Walk upon a new world and slay foes endangering it.

Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!





Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!

Make your build from more than 60+ passive upgrades and 16 weapons.

You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!
Update 0.7.0.10
On take damage, the enemy touching you get teleported in a random position 5/7/9 meters away from you, losing 1/2/3 % of it's current health
On take damage, the enemy touching you get teleported in a random position 9 meters away from you, losing 5% (+0.5% per level) of it's current health
Also spawn thorn projectile around you that randomly teleport hit enemy 2.5 meter away from where they are and losing 1% of their current health
Work with thorn firework (I know I'm gonna regret that)
QoL
- Updated thorn's Sprite
- Enemies health-bar should always be draw behind the player's Health bar (instead of always being draw in front as it was the case until now)
- Enemies health-bar should be way less affected by post-process's blur
- Added small info in soul-shop for buy/sell action (so people know they can simply sell one single upgrade)
New Soul-Card
Rift - Synergy of Attraction, Recursion and EvasionOn take damage, the enemy touching you get teleported in a random position 5/7/9 meters away from you, losing 1/2/3 % of it's current health
New Weapon Evolution
Inter-dimensional Rose - Evolution of Rift and ThornOn take damage, the enemy touching you get teleported in a random position 9 meters away from you, losing 5% (+0.5% per level) of it's current health
Also spawn thorn projectile around you that randomly teleport hit enemy 2.5 meter away from where they are and losing 1% of their current health
Work with thorn firework (I know I'm gonna regret that)
Changes
- Evasion buff - When triggered, damage cant exceed 10% of the player's max health
- Uncapped boomerang speed on the return, so you can no longer outrun them indefinetly
- Throwing knife dash recharge now scale with the weapon attack speed, capped at 0.2s minimum
- Cave zone - Added a directed light so the player can have a better look in the aimed direction
Fixes
- Life-link issues (again there was another place prevent monster's health from going negative and disturbed the health share calculation)
- Weapon's Damage mitigation are now correctly displayed based on your actual damage mitigation (as it have diminushing return based on your actual damage mitigation)
- Challenge's stats multiplier having weird effect on negative defence
[ 2022-11-27 00:57:03 CET ] [Original Post]
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