Walk upon a new world and slay foes endangering it.

Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!





Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!

Make your build from more than 60+ passive upgrades and 16 weapons.

You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!
                        Update 0.9.0.3
                        
                        
QoL
-  Reworked Shop UI
 Made it cleaner
 Each buyable have an icon
 Selected buyable should be easier to discern from the other
 You can inspect card by pressing I
-  Reworked Reward UI
 Similar to the new Shop UI
 Artifact are now displayed first
 
Soul-card
-  Fire Ring tweak
 Slightly reduce range and range scaling with level-up
 Slightly Increased damage scaling over levels
-  Artificer's katana tweak for performance
 Greatly increased damages (25 > 60 base damage, increase base damage per level from 3 to 5)
 Greatly Reduced attack speed starting delay from 0.2sec to 1sec
 Slightly increased base range
-  Evasion no longer require armorless, but now required 0 or negative defence
 
Changes
- Reduced Gluttony achievement requirement from 6666 to 666
-  Enemy spawned are now seeded, (meaning quit&save should lead to the same elite/enemies spawned)
 This aim to make debugging MUCH easier in the future in case of certain enemy behaviour that only happen in certain conditions
- Elites only challenge shouldn't spawn hard champions on the first few stages
- Reduced Small bluemushroom defence and spawn-chance
-  Removed small blue Mushroom from the snow biome
 
Optimizations
-  Major change on how damage processing is handled, this should reduce performance loss due to damage processing
 This may create a few bug I've missed
-  Major Improvements to Fuuma shuriken performance
 
Fixes
- Rarity rerolling a card would keep it's banishments icon and hovering it would display the banishments from the previous card
- Town hall registry not displaying any text in German
- Saving/killing villager reward not being clickable
- Blacksmith should no longer give you a card selection if there is no card available to upgrade.
- Saint's pelvis description having "healt" instead of "heal"
- Pyromaniac and revolution healing the player when under the "death's door" effect
- Procedurally generated objects being in the wrong position after Lava's titan boss fight (Crates/shrines...)
-  Voltstrike gauntlet not giving the +1 dash charge
 
[ 2023-09-07 20:51:58 CET ] [Original Post]
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