Walk upon a new world and slay foes endangering it.

Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!





Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!

Make your build from more than 60+ passive upgrades and 16 weapons.

You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!
Update 0.9.1.1
Changes
- Immovable now shortly disable itself during a dash (dash duration + 0.25 sec)
- Added Challenge Shrine
Summon a random level 100 monster with boosted health
Upon killing the monster you gain a free card-selection
If the monster is an elite, gain 3 card selection instead
They are disabled in survivors mode when you reach red timer - Jaald blessing now increase all damage (instead of just power stats)
Added others god's shrine blessing
- Skaldi
+100% Critical chance
Every weapon deal critical damage
+100% base critical damage - Vild
Heal 5% of your health per seconds - Riven
Void-Magnet no longer attract soul-gem
Void-Magnet fill-up 10% of your required experience for next level - Nera
+10 base Corruption
x5 Corruption Multiplier
+1000% base Defence Shredding - Logam
+2 base Additional Projectile
Fixes
- Grass and stone on ground Z-fighting with higher visual effect quality
- Arcanic Pike bugging the game
- Immovable and dashing allowing to go out of the Lava titan arena
- Level of challenge that increase world-rank reseting to 1 and preventing progression
- Divine Shield locking the game
- Decaying armor and Divine shield buff using the wrong icons
- OnCalculateMonsterDefenceLoss event being called twice
Modding
- New Event - OnCalculateTakeDamageStart(Monster, DamageInformationRef)
Called at the very start of the gake damage function of a monster
[ 2024-01-22 13:30:53 CET ] [Original Post]
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