery of 9 unlockable CGs and 6 achievements.Riocamy (Director, writer, programmer) - Zelyphia (Character artist) - DSittaro (Background artist) - UI, VFX and sound design are licensed from asset stores.
- OS: Ubuntu / SteamOS
- Processor: 2.0 Ghz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 1 GB available spaceAdditional Notes:
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