▶
Rogue: Genesia, March monthly Dev-Blog
This Monthly Dev-blog is a bit late compared to the previous month, as I was busy handling 0.8 major updates, fixes, and that making a monthly dev blog just after the update wouldn't bring much information anyways.
Let's start with one of the most important topics for today's post. I know a lot of players are waiting for the optimization patch, especially since 0.8 as the game starts to get more crazy and most user starts to experiment very bad frame-rate during the late game. I also know that added more content (C-B-A rank world) has no meaning if a player has 2 fps slideshow for now, and will require the optimization patch to be finished by then. Optimization patch is late, and will be quite late to deliver, The person handling the optimization and working on it had some serious medical complication and couldn't work efficiently on the optimization for a bit of time. I'm not gonna give more details as it's her private life. I learned that just very recently so I wasn't sure when the optimization patch would be ready until then. So for now, the optimization patch is likely pushed back for 0.9 Update, I'll give more detailed information later on when things can be clearer.
Work on Modding has started and is, for now going very well. The modding will be split into 2 medium-sized Patch
This patch contains official Mod-loading and the split of the game into 2 version,
Example mod source can be download: https://github.com/PlexusDuMenton/RogueGenesiaExampleMod The patch also contains Save profiles, allowing players to have multiple saves without having to mingle with the folders, When you start the game for the first time, you'll be invited to create profiles to port your current progress
Enabled mods list is also saved along profiles, so you can easily set different modded save without having to uninstall/instal/enable mods everytime you want to change your experiences Having saved profiles also allows for a game-mode I wanted to implement into the game for a bit of time now,
This is a slightly modified save where you only gain your best-of Soul-coin on a world-tier For example: You do a first F-rank run that would cash in 45 soul-coins, you gain 45 soul-coins You then do another F-rank run, but you would only cash in 55 soul-coins, then you only increase your actual soul-coin by 10 from 45 to 55. This leads to grinding Soul-coins not being possible, you can only optimise your run, try to find the best Soul-shop upgrade you can buy instead of just mindlessly buying them all. Of course this game-mode is entirely optional, it's also very likely impossible to complete the hardest challenge in this game-mode for now, but I believe it can provide a cool and different game experience for some veteran player! There is also a few minor QoL improvements, like the ability to search Achievements/Soul-card
Loading and Handling modding is a cool, but well, Steam Workshop is a bit more work than loading mods installed in local. This patch will be focused into implementing Steam Workshop into the game and giving tools for modders to upload their mods. I prefer to make a separate patch for this as It allows modder to start working on mods and sharing them without waiting for me to finish the Workshop implementation so more matured content is ready for when it's done. There will also be likely a few QoL stuff on the way
I have planned for April a small cosmetic oriented DLC that got requested a lot. The DLC is gonna add a pet into the game, pet that can follow you during game-play. They won't have any effect on gameplay, other than helping you don't feel lonely. The DLC will be sold for $1 USD on Steam, you'll have one for a Cat and one for a Dog.
0.9 developments will likely start during April It will be focused on adding C-rank world, Zone variation, unlockable skin for the avatars (for completing hard mode challenges) and new contents (cards, avatars, artifacts...) I also plan to make the Bestiary by then, so you can get information on the different monster you crossed, and unveil more information on them as you kill more of them I'll give more detail and information about update 0.9 later on.
[ 2023-03-21 08:26:05 CET ] [ Original post ]
Hello everyone!
This Monthly Dev-blog is a bit late compared to the previous month, as I was busy handling 0.8 major updates, fixes, and that making a monthly dev blog just after the update wouldn't bring much information anyways.
Optimization
Let's start with one of the most important topics for today's post. I know a lot of players are waiting for the optimization patch, especially since 0.8 as the game starts to get more crazy and most user starts to experiment very bad frame-rate during the late game. I also know that added more content (C-B-A rank world) has no meaning if a player has 2 fps slideshow for now, and will require the optimization patch to be finished by then. Optimization patch is late, and will be quite late to deliver, The person handling the optimization and working on it had some serious medical complication and couldn't work efficiently on the optimization for a bit of time. I'm not gonna give more details as it's her private life. I learned that just very recently so I wasn't sure when the optimization patch would be ready until then. So for now, the optimization patch is likely pushed back for 0.9 Update, I'll give more detailed information later on when things can be clearer.
Modding and upcoming patchs
Work on Modding has started and is, for now going very well. The modding will be split into 2 medium-sized Patch
0.8.1.0
This patch contains official Mod-loading and the split of the game into 2 version,
- Vanilla - Compiled in the more optimised IL2CPP as it was until now
- Modded - Compiled in Mono, having worse optimization but allowing Modding and loading of external library
Example mod source can be download: https://github.com/PlexusDuMenton/RogueGenesiaExampleMod The patch also contains Save profiles, allowing players to have multiple saves without having to mingle with the folders, When you start the game for the first time, you'll be invited to create profiles to port your current progress
Enabled mods list is also saved along profiles, so you can easily set different modded save without having to uninstall/instal/enable mods everytime you want to change your experiences Having saved profiles also allows for a game-mode I wanted to implement into the game for a bit of time now,
Hero's Soul (aka Hero mode)
This is a slightly modified save where you only gain your best-of Soul-coin on a world-tier For example: You do a first F-rank run that would cash in 45 soul-coins, you gain 45 soul-coins You then do another F-rank run, but you would only cash in 55 soul-coins, then you only increase your actual soul-coin by 10 from 45 to 55. This leads to grinding Soul-coins not being possible, you can only optimise your run, try to find the best Soul-shop upgrade you can buy instead of just mindlessly buying them all. Of course this game-mode is entirely optional, it's also very likely impossible to complete the hardest challenge in this game-mode for now, but I believe it can provide a cool and different game experience for some veteran player! There is also a few minor QoL improvements, like the ability to search Achievements/Soul-card
0.8.1.0 is expected to be ready in a few days and can already be tested in the beta
0.8.2.0
Loading and Handling modding is a cool, but well, Steam Workshop is a bit more work than loading mods installed in local. This patch will be focused into implementing Steam Workshop into the game and giving tools for modders to upload their mods. I prefer to make a separate patch for this as It allows modder to start working on mods and sharing them without waiting for me to finish the Workshop implementation so more matured content is ready for when it's done. There will also be likely a few QoL stuff on the way
Pet DLC
I have planned for April a small cosmetic oriented DLC that got requested a lot. The DLC is gonna add a pet into the game, pet that can follow you during game-play. They won't have any effect on gameplay, other than helping you don't feel lonely. The DLC will be sold for $1 USD on Steam, you'll have one for a Cat and one for a Dog.
major update 0.9
0.9 developments will likely start during April It will be focused on adding C-rank world, Zone variation, unlockable skin for the avatars (for completing hard mode challenges) and new contents (cards, avatars, artifacts...) I also plan to make the Bestiary by then, so you can get information on the different monster you crossed, and unveil more information on them as you kill more of them I'll give more detail and information about update 0.9 later on.
[ 2023-03-21 08:26:05 CET ] [ Original post ]
Rogue: Genesia
Huard Ouadi
Developer
iolaCorp Studio
Publisher
2022-09-19
Release
Game News Posts:
193
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5325 reviews)
Public Linux Depots:
- [387.69 M]
Game is not tagged as available on Linux on Steam.
Walk upon a new world and slay foes endangering it.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Make your build from more than 60+ passive upgrades and 16 weapons.
You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB