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Steel & Blood Update Patchnote Part 1

[MAJOR FEATURE] Equipment System


The biggest feature of this update is the equipment system.
After playing the game for a little while, you'll unlock the equipments system, and as you continue to play, you'll unlock more and more part of it Once the equipment system is unlock, you'll be able to found during your run, item that you can equip.

Item Upgrading


Equipment you own, possess both a level and a tier. Level start at 1 and can be increased up to 10 using Soul-coin. Once your equipment is level 10, you can use both Soul-coin and crafting material to increase it's Tier. Tier start at F. An increase in tier greatly increase the strength of a modifiers effect.

Modifier & Recycling


Each item have a main modifier, and a variety of secondary modifiers, both positive and negative. Modifier can be learn by recycling a pierce of equipment. Learnt modifier can then be crafted on any compatible equipment that you own. Depending on their modifiers, an item will have an "Soul-Level" requirement before it activate during a run. Strong modifier tend to increase this level, while negative one will reduce it. Recycling item will refund all the soul-coin you invested in the item and additional crafting material, used in modifier crafting and item upgrading.

Unique equipment


Upon completing certain challenge, you'll found Unique equipment, which are powerful item that have defined effect. They are usualy stronger, but lack the flexibility of normal items.

Equipment Loadout


You can have any number of loadout of equipment as you wish, this allow to quickly and easily swap between very different build without having to equip & unequip all the item you need.

[MAJOR FEATURE] Weapon Modifier



Another big feature are weapon modifier. They were already partly added into the game, with Soul-card like Ice-spirit or Fractal, but they were general modifier. Now, they are equipable of some specifics weapons. To compensate the fact they no longer affect all weapons, thay got greatly buffed (Projectile that originate from fractal now deal the full damage of the original projectile Weapon modifier equiping is done in the Game-menu, inside the Weapon tab. They are equipped on your most efficient weapon by default (depending on the modifier effect and each weapon Kill/DPS/AVG damage stat) For example, Thunder spirit will be equipped on the highest avg damage since it doesn't scale with attack speed, Fire spirit will equip on highest DPS, divine smite on the highest kill count, while ice spirit will attach to the highest attack speed weapon by default

Major Change


B-rank World


5th Zone - Manor of everlasting memories

New avatar - RogNGesus



An weird creation from RIven that embrace the chaotic nature of the world. When starting a new game, the drop-change of every card tag are random. At the start of each stage, Roll a dice that will decide on your fate.

Zone 2 Variant - Behemoth Graveyard



Variant for the Amber dune

Attack speed attribute is now related to Wind instead of Fire


Active talent can now be equiped as passive talents


  • Kunai Talent Has 6/7/8/9/10% chance to remove an enemy positive defense when it take damage
  • Fire Ring Start the game with Fire Spirit at level 1/1/2/2/3
  • Ice Nova Start the game with Ice Spirit at level 1/1/2/2/3
  • Thunder Staff Start the game with Thunder Spirit at level 1/2/3/4/5
  • Throwing Knife Start the game with Dash (card) at level 1/1/2/2/3
  • Death Aura Increase your Area size by 25/30/35/40%
  • Magic Wisp Increase Power damage scaling by 70/90/110/130/150% Multiply additional projectile multiplier by 0
  • Pistol Reduce Ammo cost by 20/27.5/35/42.5/50%
  • Worm Gland Increase Defense Piercing damage scaling by 50/75/100/125/150%
  • Explosive Vial Greatly increase artificer potion spawn chance by 50/100/150/200/250% Increase artificer potion duration from 30sec to 40/45/50/55/60sec
  • Crystal Sword Increase damages by 30/35/40/45/50% to enemies in close range Range: 4/4.5/5/5.5/6m
  • Thorn Upon taking damage, give invincibility frames for a short duration (0.3/0.35/0.4/0.45/0.5 sec)
  • Crossbow Increase projectile damage by 5/6.25/7.5/8.75/9% for every enemies pierced, up to a maximum of 200/400/600/800/1000%
  • Bow Increase damage by 2/4/6/8/10% for every meter of distance between you and the damaged enemy.
  • Shuriken Increase Defense shredding by 3/4.5/6/7.5/9% for every enemies pierced
  • Magic Wand Increase projectile lifetime by 15/22.5/30/37.5/45%
  • Pike Overkilling an enemy apply 30/35/40/45/50% damage to the enemies behind in a range of 6/7.5/9/10.5/12m and an angle of 30/35/40/45/50
  • Shaman Staff Weapon with "Magic" tag get their damage increased by 15/20/25/30/35% and projectile count by 0/0/1/1/2
  • Arcane Beam Weapon with "Area" tag get their attack speed increased by 15/20/25/30/35%
  • Cleaver Increase damage and projectile size of weapon with melee tag by 15/20/25/30/35%
  • Wind Blade Projectiles have 15/20/25/30/35% to have their lifetime increase by 50/75/100/125/150% and have infinite piercing
  • Spear Critical Projectile have infinite piercing and increase their defense shredding by 10/15/20/25/30% (additive)
  • Katana On overkill, permanently increase your base experience multiplier by 0.05/0.075/0.1/0.125/0.15%
  • Swordrang On Projectile's first kill: The projectile has 4/8/12/16/20% chance to spawn a copy projectile if it can be splited

Casual Profile Mode no longer make you Unkillable,


in Rog's mode, Instead it take you back to the stage selection screen (and heal you to your max health) when dying You die normaly in survivors mode Decrease One-Shot protection requirement to 20% of your health (instead of the 95% value in normal mode) Also Addded a new Profile Mode - Ultra Casual (which was the previous casual mode)

Card requirement now use cumulated card level instead of player level


A big issues with card requirement using avatar level is that it wasn't a correct representation of the player progress, especially with challenge that removed experience gain, or Shop-keeper that had a much lower level than other avatars. The current card level of your player can be viewed in the stats menu at anytime

Changed Talent mastery gain formula


In Rog's mode: Gain per player level : from 1 per level to 2 Gain per stage: from 5 per stage to 7.5 Gain per Zone: from 75 to 150 In Survivors mode: Gain per player level : from 1 per level to 2 Doubled Mastery gain from time survived gain 1 mastery point per 1000 monster kill instead of 2000 monster kill

Change how Hyper-Crit damage are calculated


Instead of multiplying the damage by the number of critical stack (x1 > x2 > x3 > x4), it is now multiplied by the 2^stack (x1 > x2 > x4 > x8) (Yes, this is a big buff)

Stackable Challenges


You can now select multiple challenges and complete them in one go Only challenge of the same rank can be selected together Some challenge cannot be stacked Leveled challenge can only be stacked at level 1

Artifact Reroll


Artifact can now be rerolled once in the reward screen

Shop-Lock


Certain item can now be locked in the shop during a run. This allow you to guarantee something to appear in the next shop even if you don't have the money to buy it now

Major QoL


  • Improved Grass rendering to better blend with the ground

  • Added onboarding when discovering a new mechanic for the first time

  • There is still some improvement to be made on it, but it's a first step in the right direction to help new players to learn the game

  • Added color variation to the first biome depending on the difficulty of the run (world rank, challenge, challenge level and hardmode challenge affect this)

  • Added telegraph to many attack that would be hard to dodge otherwise
  • Boss now sometime has a secondary bar that depend on the boss
  • Main menu visual will vary depending on the selected world-rank
  • Added Lighting variant to the main menu depending on the result of the last game you finished
  • Added marker on the health bar to have a rough idea of your max health There is small mark every 20hp, disapear arround 400 max hp A medium one every 100 hp that disapear arround 3K max hp A large one every 500 hp that disapear arround 20K max hp Final one every 2.5K hp, disapear arround 50k max Hp Higher than that, marker wouldn't scale and you have the good old health bar Added a green/cyan line to display the OS-Protection requirement
  • Added 2 button in profile that allow to load backup (one for achievements, and one for persistant data (since they use differents file and have differents backups)
  • Projectile tag of a weapon will now tell you which stats affect the weapon
  • Added a shield FX on boss when they are invulnerable
  • Separated "Pause menu" and "Game Menu" Respectively escape (start on gamepad) and Tab (select on gamepad) Had to changes a few gamepad default bindings: Level-up menu is no longer on "select" but on "North Button" Keyword menu is no longer on "select" but on "left Trigger" West/North/East/South aiming button are unbinded by default You can bind all of these button back to what you were used for
  • Added a small animation to make objective much more obvious to new players
  • When starting the game for the first time (no profiles exist), it now ask the player if he want to disable a few setting that can help reduce incomfort of the dizzynes feeling

QoL


  • Survivors mode will now loop through multiple track available in the zone to lessen the repetitivity of the tracks
  • New OST for Cave elite stage
  • New music for Elite and boss stage for boreal forest
  • New soundtrack for Desert elite fight
  • Worm Boss now use his new sprite
  • Worm boss now tell how many worm you have to kill
  • Added a small FX to display katana's range Also improved collision detection for katana
  • Steam achievement will now be displaying In-Game instead of when closing the game
  • Card type is now displayed on the card It can either be Weapon, Stats, Weapon Modifiers or effect
  • Camera zooming now update even when the game is paused
  • Statistic page in encyclopedia now display more stats (notably the shop-keeper discount)
  • Added Keyword for Limit-break
  • Profile will also display your soulcoin networth (actual soulcoin + price of all upgrades)
  • Added a warning when trying to create a first profile in hero-soul mode
  • Added a warning when creating a casual profile
  • Tooltip should no longer become smaller with high resolution
  • Added an option to scale the tooltip size, from 50% to 200%
  • Added camera shake in the game in multiple situation This can be configured in option, from anywhere from 0% up to 200%
  • Added camera shake when taking heavy damage (more than 50% of your health) This can be disabled in option
  • Improved Many stages visuals Added an option in Visual to change how much of "ScreenFog" is present during stage
  • Increased Card detail scale in card list menu when playing on Steamdeck Increased scale by 20% to improve lisibility
  • Now handle all input field for Steamdeck
  • Increased Achievements tooltip size on Steamdeck
  • Improved Equipement navigation with gamepad & Steamdeck
  • Improved Visibility of selected option in game option
  • Improved Slider with number in game option You can now directly input the number value
  • Improved Fire ring explosion FX
  • Improved all common explosions FX This could also lead to some performances improvements for certain weapons as the collision check has changed
  • Windows Confirmation for refund in Soul-Shop
  • Rework of the Keyword menu for gamepad added a key prompt when keyword are available No longer display a list of keyword, but you can now "navigate" through keyword and a tooltip for them is displayed
  • Added tooltip to why challenge are not available
  • Ground Foliage amount is now independent from "Visual Effect" setting, and now affected by "Foliage Multiplier" Option in Game Options Visuals (from 0% to 200%)
  • enemies and Player's healing are now displayed as stacked number
  • Enemy Outline is "ON" per default now This only affect new players
  • Renamed "Game stats" to "Game info"
  • Weapon tab improvement Weapon in weapon tab now always have the modifiers slots open by default, this can be changed with the "WeaponModifierFold" option in Visual UI.
  • Added a "new" in game to warn the player that he has a new weapon modifier
  • Added a small text in soul-shop to indicate that soulshop upgrade affect every world rank
  • Added a "new" to soul-shop tier to better indicate a new soul-shop tier is available (same in main menu)
  • Altars now have a visual indicator on how charged they are
  • Added a "Game Menu" button in the pause menu
  • You can now use the "Card Detail" key inside the weapon tab
  • Corruption keyword tooltip now display the change in corruption effect
  • Boreal Pinewood has improved visuals
  • Tweak how feature are displayed in the play game menu to tease the player on feature he hasn't unlocked yet
  • Added an option to disable pixelated font
  • Added a small text to indicate the requirement of some event choices
  • Opening the command console will automatically open the pause menu should be less prone to error as input would be bugged otherwise

New Challenge


  • New C-rank Challenge "Left Impairment" You cannot go to the left.
  • New B-rank Challenge "Mortal Soul" Disable Equipments Disable Active Talents Disable Passive Talents
  • New B-rank Challenge "Dwindling Fire" Your damage get reduced by 10% (multiplicative) per stage Your defense piercing get reduced by 8% (multiplicative) per stage I'll likely have to tweak those value
  • New B-rank Challenge "Arcade" You only have 3 Health points Every damage you take are 1 damage Health regen is capped at 0 Disable Healing on Level-up Disable Healing in shop Replace Chicken by Heart that heal 1 health point Banish: Love&Hate, Pyromaniac and Revolution Banish Saint's Shinbone and Saint's Pelvis Start with Luna's Cross artifact
  • New B-rank Challenge "Time Paradox" Skip the first zone Enemies are imune to anachronistic Enemies level are much higher than they usualy are
  • New B-rank Challenge "Overgeared" Equipment ignore level requirement No Soul-shop bonus Card cannot be of higher rarity than Tainted Maximum weapon: 2 No shop nor blacksmith No artifacts No Evolution Reduce Exp gain by 99%
  • New B-rank Hardmode Challenge "Cooled Steel" Equipment ignore level requirement No Soul-shop bonus Card cannot be of higher rarity than Rare No shop nor blacksmith Reduce Exp gain by 99.9% Damage and Defense Piercing are reduced by 20% per stage Start with Cold Touch Disable Passive Talents

New Artifact


  • Luna's Cross - When taking damage, for 0.25sec, make you immune to all damages. Banish Sage's Leaf
  • Salamander Hide Once every 4sec, Protect you from one hit and then emit a powerful explosion that damage ennemies arround you based on the number of FireTag card that you own.
  • White bear Fang Increase your piercing by 0.1% per elite killed, 2% per Champion killed, and 25% per boss killed
  • Witch Doll Every 3 seconds, trigger your "on take damage" effect
  • Gold Idol Unlocked and obtainable in the golden altar event Guaranteed Ascended card on your next card selection Each Ascended card increase your gold gain by 5% and exp gain by 20%
  • Stone heart (yes finally properly added in) Unlocked upon defeating the lava titan (retro-active) Increase max Health by 400% Increase Damage multiplier by 25% Decrease health regen by 90%
  • Destabilizer - Increase damage dealt to enemy inside your pick-up area by 100% (after defense calculation)
  • Molten Core Gain 5% damage multiplier for every second you stay at less than 50% of your health Capped at +200% When you health is above 50%, you progressively lose the bonus Reset when you enter a new stage

Talents


  • Removed God Stone talents Player who upgraded their god stone will receive the equivalent stone as equipment

New Talents


  • Monster Hunter Increase your base defense piercing for each monster you killed (1 points is about 2K monster killed, Elite are worth 100 monsters)
  • Weapon Specialist Increase Weapon modifier drop-chance by 50% (+10% per level) Decrease Weapon drop chance by 50% After level 5, Weapon Modifier can be equipped on one additional weapon
  • Blood Syphoon talent Active: Drain 30% health of all non-elites enemies arround you Range: 8m Heal 10% of your Max Health (+ 1% per enemy hit) (Have no effect on elites and bosses) passive: Every second, decay 0.3/0.5/0.7/0.9/1.1% of the maxhealth of all enemies in a range of 4/5/6/7/8m around you when decay is active, you lose 0.3/0.5/0.7/0.9/1.1% of your health per second as negative health regen If you health is bellow 40%, disable itself until you reach 70% of your health
  • Lightless crystal respawn all the flying crystal Each flying crystal will shoot a powerful beam in the targeted direction
  • Light Crystal Spawn many small golem far from you converging to your position
  • Dried Mushroom Active: Spawn 1/2/3/4 big mushroom, that explode in 4/5/6/7 smaller explosing mushroom Passive: Every time a summon die, heal all other summon for 6/7/8/9/10% of their max health
  • Goblin's Ear Active: Summon the goblin shaman, Buff all summon arround him Have 10/14/18/22 time the health of a normal mage goblin Last 60/80/100/120 secondes Only one goblin shaman can be summoned. Passive: Summons have 20/25/30/35/40% chance to shoot double projectiles
  • Goblin's Hand Active: All goblin summon become berserk. Increase their Damage by 100/140/180/220% Reduce their Maxhealth by 90% Last 15/20/25/30 secondes Passive: Melee Summons gain 4/5/6/7/8% damage everytime it damage an ennemy
  • Runic Stone Active: All golem summon become adamant. Increase their Defense by 1000/1500/2000/2500% They obtain One-shot protection Slow their movespeed by 30/27/24/20% Last 15/20/25/30 secondes Passive: Summons gain 4/5/6/7/8% defense everytime it take damage
  • Light Crystal Active: Spawn many small golem far from you converging to your position (already there previous patch) Passive: Increase Lifetime of all summons by 10/15/20/25/30%
  • Long Nail Active: The "On Take Damage" of your summons is activated every secondes for 4/6/8/10 secondes Passive: Upon dying, a summon deal 5/7/9/11/13% of an enemies health as damage (ignore armor) Only deal 1/1.5/2/2.5/3% to elite Doesn't affect Boss
  • Pharaon Mask Active: All Desert summon now curse the enemies they touch. Cursed enemies get their damage reduced by 50/55/60/65% for 4 secondes Last 15/20/25/30 secondes Passive: Reduce damage taken by summons from elite by 30/35/40/45/50%
  • Red Leather Active: Gain a fire aura, Continuously burning all enemies arround you. apply 50/100/150/200% of your Damage Stats every seconds. Last 11/14/17/20 secondes Passive: Start the game with Fire Spirit at level 1/1/2/2/3
  • Red Skull Active: Instantly summon 6/9/12/15 skeletons Passive: Every time a summon die, Increase damage of other summons by 6/7/8/9/10%
  • Suspicious Eyes Active: Doesn't do anything yet Passive: Increase Move speed of all summons by 10/15/20/25/30%
  • Weightless Crystal Active: Respawn all the flying crystal Each flying crystal will shoot a powerful beam in the targeted direction Passive: Summons's projectile have 20/25/30/35/40% chance to ignore enemies defense
  • Wind Feather Active: Doesn't do anything yet Passive: Increase Knockback of all summons by 100/150/200/250/300%

New Event


  • Snow Village notice board Boreal Pinewood equivalent of the Notice board event, there is 4 quest available
  • Jald Temple (Only appear once in Ember Dune) The Corrupted option artifact is from the Boss pool)
  • Mirror of Truth (Only appear once in Manor) Allow you to fight a (boosted) boss from previous zone again

Achievement


  • New Achievement - "Phase Skipper" Skip a boss phase by doing enough damage in a single frame Don't unlock anything yet

New Weapon


  • Blood Syphon Continuously drain health from enemies in the aimed direction While draining health from enemies, you gain 1% (+0.05% per enemies) of your max health per second
  • Corrupted Shaman Staff Evolution of Goblin's Ear, Goblin's Hand and Fairy in a Bottle
  • Giant Worm Scale Evolution of Wind's Feather, Hard Leather and Gigantification
  • Necromancer Staff Evolution of Weightless crystal, Red Skull and Necrotic bone

New Weapon Modifiers


  • Rune of Heaviness - Epic Increase the weapon damage by 50% (+12.5% per level) Decrease the weapon attack-speed by 33%
  • Rune of Alacrity - Epic Increase the weapon attack-speed by 25% (+12.5% per level) Speed-up the time-scale of the enemies hit by the weapon by 25% Maximum of 4/6/8/10 undead simultaneous
  • Gigantification - Heroic - Behemoth Graveyard Increase damage and piercing of projectiles based on their size Increase projectile size Weapon modifier that can only be equipped on weapon with projectile size
  • Rune of Consolidation - Heroic Greatly increase the damage of the weapon by 50/62/75/87/100% for each additional weapons Reduce the attack speed of other weapons by 50% Can only be equipped on a single weapon
  • Blood Spirit - Heroic Damaging enemies with the weapon slowly heal you
  • Rune of Necromancy - Ascended killed Enemies are summoned as undead. Summon stats are based on the monster's own stats on death Undead cannot use any of the capacity of the monster it originate from.
  • Rune of Luck - Ascended Reroll your critical chance when it missed, Increase critical chance on the second roll.

SoulCards


  • Colossal Strength - Epic Card - Behemoth Graveyard Increase Power by 40% Decrease Move Speed by 10% Decrease Attack Speed by 10% Decrease Projectile speed by 10%
  • Thick Skin - Rare Card - Behemoth Graveyard Increase Base Defense by 5 Increase Damage Mitigation by 5% Reduce Defense Piercing by 20%
  • Dense blood - Common Card - Behemoth Graveyard Increase Maximum Health by 10% Increase Health Regen by 5% Decrease Move Speed by 2.5%
  • Wisdom of the Forgotten - Ascended Card - Behemoth Graveyard Increase exp gain by +300% Banish and remove all exp gain related cards (with the exception of void spirit and Wisdom of the Forgotten)
  • Antique Moon - Heroic - Behemoth Graveyard Increase you defense by 2% for each level of card with the "Moon" tag
  • Temporal Lens - Ascended - Manor of everlasting memories Increase your Time scale by 5% (+2.5% per level)
  • Vine of Time - Synergy - Manor of everlasting memories Synergy between Eyes of truth and Vine Every 20 seconds, create a sphere of anachronism, that Increase your timescale by 30% and reduce enemies & projectile timescale by 80% The sphere is unaffected by time-scaling
  • Suspended Touch - Synergy - Manor of everlasting memories Synergy of Cold Touch and Temporal Lens When Taking damage: Time scale of enemies damaging you is reduced by 90% (50% against boss) for 3 seconds Increase Player's timescale by 30% for 3sec
  • Queen's Blood - Heroic - Manor of everlasting memories Increase you Max Health by 2% for each level of card with the "Wild" tag
  • Eyes of Truth - Synergy - Manor of everlasting memories Synergy of Wisdom of the Forgotten, Queen's Blood and Necrotic bone Unbanish all cards, Evolutions no longer remove cards Set Corruption to 0 Multiply Bosses health by the corruption you should have Multiply Bosses Damage by 10% of the corruption you should have
  • Thermophobia - Rare - Boreal Pinewood Reduce defense by 25% Increase power by 25% Increase Fire tag drop-chance by 15%
  • Blade Skin - Ascended - Manor of everlasting memories Max level of 1 Reduce final damage you take by your (uncapped) power value (reduction capped at 90% (95/97.5/99 depending on how overleveled it is))) Require Card Level 500
  • Unity - Epic Increase the damage of all your summon based on how many summon is alive Summoner only card Unlocked by Summon upgrades - Kill B-rank Shaman
  • Brawl - Epic Inflict contact damage to enemies during dash
  • ContagiousFire - Synergy of Fire spirit and Scented Jar Enemies that die while affected by Fire spirit will also spread it to nearby enemies
  • Lucky Frost - Synergy of Ice spirit and Clover everytime you slowdown an enemy, increase you critical chance by 0.1% for 10 secondes
  • Electric Corruption - Synergy of Thunder spirit and Necrotic Bone Corruption increase the strength of Thunder spirit
  • Rifting Thunder - Synergy of Thunder Spirit and Rift When thunder jump from one enemy to the other, teleport them at the mid-point between each of them and inflict 1% of their max health as damage
  • Synchronous Brawl - Synergy of Brawl & Temporal Lens Also Inflict contact damage to enemies during anachronistic
  • Spectal Daggers - Heroic Upon overkilling an enemy summon Dagger thrown in the aimed direction Damage scale by the overkilled enemies health

New Soul-shop upgrades


  • D-Tier - Artifact Reroll Allow artifact to be rerolled once in reward
  • E-Tier - Shop Lock Slot
  • D-Tier - Equipment inventory page
  • C-Tier - Shop Lock Slot
  • C-Tier - Damage Multiplier from Faith
  • B-Tier - Rarity Reroll
  • B-Tier - Piercing Scaling
  • B-Tier - Limitbreak Level cap
  • B-Tier - Equipment inventory page
  • A-TIer - Shop Lock Slot Allow you to lock one additional item in shops
  • A-TIer - Anachronistic slowdown Increase the slow-down of anachronistic
  • A-TIer - Hyper-Crit Stack
  • A-TIer - Equipment inventory page
  • A-TIer - Base Power
  • A-TIer - Mastery gain
  • A-TIer - Reroll
  • A-TIer - Dash Duration
  • A-TIer - Weapon per Weapon Modifier


[ 2024-08-07 07:57:42 CET ] [ Original post ]



Rogue: Genesia
Huard Ouadi
  • Developer

  • iolaCorp Studio
  • Publisher

  • 2022-09-19
  • Release

  • Strategy Casual RPG Singleplayer EA
  • Tags

  • Game News Posts 192  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (5218 reviews)


  • Review Score

  • https://store.steampowered.com/app/2067920 
  • Steam Store



  • [387.69 M]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.

    Walk upon a new world and slay foes endangering it.

    Fend against vast enemy forces, reaching hundreds of foes on screen at any given time

    In this action rogue-lite, you play as Rog.

    Master of all weapons, Rog can use anything to slay his numerous foes.
    Kill, grow stronger, and kill some more!

    Make your build from more than 60+ passive upgrades and 16 weapons.


    You define Rog's adventure

    You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop? The choice is yours!

    30+ Powerful Items to discover

    On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!


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