Blood & Steel Update Date Announcement (Update 0.10)
[previewyoutube=-I9Q0MTkOI8;full][/previewyoutube] (I initially wanted to have a very different trailer, but sadly things didn't work as intended and I had to settle for an update of the previous trailer.) This is the biggest update to the game yet, even bigger than 0.9 (which was already HUUUGE). The changelog doesn't fit in a single Steam announcement, so it'll be broken down into two parts (similarly to 0.9).
Sadly, while I could undefinetly push back the update, I want to move forward, and some things would simply delay the update too much.
The biggest thing here is the sprite and animation for the new ennemies added in this udpate. Most of them will either use placeholder, or will be missing animation. I really wanted them to be done for the update, but that mean delaying the update by at least one additional month (with no guarantee it would still be finished), and while it's an important part of polish, they are ultimately not that important to the game, especially as the game is still in EA. I've just recently found a very talented animator, so the animators issues I had for the last [strike]few months[/strike] last year should greatly improve!
Another thing I originally wanted to implement for this update was a integration with twitch. After having spent a few say on it, I simply couldn't make it work at all, I could never make the twitch client ID being validated, and the documentation of twitch is very outdated. I don't know if this is something I'll find a way to implement later on, but I prefer to post-pone it rather than blocking the game developement for this.
[ 2024-08-01 06:33:08 CET ] [ Original post ]
Hello Everyone
The next major update, "Blood & Steel" is coming out on
August 7!
[previewyoutube=-I9Q0MTkOI8;full][/previewyoutube] (I initially wanted to have a very different trailer, but sadly things didn't work as intended and I had to settle for an update of the previous trailer.) This is the biggest update to the game yet, even bigger than 0.9 (which was already HUUUGE). The changelog doesn't fit in a single Steam announcement, so it'll be broken down into two parts (similarly to 0.9).
What are the big changes of the update ?
Equipment System
Weapon Modifiers
B-rank world & Manor of everlasting memories
Behemoth Graveyard - Variant for the second zone
Weapon talent can be equiped as Passive talent
Locking item in Shop
Artifact Reroll in reward
New Avatar
Challenge stacking
Improved Grass rendering & Dynamic color variation for Dawn forest
Main menu variation based on the selected World-Rank
Main menu lighting variation based on previous run result
(Optional) Projectile cap
option to cap the number of projectiles, this allow to greatly boost performance in late game when there is a lot of projectile.Attacks telegraph
And so many more things
Those were just the "Big Changes", there is so many other small change through all the game!
What didn't make it
Sadly, while I could undefinetly push back the update, I want to move forward, and some things would simply delay the update too much.
New enemies' sprite and animations
The biggest thing here is the sprite and animation for the new ennemies added in this udpate. Most of them will either use placeholder, or will be missing animation. I really wanted them to be done for the update, but that mean delaying the update by at least one additional month (with no guarantee it would still be finished), and while it's an important part of polish, they are ultimately not that important to the game, especially as the game is still in EA. I've just recently found a very talented animator, so the animators issues I had for the last [strike]few months[/strike] last year should greatly improve!
Twitch Integration
Another thing I originally wanted to implement for this update was a integration with twitch. After having spent a few say on it, I simply couldn't make it work at all, I could never make the twitch client ID being validated, and the documentation of twitch is very outdated. I don't know if this is something I'll find a way to implement later on, but I prefer to post-pone it rather than blocking the game developement for this.
Rogue: Genesia
Huard Ouadi
iolaCorp Studio
2022-09-19
Strategy Casual RPG Singleplayer EA
Game News Posts 192
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(5218 reviews)
https://store.steampowered.com/app/2067920 
[387.69 M]
Game is not tagged as available on Linux on Steam.
Walk upon a new world and slay foes endangering it.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Make your build from more than 60+ passive upgrades and 16 weapons.
You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!GAMEBILLET
[ 5817 ]
GAMERSGATE
[ 3221 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB