Hello !
Update 0.7 dropped about one month ago and many hotfix and minor update were pushed to add some requested additions to the game and QoL stuff.
I'll continue to look for some leftover issues and some minor balance change, but I felt like the 0.7 version is very close to be in a stable state.
That mean time will soon come for me to start working on bigger stuffs!
I have 4 big features I want to work on for the 0.8 Update:
Talent System
After a poll on the Discord of the game, this is the first main feature I'll work on during the upcoming beta
Talents will come in 2 types,
Actives talents and
Passives talents
Actives Talents
- Actives talents will be Active ability that will slowly charge up during gameplay, that'll allow to unleash a powerful attack.
- Each active talent will be linked to a weapon and have ability related to them.
- You can only active 1 active talent at once
- Having an active talent equipped will skip the weapon choice at the start of the game and guarantee you to start with the weapon related to the talent.
- Talents will slowly gain mastery over multiple runs, granting minors bonuses related to the weapon
- To unlock a talent, you need to level-up the linked weapon to level 8
- Evolution don't have linked talent, but will benefit from the base weapon's talents
Passives Talents
- Passives talents are minors bonuses, you can equip that will slowly gain mastery, unlocking more powerful version of themselves or other related talents
- You can have multiple passives talents at once
- You'll be able to buy additional talents slots in the Soul-Shop
Avatar System
The second feature to be worked on alongside
Talents are the
Avatars
They are basically new
characters, you'll need to unlock them doing various achievements.
I plan for avatar to be much more than just a stat modifier or having a different weapon (as a starting weapon will be handled by the talent system anyways).
Of course, some basic avatar will mainly consist of modified stats and stats cap (looking at you, attack speed cap), but I want avatar to be completely different play-styles.
We can take for example one of the planned avatar:
The Merchant
He'll have a different Experience scaling, making leveling-up very slow, however, leveling up won't give a card selection, but a small shop where the player will be able to buy upgrades.
D-Rank survivors mode
D-rank survivors mode will become available.
Instead of be 2 parts of 15 min, it'll be separated as 3 parts of 10 minutes, having 3 main bosses.
Survivors mode will also see some rework during the update as well, maybe adding a way to fasten the timer before the 30-min time.
???
One additional major feature will be added in 0.8.
Minor content will also be added for this update, new weapon, QoL features and improved modding API
What is the schedule about the update?
I plan to work on 1 or 2 minor updates for the upcoming day
Then I'll start working on the big features, however, as the end of the year is usually a busy time, the next beta is likely only gonna start by January.
I expect the beta to last for 2 to 3 months, and hope for the update to be released around March,
This time, as I got experience from users leaving negative review for bug related to the previous beta. The beta for 0.8 will not be open on Steam,
However, everyone who want to be part of beta will simply have to join the discord and check the Beta announcement channel for the code to access. It is there to reduce the chances of unaware users having bad experiences or losing their saves.
What about C-rank Rog's Mode and survivors?
C-rank is not planned to come for update 0.8, but for update 0.9.
My main reason, is that for now, D-rank fell a bit empty on the end, and I'll prefer to focus on improving the current content that simply adding more for the sake of adding more
[ 2022-12-13 09:08:41 CET ] [ Original post ]