Rogue: Genesia
Huard Ouadi Developer
iolaCorp Studio Publisher
2022-09-19 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(6951 reviews)
Game is not tagged as available on Linux on Steam.
Rogue: Genesia 1.0 - PatchnoteMajor Changes
A-rank World
Added A-rank world, requiring you to complete 20 challenges before accessing it
Added Void Dimension zone
Introduced Corrupted enemies, a rare and powerful variant of non-elite monsters.
Swarm stage can now appear anywhere in A-rank
B-rank and A-rank Survivors mode
Reactive Card Weight based on player picks
Cards that are not picked multiple times in a row will see their drop weight reduced the more they get ignored by the players.
This should lead to the game more properly giving out cards the player is looking for.
The reduced weight starts after not picking a card more than 4 times.
Picking a card resets its counter.
Run loops
After completing certain events in the manor, you'll unlock run looping.
Event: Get more than 500 corruption in the Mirror event in the manor, and you'll have the possibility to break the mirror, which unlocks the loop.
After finishing a run, you'll then have the possibility to loop.
You start back at the first zone with much stronger enemies and higher XP rewards.
Each loop increases equipment quality dropped by 4.
You cannot loop again if an enemy has reached infinity health during a loop.
New Challenge
A-rank challenge "Rooted"
Final damage applied to enemies' exponent is rooted (scales with challenge level)
A-rank challenge "Vanilla"
Disable Equipment
Disable Talents
A-rank challenge "Blood-Handed"
Each enemy killed increases base corruption by 1
Each elite killed increases corruption multiplier by 10%
Each boss killed increases final corruption power by ^1.1
Corruption reduces your damage (Applied after Purification effect)
Game over if the corruption exceeds 10^38
A-rank challenge "Soulless Champion"
Disable Soul-Shop
A-rank challenge "Pacifist"
You no longer have a weapon
All stages are survival stages
Bosses slowly take damage over time
You gain experience over time based on the stage you are in.
A-rank Hardmode challenge "Rooted Cubed"
Final damage applied to enemies' exponent is rooted (scales with challenge level)
Final damage applied to player exponent is cubed (scales with challenge level)
A-rank Hardmode challenge "Purist"
Disable Equipment
Disable Talents
No Shop
No Card pick-up at the end of stage
No Artifact
No Events
No Chest
New Soul-shop upgrade
F-rank, final damage based on enemy knowledge in bestiary
Each skull on a monster will also increase the damage it takes by 1/2/3/4/5%
Unlocked by completing 1% of the bestiary
E-rank, reduced damage based on enemy knowledge in bestiary
Each skull on a monster will reduce the damage from them by 1/2/3/4/5%
Unlocked by completing 10% of the bestiary
D-rank, exp drop on enemy knowledge in bestiary
Each skull on a monster will further increase experience dropped by them by 5/10/15/20/25%
Unlocked by completing 20% of the bestiary
C-rank, Equipment quality per Bestiary completion
Increase Equipment quality by 0.001/0.002/0.003 per bestiary completion
Unlocked by completing 30% of the bestiary
B-rank, power damage scaling based on bestiary completion
Increase Power damage scaling by 0.25%/0.5%/0.75%/1% per bestiary completion
Unlocked by completing 50% of the bestiary
A-rank, Equipment quality per Bestiary completion
Increase Equipment quality by 0.0025/0.0050/0.0075/0.0100 per bestiary completion
Unlocked by completing 75% of the bestiary
A-rank, Stat boost per challenge completed
Increase Max health, Power, and XP Gain by 1% per challenge completed per level
Unlocked by Blood-Handed challenge
A-rank, Soul shop upgrade - Enemy health exponent
Reduce enemy health exponent
Unlocked by completing "Rooted" challenge
A-rank, Rarity Reroll Count
Unlocked by completing Vanilla Challenge
A-rank, Soul Coin Multiplier
Unlocked by completing Soulless Champion Challenge
A-rank, Elite Artifact drop chance
S-rank, Area Size
S-rank, Power
S-rank, Defense
S-rank, Max Health
S-rank, Soul-coin Gain
S-rank, Projectile Count
S-rank, XP Gain
S-Rank Enemy count increase
S-rank final damage based on enemy knowledge in bestiary
Each skull on a monster will also increase the damage it takes by 4/8/12/16/20%
Unlocked by completing 90% of the bestiary
New Talent
New Passive talent - Soul Expansion
For the first 60 sec (+6 per level) of a stage, gain 1% (+0.1 per level) of your experience requirement per second
At level 10, experience gain scales with the log10 of the experience multiplier
Unlocked by completing Pacifist
New Active talent - Protective Field
Damage is absorbed by your talent charge before being applied to your character. (After Defense)
Each Talent Charge point can block 0.5
Damage blocked is increased by 0.8% per Card-Level.
When active; reduce Talent charge rate by 50%
Unlocked by killing 100 Protective spirits
New Artifact
Unstable Core
On Dashing, Gain Unstable charge.
Unstable charge increases your Damage by 50% but also increases Dash Cooldown by 50% per stack.
Unstable charges get reset if no charge is gained within 5 seconds
Unlocked by killing Void Primordial
New Soul-cards
Wormhole - Ascended
Upon taking fatal damage, heal you by 25% of your health, and kill the damaging monster if it is a normal monster
Cooldown: 60 seconds
Exclusive to Void Plane
Gravity Field - Ascended
Greatly slow down enemies and projectiles as they get closer to you
Exclusive to Void Plane
Void energy - Heroic
Each missing Talent charge increases your Damage Multiplier by 0.002%.
Exclusive to Void Plane
Nullifier - Heroic
Nullify one instance of damage
Cooldown: 15 seconds
Exclusive to Void Plane
Thermodynamic - Heroic
Increase damage of projectiles based on their speed
Accelerator - Ascended
Every time a projectile hits an enemy, increase its speed by 15%
Initial projectile speed reduced by 30%
Energy Conversion - Heroic
When your remaining dash charges are lower than 3, use 750 Talent charge to generate a new dash charge
Energy Production - Epic
Upon taking damage, increase your current Talent charge by 10.
Soul Capacity - Epic
Upon killing a monster, increase your Maximum talent charge by 5% for 60 seconds
Friction - Epic
Moving increases your Talent charge rate by 50%
Energizer - Rare
Increase your Talent charge rate by 10%
Capacity - Uncommon
Increase your maximum Talent charge by 10%
Efficiency - Uncommon
Decrease your talent charge cost by 5%
Goblin's eye - Tainted
Increase Critical Damage Multiplier by 0.25%
Unlocked by killing A-rank goblin shaman
Worm scale - Tainted
Increase Defense Multiplier by 0.25%
Unlocked by killing A-rank Giant Worm
Bone dust - Tainted
Increase XP Gain Multiplier by 0.25%
Unlocked by killing A-rank Necromancer
Magma Drop - Tainted
Increase Damage by 0.40%
Unlocked by killing A-rank Lava Titan
Vampire's Blood Drop - Tainted
Increase Max Health and Health Regen Multiplier by 0.20%
Unlocked by Killing A-rank Vampire Queen
Primordial's Shard - Tainted
Increase Defense Piercing Multiplier by 0.25%
Increase Defense Shredding Multiplier by 0.05%
Unlocked by Killing A-rank Void Primordial
QoL
Reworked the Modifier Encyclopedia
Display more modifiers at once, allow searching, and display a bit more information than before, also more inline with the rest of the game.
Reworked the forge menu on how equipment modifiers are crafted.
You can directly choose which modifier to change in the forge menu without going through a separate menu that just added extra menuing.
Should also make things clearer to craft modifiers (some players simply didn't understand how to do it)
Added a Tutorial logs entry in the Encyclopedia
- Improved modifiers name/category displaying.
- Knight amulet allows players to craft any variant of it without any RNG.
- Bestiary now displays its completion (in both milestone and percentage)
- Vampire queen now has her own music track
- Reworked Bestiary description
- Added additional tutorial text about Talents, Quickgame, and Equipments
- Added tooltip to bindings
Other Changes
After completing A-rank, you unlock the possibility to start seeded runs
- Player will no longer collide with enemies and crates during dash
- Gargoyle in Manor now has much lower health and damage, but MUCH MUCH higher defense, especially in A-rank
- Soul-coin gain from gold is soft-capped after 9999 (about 81 million gold coins)
- Soul-coin gain from gold is hard-capped at 99999 (about 10^14 gold coins)
- Enemies' levels now properly scale within the stage in a zone in Quick Mode
Before, at stage 7 in quick mode, enemies were level 7, now they are level 11, since this is equivalent to stage 11 in normal mode)
Modding
- Stage rewards refactorization to be moddable like many other systems.
- Enemies can now cast multiple abilities at once, you can use the `MultiCastAbility()` function to cast an additional ability without altering the enemy's behavior
- New command "listEnemies"
List all enemies alive and their ID
New command "dumpEnemyInfo ID"
Get info about an enemy with their ID.
Optimization
- Improved performance for Infinity end screen
Fixes
- Some elites being marked as normal enemies, causing some stages to softlock
- Bear Fang & Monster Hunter talent not properly applying their effect on stage start after a game load
- Knight amulet displaying the wrong weapon in the modifier crafting menu
- Challenge tracker having some challenges being displayed as completed (full bar) when it wasn't the case
- Band of Valiance not properly checking if a monster was an elite and never giving bonus XP
- Dynamic Difficulty not properly tagging elite enemies
- Bear Fang not properly giving the bonus from boss killed
- Singularity gland not properly applying its gravity on Elite monsters
- Pharaoh fang passive not working on Elite Monsters
- Challenge not being displayed in game history
- Challenge leveling not displaying the right rank
- Necromancer splitting projectiles becoming allied with players after splitting
- Procedurally planned objects having double collisions (especially crates since you would get sort of ghost collision until it was destroyed)
- Sage leaf cooldown buff duration being off due to corruption
- Pause/game menu not opening in Zone Selection
- Some enemies not appearing or appearing later than they should in a zone in quick mode
- Salamander hide damage being counted as Fiery Dash
- Creating new profile not properly resetting bestiary completion
- Enemies' defense calculation being done twice for part of damages (that also meant double defense shredding application)
- Sloth not working
- Vine of Time sometimes stopping working in Rog's mode.
[ 2025-03-07 18:00:45 CET ] [ Original post ] Walk upon a new world and slay foes endangering it.
Fend against vast enemy forces, reaching hundreds of foes on screen at any given time
In this action rogue-lite, you play as Rog.
Master of all weapons, Rog can use anything to slay his numerous foes.
Kill, grow stronger, and kill some more!
Make your build from more than 60+ passive upgrades and 16 weapons.

You define Rog's adventure
You can choose which path Rog takes, feel brave enough to take on a powerful foe, or would you prefer to rest at the shop?
The choice is yours!
30+ Powerful Items to discover
On this journey, you'll collect many unique and powerful artefacts that will greatly impact your game experience, harness their power to help you on your quest!

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