Walk upon a new world and slay foes endangering it.

Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!





Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!

Make your build from more than 60+ passive upgrades and 16 weapons.

You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!
30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!
                        Steel & Blood Update Patchnote Part 1
                        
After playing the game for a little while, you'll unlock the equipments system, and as you continue to play, you'll unlock more and more part of it
Once the equipment system is unlock, you'll be able to found during your run, item that you can equip.

Equipment you own, possess both a level and a tier.
Level start at 1 and can be increased up to 10 using Soul-coin.
Once your equipment is level 10, you can use both Soul-coin and crafting material to increase it's Tier.
Tier start at F. An increase in tier greatly increase the strength of a modifiers effect.

Each item have a main modifier, and a variety of secondary modifiers, both positive and negative.
Modifier can be learn by recycling a pierce of equipment.
Learnt modifier can then be crafted on any compatible equipment that you own.
Depending on their modifiers, an item will have an "Soul-Level" requirement before it activate during a run.
Strong modifier tend to increase this level, while negative one will reduce it.
Recycling item will refund all the soul-coin you invested in the item and additional crafting material, used in modifier crafting and item upgrading.

Upon completing certain challenge, you'll found Unique equipment, which are powerful item that have defined effect.
They are usualy stronger, but lack the flexibility of normal items.
You can have any number of loadout of equipment as you wish, this allow to quickly and easily swap between very different build without having to equip & unequip all the item you need.

Another big feature are weapon modifier.
They were already partly added into the game, with Soul-card like Ice-spirit or Fractal, but they were general modifier.
Now, they are equipable of some specifics weapons.
To compensate the fact they no longer affect all weapons, thay got greatly buffed
(Projectile that originate from fractal now deal the full damage of the original projectile
Weapon modifier equiping is done in the Game-menu, inside the Weapon tab.
They are equipped on your most efficient weapon by default (depending on the modifier effect and each weapon Kill/DPS/AVG damage stat)
For example, Thunder spirit will be equipped on the highest avg damage since it doesn't scale with attack speed, Fire spirit will equip on highest DPS, divine smite on the highest kill count, while ice spirit will attach to the highest attack speed weapon by default
5th Zone - Manor of everlasting memories

An weird creation from RIven that embrace the chaotic nature of the world.
When starting a new game, the drop-change of every card tag are random.
At the start of each stage, Roll a dice that will decide on your fate.

Variant for the Amber dune
in Rog's mode, Instead it take you back to the stage selection screen (and heal you to your max health) when dying
You die normaly in survivors mode
Decrease One-Shot protection requirement to 20% of your health (instead of the 95% value in normal mode)
Also Addded a new Profile Mode - Ultra Casual (which was the previous casual mode)
A big issues with card requirement using avatar level is that it wasn't a correct representation of the player progress, especially with challenge that removed experience gain, or Shop-keeper that had a much lower level than other avatars.
The current card level of your player can be viewed in the stats menu at anytime
In Rog's mode:
Gain per player level : from 1 per level to 2
Gain per stage: from 5 per stage to 7.5
Gain per Zone: from 75 to 150
In Survivors mode:
Gain per player level : from 1 per level to 2
Doubled Mastery gain from time survived
gain 1 mastery point per 1000 monster kill instead of 2000 monster kill
(Yes, this is a big buff)
Only challenge of the same rank can be selected together
Some challenge cannot be stacked
Leveled challenge can only be stacked at level 1
This allow you to guarantee something to appear in the next shop even if you don't have the money to buy it now
                        
[MAJOR FEATURE] Equipment System
The biggest feature of this update is the equipment system.
After playing the game for a little while, you'll unlock the equipments system, and as you continue to play, you'll unlock more and more part of it
Once the equipment system is unlock, you'll be able to found during your run, item that you can equip.

Item Upgrading
Equipment you own, possess both a level and a tier.
Level start at 1 and can be increased up to 10 using Soul-coin.
Once your equipment is level 10, you can use both Soul-coin and crafting material to increase it's Tier.
Tier start at F. An increase in tier greatly increase the strength of a modifiers effect.

Modifier & Recycling
Each item have a main modifier, and a variety of secondary modifiers, both positive and negative.
Modifier can be learn by recycling a pierce of equipment.
Learnt modifier can then be crafted on any compatible equipment that you own.
Depending on their modifiers, an item will have an "Soul-Level" requirement before it activate during a run.
Strong modifier tend to increase this level, while negative one will reduce it.
Recycling item will refund all the soul-coin you invested in the item and additional crafting material, used in modifier crafting and item upgrading.

Unique equipment
Upon completing certain challenge, you'll found Unique equipment, which are powerful item that have defined effect.
They are usualy stronger, but lack the flexibility of normal items.
Equipment Loadout
You can have any number of loadout of equipment as you wish, this allow to quickly and easily swap between very different build without having to equip & unequip all the item you need.
[MAJOR FEATURE] Weapon Modifier

Another big feature are weapon modifier.
They were already partly added into the game, with Soul-card like Ice-spirit or Fractal, but they were general modifier.
Now, they are equipable of some specifics weapons.
To compensate the fact they no longer affect all weapons, thay got greatly buffed
(Projectile that originate from fractal now deal the full damage of the original projectile
Weapon modifier equiping is done in the Game-menu, inside the Weapon tab.
They are equipped on your most efficient weapon by default (depending on the modifier effect and each weapon Kill/DPS/AVG damage stat)
For example, Thunder spirit will be equipped on the highest avg damage since it doesn't scale with attack speed, Fire spirit will equip on highest DPS, divine smite on the highest kill count, while ice spirit will attach to the highest attack speed weapon by default
Major Change
B-rank World
5th Zone - Manor of everlasting memories

New avatar - RogNGesus

An weird creation from RIven that embrace the chaotic nature of the world.
When starting a new game, the drop-change of every card tag are random.
At the start of each stage, Roll a dice that will decide on your fate.
Zone 2 Variant - Behemoth Graveyard

Variant for the Amber dune
Attack speed attribute is now related to Wind instead of Fire
Active talent can now be equiped as passive talents
- Kunai Talent
 Has 6/7/8/9/10% chance to remove an enemy positive defense when it take damage
- Fire Ring
 Start the game with Fire Spirit at level 1/1/2/2/3
- Ice Nova
 Start the game with Ice Spirit at level 1/1/2/2/3
- Thunder Staff
 Start the game with Thunder Spirit at level 1/2/3/4/5
- Throwing Knife
 Start the game with Dash (card) at level 1/1/2/2/3
- Death Aura
 Increase your Area size by 25/30/35/40%
- Magic Wisp
 Increase Power damage scaling by 70/90/110/130/150%
 Multiply additional projectile multiplier by 0
- Pistol
 Reduce Ammo cost by 20/27.5/35/42.5/50%
- Worm Gland
 Increase Defense Piercing damage scaling by 50/75/100/125/150%
- Explosive Vial
 Greatly increase artificer potion spawn chance by 50/100/150/200/250%
 Increase artificer potion duration from 30sec to 40/45/50/55/60sec
- Crystal Sword
 Increase damages by 30/35/40/45/50% to enemies in close range
 Range: 4/4.5/5/5.5/6m
- Thorn
 Upon taking damage, give invincibility frames for a short duration (0.3/0.35/0.4/0.45/0.5 sec)
- Crossbow
 Increase projectile damage by 5/6.25/7.5/8.75/9% for every enemies pierced, up to a maximum of 200/400/600/800/1000%
- Bow
 Increase damage by 2/4/6/8/10% for every meter of distance between you and the damaged enemy.
- Shuriken
 Increase Defense shredding by 3/4.5/6/7.5/9% for every enemies pierced
- Magic Wand
 Increase projectile lifetime by 15/22.5/30/37.5/45%
- Pike
 Overkilling an enemy apply 30/35/40/45/50% damage to the enemies behind in a range of 6/7.5/9/10.5/12m and an angle of 30/35/40/45/50
- Shaman Staff
 Weapon with "Magic" tag get their damage increased by 15/20/25/30/35% and projectile count by 0/0/1/1/2
- Arcane Beam
 Weapon with "Area" tag get their attack speed increased by 15/20/25/30/35%
- Cleaver
 Increase damage and projectile size of weapon with melee tag by 15/20/25/30/35%
- Wind Blade
 Projectiles have 15/20/25/30/35% to have their lifetime increase by 50/75/100/125/150% and have infinite piercing
- Spear
 Critical Projectile have infinite piercing and increase their defense shredding by 10/15/20/25/30% (additive)
- Katana
 On overkill, permanently increase your base experience multiplier by 0.05/0.075/0.1/0.125/0.15%
- Swordrang
 On Projectile's first kill:
 The projectile has 4/8/12/16/20% chance to spawn a copy projectile if it can be splited
 
Casual Profile Mode no longer make you Unkillable,
in Rog's mode, Instead it take you back to the stage selection screen (and heal you to your max health) when dying
You die normaly in survivors mode
Decrease One-Shot protection requirement to 20% of your health (instead of the 95% value in normal mode)
Also Addded a new Profile Mode - Ultra Casual (which was the previous casual mode)
Card requirement now use cumulated card level instead of player level
A big issues with card requirement using avatar level is that it wasn't a correct representation of the player progress, especially with challenge that removed experience gain, or Shop-keeper that had a much lower level than other avatars.
The current card level of your player can be viewed in the stats menu at anytime
Changed Talent mastery gain formula
In Rog's mode:
Gain per player level : from 1 per level to 2
Gain per stage: from 5 per stage to 7.5
Gain per Zone: from 75 to 150
In Survivors mode:
Gain per player level : from 1 per level to 2
Doubled Mastery gain from time survived
gain 1 mastery point per 1000 monster kill instead of 2000 monster kill
Change how Hyper-Crit damage are calculated
Instead of multiplying the damage by the number of critical stack (x1 > x2 > x3 > x4), it is now multiplied by the 2^stack (x1 > x2 > x4 > x8)(Yes, this is a big buff)
Stackable Challenges
You can now select multiple challenges and complete them in one goOnly challenge of the same rank can be selected together
Some challenge cannot be stacked
Leveled challenge can only be stacked at level 1
Artifact Reroll
Artifact can now be rerolled once in the reward screenShop-Lock
Certain item can now be locked in the shop during a run.This allow you to guarantee something to appear in the next shop even if you don't have the money to buy it now
Major QoL
- Improved Grass rendering to better blend with the ground
- Added onboarding when discovering a new mechanic for the first time There is still some improvement to be made on it, but it's a first step in the right direction to help new players to learn the game
- Added color variation to the first biome depending on the difficulty of the run (world rank, challenge, challenge level and hardmode challenge affect this)
- Added telegraph to many attack that would be hard to dodge otherwise
- Boss now sometime has a secondary bar that depend on the boss
- Main menu visual will vary depending on the selected world-rank
- Added Lighting variant to the main menu depending on the result of the last game you finished
- Added marker on the health bar to have a rough idea of your max health
 There is small mark every 20hp, disapear arround 400 max hp
 A medium one every 100 hp that disapear arround 3K max hp
 A large one every 500 hp that disapear arround 20K max hp
 Final one every 2.5K hp, disapear arround 50k max Hp
 Higher than that, marker wouldn't scale and you have the good old health bar
 Added a green/cyan line to display the OS-Protection requirement
- Added 2 button in profile that allow to load backup (one for achievements, and one for persistant data (since they use differents file and have differents backups)
- Projectile tag of a weapon will now tell you which stats affect the weapon
- Added a shield FX on boss when they are invulnerable
- Separated "Pause menu" and "Game Menu"
 Respectively escape (start on gamepad) and Tab (select on gamepad)
 Had to changes a few gamepad default bindings:
 Level-up menu is no longer on "select" but on "North Button"
 Keyword menu is no longer on "select" but on "left Trigger"
 West/North/East/South aiming button are unbinded by default
 You can bind all of these button back to what you were used for
- Added a small animation to make objective much more obvious to new players
- When starting the game for the first time (no profiles exist), it now ask the player if he want to disable a few setting that can help reduce incomfort of the dizzynes feeling
 
QoL
- Survivors mode will now loop through multiple track available in the zone to lessen the repetitivity of the tracks
- New OST for Cave elite stage
- New music for Elite and boss stage for boreal forest
- New soundtrack for Desert elite fight
- Worm Boss now use his new sprite
- Worm boss now tell how many worm you have to kill
- Added a small FX to display katana's range
 Also improved collision detection for katana
- Steam achievement will now be displaying In-Game instead of when closing the game
- Card type is now displayed on the card
 It can either be Weapon, Stats, Weapon Modifiers or effect
- Camera zooming now update even when the game is paused
- Statistic page in encyclopedia now display more stats (notably the shop-keeper discount)
- Added Keyword for Limit-break
- Profile will also display your soulcoin networth (actual soulcoin + price of all upgrades)
- Added a warning when trying to create a first profile in hero-soul mode
- Added a warning when creating a casual profile
- Tooltip should no longer become smaller with high resolution
- Added an option to scale the tooltip size, from 50% to 200%
- Added camera shake in the game in multiple situation
 This can be configured in option, from anywhere from 0% up to 200%
- Added camera shake when taking heavy damage (more than 50% of your health)
 This can be disabled in option
- Improved Many stages visuals
 Added an option in Visual to change how much of "ScreenFog" is present during stage
- Increased Card detail scale in card list menu when playing on Steamdeck
 Increased scale by 20% to improve lisibility
- Now handle all input field for Steamdeck
- Increased Achievements tooltip size on Steamdeck
- Improved Equipement navigation with gamepad & Steamdeck
- Improved Visibility of selected option in game option
- Improved Slider with number in game option
 You can now directly input the number value
- Improved Fire ring explosion FX
- Improved all common explosions FX
 This could also lead to some performances improvements for certain weapons as the collision check has changed
- Windows Confirmation for refund in Soul-Shop
- Rework of the Keyword menu for gamepad
 added a key prompt when keyword are available
 No longer display a list of keyword, but you can now "navigate" through keyword and a tooltip for them is displayed
- Added tooltip to why challenge are not available
- Ground Foliage amount is now independent from "Visual Effect" setting, and now affected by "Foliage Multiplier" Option in Game Options Visuals (from 0% to 200%)
- enemies and Player's healing are now displayed as stacked number
- Enemy Outline is "ON" per default now
 This only affect new players
- Renamed "Game stats" to "Game info"
- Weapon tab improvement
 Weapon in weapon tab now always have the modifiers slots open by default, this can be changed with the "WeaponModifierFold" option in Visual UI.
- Added a "new" in game to warn the player that he has a new weapon modifier
- Added a small text in soul-shop to indicate that soulshop upgrade affect every world rank
- Added a "new" to soul-shop tier to better indicate a new soul-shop tier is available (same in main menu)
- Altars now have a visual indicator on how charged they are
- Added a "Game Menu" button in the pause menu
- You can now use the "Card Detail" key inside the weapon tab
- Corruption keyword tooltip now display the change in corruption effect
- Boreal Pinewood has improved visuals
- Tweak how feature are displayed in the play game menu to tease the player on feature he hasn't unlocked yet
- Added an option to disable pixelated font
- Added a small text to indicate the requirement of some event choices
- Opening the command console will automatically open the pause menu
 should be less prone to error as input would be bugged otherwise
 
New Challenge
- New C-rank Challenge "Left Impairment"
 You cannot go to the left.
- New B-rank Challenge "Mortal Soul"
 Disable Equipments
 Disable Active Talents
 Disable Passive Talents
- New B-rank Challenge "Dwindling Fire"
 Your damage get reduced by 10% (multiplicative) per stage
 Your defense piercing get reduced by 8% (multiplicative) per stage
 I'll likely have to tweak those value
- New B-rank Challenge "Arcade"
 You only have 3 Health points
 Every damage you take are 1 damage
 Health regen is capped at 0
 Disable Healing on Level-up
 Disable Healing in shop
 Replace Chicken by Heart that heal 1 health point
 Banish: Love&Hate, Pyromaniac and Revolution
 Banish Saint's Shinbone and Saint's Pelvis
 Start with Luna's Cross artifact
- New B-rank Challenge "Time Paradox"
 Skip the first zone
 Enemies are imune to anachronistic
 Enemies level are much higher than they usualy are
- New B-rank Challenge "Overgeared"
 Equipment ignore level requirement
 No Soul-shop bonus
 Card cannot be of higher rarity than Tainted
 Maximum weapon: 2
 No shop nor blacksmith
 No artifacts
 No Evolution
 Reduce Exp gain by 99%
- New B-rank Hardmode Challenge "Cooled Steel"
 Equipment ignore level requirement
 No Soul-shop bonus
 Card cannot be of higher rarity than Rare
 No shop nor blacksmith
 Reduce Exp gain by 99.9%
 Damage and Defense Piercing are reduced by 20% per stage
 Start with Cold Touch
 Disable Passive Talents
 
New Artifact
- Luna's Cross - When taking damage, for 0.25sec, make you immune to all damages.
 Banish Sage's Leaf
- Salamander Hide
 Once every 4sec, Protect you from one hit and then emit a powerful explosion that damage ennemies arround you based on the number of FireTag card that you own.
- White bear Fang
 Increase your piercing by 0.1% per elite killed, 2% per Champion killed, and 25% per boss killed
- Witch Doll
 Every 3 seconds, trigger your "on take damage" effect
- Gold Idol
 Unlocked and obtainable in the golden altar event
 Guaranteed Ascended card on your next card selection
 Each Ascended card increase your gold gain by 5% and exp gain by 20%
- Stone heart (yes finally properly added in)
 Unlocked upon defeating the lava titan (retro-active)
 Increase max Health by 400%
 Increase Damage multiplier by 25%
 Decrease health regen by 90%
- Destabilizer - Increase damage dealt to enemy inside your pick-up area by 100% (after defense calculation)
- Molten Core
 Gain 5% damage multiplier for every second you stay at less than 50% of your health
 Capped at +200%
 When you health is above 50%, you progressively lose the bonus
 Reset when you enter a new stage
 
Talents
- Removed God Stone talents
 Player who upgraded their god stone will receive the equivalent stone as equipment
 
New Talents
- Monster Hunter
 Increase your base defense piercing for each monster you killed (1 points is about 2K monster killed, Elite are worth 100 monsters)
- Weapon Specialist
 Increase Weapon modifier drop-chance by 50% (+10% per level)
 Decrease Weapon drop chance by 50%
 After level 5, Weapon Modifier can be equipped on one additional weapon
- Blood Syphoon talent
 Active:
 Drain 30% health of all non-elites enemies arround you
 Range: 8m
 Heal 10% of your Max Health (+ 1% per enemy hit)
 (Have no effect on elites and bosses)
 passive:
 Every second, decay 0.3/0.5/0.7/0.9/1.1% of the maxhealth of all enemies in a range of 4/5/6/7/8m around you
 when decay is active, you lose 0.3/0.5/0.7/0.9/1.1% of your health per second as negative health regen
 If you health is bellow 40%, disable itself until you reach 70% of your health
- Lightless crystal
 respawn all the flying crystal
 Each flying crystal will shoot a powerful beam in the targeted direction
- Light Crystal
 Spawn many small golem far from you converging to your position
- Dried Mushroom
 Active:
 Spawn 1/2/3/4 big mushroom, that explode in 4/5/6/7 smaller explosing mushroom
 Passive:
 Every time a summon die, heal all other summon for 6/7/8/9/10% of their max health
- Goblin's Ear
 Active:
 Summon the goblin shaman,
 Buff all summon arround him
 Have 10/14/18/22 time the health of a normal mage goblin
 Last 60/80/100/120 secondes
 Only one goblin shaman can be summoned.
 Passive:
 Summons have 20/25/30/35/40% chance to shoot double projectiles
- Goblin's Hand
 Active:
 All goblin summon become berserk.
 Increase their Damage by 100/140/180/220%
 Reduce their Maxhealth by 90%
 Last 15/20/25/30 secondes
 Passive:
 Melee Summons gain 4/5/6/7/8% damage everytime it damage an ennemy
- Runic Stone
 Active:
 All golem summon become adamant.
 Increase their Defense by 1000/1500/2000/2500%
 They obtain One-shot protection
 Slow their movespeed by 30/27/24/20%
 Last 15/20/25/30 secondes
 Passive:
 Summons gain 4/5/6/7/8% defense everytime it take damage
- Light Crystal
 Active:
 Spawn many small golem far from you converging to your position (already there previous patch)
 Passive:
 Increase Lifetime of all summons by 10/15/20/25/30%
- Long Nail
 Active:
 The "On Take Damage" of your summons is activated every secondes for 4/6/8/10 secondes
 Passive:
 Upon dying, a summon deal 5/7/9/11/13% of an enemies health as damage (ignore armor)
 Only deal 1/1.5/2/2.5/3% to elite
 Doesn't affect Boss
- Pharaon Mask
 Active:
 All Desert summon now curse the enemies they touch.
 Cursed enemies get their damage reduced by 50/55/60/65% for 4 secondes
 Last 15/20/25/30 secondes
 Passive:
 Reduce damage taken by summons from elite by 30/35/40/45/50%
- Red Leather
 Active:
 Gain a fire aura, Continuously burning all enemies arround you.
 apply 50/100/150/200% of your Damage Stats every seconds.
 Last 11/14/17/20 secondes
 Passive:
 Start the game with Fire Spirit at level 1/1/2/2/3
- Red Skull
 Active:
 Instantly summon 6/9/12/15 skeletons
 Passive:
 Every time a summon die, Increase damage of other summons by 6/7/8/9/10%
- Suspicious Eyes
 Active:
 Doesn't do anything yet
 Passive:
 Increase Move speed of all summons by 10/15/20/25/30%
- Weightless Crystal
 Active:
 Respawn all the flying crystal
 Each flying crystal will shoot a powerful beam in the targeted direction
 Passive:
 Summons's projectile have 20/25/30/35/40% chance to ignore enemies defense
- Wind Feather
 Active:
 Doesn't do anything yet
 Passive:
 Increase Knockback of all summons by 100/150/200/250/300%
 
New Event
- Snow Village notice board
 Boreal Pinewood equivalent of the Notice board event, there is 4 quest available
- Jald Temple (Only appear once in Ember Dune)
 The Corrupted option artifact is from the Boss pool)
- Mirror of Truth (Only appear once in Manor)
 Allow you to fight a (boosted) boss from previous zone again
 
Achievement
- New Achievement - "Phase Skipper"
 Skip a boss phase by doing enough damage in a single frame
 Don't unlock anything yet
 
New Weapon
- Blood Syphon
 Continuously drain health from enemies in the aimed direction
 While draining health from enemies, you gain 1% (+0.05% per enemies) of your max health per second
- Corrupted Shaman Staff
 Evolution of Goblin's Ear, Goblin's Hand and Fairy in a Bottle
- Giant Worm Scale
 Evolution of Wind's Feather, Hard Leather and Gigantification
- Necromancer Staff
 Evolution of Weightless crystal, Red Skull and Necrotic bone
 
New Weapon Modifiers
- Rune of Heaviness - Epic
 Increase the weapon damage by 50% (+12.5% per level)
 Decrease the weapon attack-speed by 33%
- Rune of Alacrity - Epic
 Increase the weapon attack-speed by 25% (+12.5% per level)
 Speed-up the time-scale of the enemies hit by the weapon by 25%
 Maximum of 4/6/8/10 undead simultaneous
- Gigantification - Heroic - Behemoth Graveyard
 Increase damage and piercing of projectiles based on their size
 Increase projectile size
 Weapon modifier that can only be equipped on weapon with projectile size
- Rune of Consolidation - Heroic
 Greatly increase the damage of the weapon by 50/62/75/87/100% for each additional weapons
 Reduce the attack speed of other weapons by 50%
 Can only be equipped on a single weapon
- Blood Spirit - Heroic
 Damaging enemies with the weapon slowly heal you
- Rune of Necromancy - Ascended
 killed Enemies are summoned as undead.
 Summon stats are based on the monster's own stats on death
 Undead cannot use any of the capacity of the monster it originate from.
- Rune of Luck - Ascended
 Reroll your critical chance when it missed, Increase critical chance on the second roll.
 
SoulCards
- Colossal Strength - Epic Card - Behemoth Graveyard
 Increase Power by 40%
 Decrease Move Speed by 10%
 Decrease Attack Speed by 10%
 Decrease Projectile speed by 10%
- Thick Skin - Rare Card - Behemoth Graveyard
 Increase Base Defense by 5
 Increase Damage Mitigation by 5%
 Reduce Defense Piercing by 20%
- Dense blood - Common Card - Behemoth Graveyard
 Increase Maximum Health by 10%
 Increase Health Regen by 5%
 Decrease Move Speed by 2.5%
- Wisdom of the Forgotten - Ascended Card - Behemoth Graveyard
 Increase exp gain by +300%
 Banish and remove all exp gain related cards (with the exception of void spirit and Wisdom of the Forgotten)
- Antique Moon - Heroic - Behemoth Graveyard
 Increase you defense by 2% for each level of card with the "Moon" tag
- Temporal Lens - Ascended - Manor of everlasting memories
 Increase your Time scale by 5% (+2.5% per level)
- Vine of Time - Synergy - Manor of everlasting memories
 Synergy between Eyes of truth and Vine
 Every 20 seconds, create a sphere of anachronism, that Increase your timescale by 30% and reduce enemies & projectile timescale by 80%
 The sphere is unaffected by time-scaling
- Suspended Touch - Synergy - Manor of everlasting memories
 Synergy of Cold Touch and Temporal Lens
 When Taking damage:
 Time scale of enemies damaging you is reduced by 90% (50% against boss) for 3 seconds
 Increase Player's timescale by 30% for 3sec
- Queen's Blood - Heroic - Manor of everlasting memories
 Increase you Max Health by 2% for each level of card with the "Wild" tag
- Eyes of Truth - Synergy - Manor of everlasting memories
 Synergy of Wisdom of the Forgotten, Queen's Blood and Necrotic bone
 Unbanish all cards, Evolutions no longer remove cards
 Set Corruption to 0
 Multiply Bosses health by the corruption you should have
 Multiply Bosses Damage by 10% of the corruption you should have
- Thermophobia - Rare - Boreal Pinewood
 Reduce defense by 25%
 Increase power by 25%
 Increase Fire tag drop-chance by 15%
- Blade Skin - Ascended - Manor of everlasting memories
 Max level of 1
 Reduce final damage you take by your (uncapped) power value (reduction capped at 90% (95/97.5/99 depending on how overleveled it is)))
 Require Card Level 500
- Unity - Epic
 Increase the damage of all your summon based on how many summon is alive
 Summoner only card
 Unlocked by Summon upgrades - Kill B-rank Shaman
- Brawl - Epic
 Inflict contact damage to enemies during dash
- ContagiousFire - Synergy of Fire spirit and Scented Jar
 Enemies that die while affected by Fire spirit will also spread it to nearby enemies
- Lucky Frost - Synergy of Ice spirit and Clover
 everytime you slowdown an enemy, increase you critical chance by 0.1% for 10 secondes
- Electric Corruption - Synergy of Thunder spirit and Necrotic Bone
 Corruption increase the strength of Thunder spirit
- Rifting Thunder - Synergy of Thunder Spirit and Rift
 When thunder jump from one enemy to the other, teleport them at the mid-point between each of them and inflict 1% of their max health as damage
- Synchronous Brawl - Synergy of Brawl &  Temporal Lens
 Also Inflict contact damage to enemies during anachronistic
- Spectal Daggers - Heroic
 Upon overkilling an enemy summon Dagger thrown in the aimed direction
 Damage scale by the overkilled enemies health
 
New Soul-shop upgrades
- D-Tier - Artifact Reroll
 Allow artifact to be rerolled once in reward
- E-Tier - Shop Lock Slot
- D-Tier - Equipment inventory page
- C-Tier - Shop Lock Slot
- C-Tier - Damage Multiplier from Faith
- B-Tier - Rarity Reroll
- B-Tier - Piercing Scaling
- B-Tier - Limitbreak Level cap
- B-Tier - Equipment inventory page
- A-TIer - Shop Lock Slot
 Allow you to lock one additional item in shops
- A-TIer - Anachronistic slowdown
 Increase the slow-down of anachronistic
- A-TIer - Hyper-Crit Stack
- A-TIer - Equipment inventory page
- A-TIer - Base Power
- A-TIer - Mastery gain
- A-TIer - Reroll
- A-TIer - Dash Duration
- A-TIer - Weapon per Weapon Modifier
 
[ 2024-08-07 07:57:42 CET ] [Original Post]
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