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Update 0.9 Delay, Future Prices Update and Community Discussion
This is not a monthly dev blog; I'll go more in detail next week during the next dev-blog
The game's price was always planned to increase with updates. The original plan was to go from USD $5 (current price) to $7 on update 0.9 release, $8.5 on Update 0.10, and finally $10 on update 0.11, leaving a month for polishing before the 1.0 release with a 20% discount. The new price plan is:
I've explained why I wanted to update the price on the game's Discord and ran a poll to gauge what players felt was a good price increase path.
original post
Follow up about poll result:
possibly more, but that depends on if unplanned things happen I initially planned for update 0.9 to be developed over June/July, with a release before the end of the month. However, I now realize that this is simply impossible. While the last two months were quite productive and a ton of improvements and content were added to the game, the update is simply not ready, and I don't want to push an unfinished update. The biggest missing thing so far is the boss for the 4th zone. There are also many missing animations, icons, and visual polish for the new zone and variant. The new soundtrack is also unfinished. Overall, there is too much missing stuff.
While update 0.9 contains more refactoring than updates 0.10 and 0.11 will contain (and those take time), I prefer to increase the planned development time for the few next majors updates. This will also allow me to add a few additional features that I plan to discuss with the community. Speaking of which:
As time progresses and I spend more time improving the game, there are often times when I'm wondering whether A or B would please the players more, or actively discussing some ideas. While I've done this previously (Card rebalance) via Steam, I believe it's not the right tool for proper discussion. It's more of an announcement, and feedback in the comments, rather than a proper discussion.
(Don't forget to take the Community feedback role in the role channel) These threads will be announcements about X or Y that I want to actively discuss with the community, exchange ideas, and find what would work best in a forum post.
[ 2023-07-29 16:39:03 CET ] [ Original post ]
Hello Everyone
This is not a monthly dev blog; I'll go more in detail next week during the next dev-blog
Future Price Increase of the Game Has Changed
The game's price was always planned to increase with updates. The original plan was to go from USD $5 (current price) to $7 on update 0.9 release, $8.5 on Update 0.10, and finally $10 on update 0.11, leaving a month for polishing before the 1.0 release with a 20% discount. The new price plan is:
USD $5 > $9 (0.9) > $12 (0.10) > $15 (0.11)
Discount for 1.0 release will be increased from 20% to 33% and yes, the price will still be localized
I've explained why I wanted to update the price on the game's Discord and ran a poll to gauge what players felt was a good price increase path.
Edit: Here is the explanation from discord for non-discord users:
original post
Follow up about poll result:
Update 0.9 is Delayed by 2 to 3 Weeks
possibly more, but that depends on if unplanned things happen I initially planned for update 0.9 to be developed over June/July, with a release before the end of the month. However, I now realize that this is simply impossible. While the last two months were quite productive and a ton of improvements and content were added to the game, the update is simply not ready, and I don't want to push an unfinished update. The biggest missing thing so far is the boss for the 4th zone. There are also many missing animations, icons, and visual polish for the new zone and variant. The new soundtrack is also unfinished. Overall, there is too much missing stuff.
I'll Also Increase the Time Between Major Updates from 2 to 3 Months
While update 0.9 contains more refactoring than updates 0.10 and 0.11 will contain (and those take time), I prefer to increase the planned development time for the few next majors updates. This will also allow me to add a few additional features that I plan to discuss with the community. Speaking of which:
Community Discussion
As time progresses and I spend more time improving the game, there are often times when I'm wondering whether A or B would please the players more, or actively discussing some ideas. While I've done this previously (Card rebalance) via Steam, I believe it's not the right tool for proper discussion. It's more of an announcement, and feedback in the comments, rather than a proper discussion.
This Is Why I'm Creating a New "Community Feedback" Thread in the game's Discord
(Don't forget to take the Community feedback role in the role channel) These threads will be announcements about X or Y that I want to actively discuss with the community, exchange ideas, and find what would work best in a forum post.
[ 2023-07-29 16:39:03 CET ] [ Original post ]
Rogue: Genesia
Huard Ouadi
Developer
iolaCorp Studio
Publisher
2022-09-19
Release
Game News Posts:
193
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5325 reviews)
Public Linux Depots:
- [387.69 M]
Game is not tagged as available on Linux on Steam.
Walk upon a new world and slay foes endangering it.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Make your build from more than 60+ passive upgrades and 16 weapons.
You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!GAMEBILLET
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